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-rw-r--r--src/mesa/swrast/s_blend.c20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index 5fa76322dce..73c03d1a634 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -1,4 +1,4 @@
-/* $Id: s_blend.c,v 1.16 2002/04/02 23:36:51 brianp Exp $ */
+/* $Id: s_blend.c,v 1.17 2002/04/04 01:40:18 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -28,6 +28,7 @@
#include "glheader.h"
#include "context.h"
+#include "colormac.h"
#include "macros.h"
#include "s_alphabuf.h"
@@ -60,10 +61,7 @@ blend_noop( GLcontext *ctx, GLuint n, const GLubyte mask[],
for (i = 0; i < n; i++) {
if (mask[i]) {
- rgba[i][RCOMP] = dest[i][RCOMP];
- rgba[i][GCOMP] = dest[i][GCOMP];
- rgba[i][BCOMP] = dest[i][BCOMP];
- rgba[i][ACOMP] = dest[i][ACOMP];
+ COPY_CHAN4( rgba[i], dest[i] );
}
}
}
@@ -142,6 +140,7 @@ blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP];
const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP];
const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP];
+
#undef DIV255
#elif CHAN_BITS == 16
const GLfloat tt = (GLfloat) t / CHAN_MAXF;
@@ -187,6 +186,16 @@ blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
for (i=0;i<n;i++) {
if (mask[i]) {
+#if CHAN_TYPE == GL_FLOAT
+ GLfloat r = rgba[i][RCOMP] + dest[i][RCOMP];
+ GLfloat g = rgba[i][GCOMP] + dest[i][GCOMP];
+ GLfloat b = rgba[i][BCOMP] + dest[i][BCOMP];
+ GLfloat a = rgba[i][ACOMP] + dest[i][ACOMP];
+ rgba[i][RCOMP] = (GLchan) MIN2( r, CHAN_MAXF );
+ rgba[i][GCOMP] = (GLchan) MIN2( g, CHAN_MAXF );
+ rgba[i][BCOMP] = (GLchan) MIN2( b, CHAN_MAXF );
+ rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAXF );
+#else
GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
@@ -195,6 +204,7 @@ blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
rgba[i][GCOMP] = (GLchan) MIN2( g, CHAN_MAX );
rgba[i][BCOMP] = (GLchan) MIN2( b, CHAN_MAX );
rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAX );
+#endif
}
}
}