diff options
-rw-r--r-- | src/mesa/main/dd.h | 35 |
1 files changed, 14 insertions, 21 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 0641e3bbabc..96311131a58 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -398,18 +398,16 @@ struct dd_function_table { GLenum format, GLsizei imageSize, const GLvoid *data); - /** * Called by glGetCompressedTexImage. */ void (*GetCompressedTexImage)(struct gl_context *ctx, struct gl_texture_image *texImage, GLvoid *data); - /*@}*/ /** - * \name Texture object functions + * \name Texture object / image functions */ /*@{*/ @@ -420,24 +418,20 @@ struct dd_function_table { struct gl_texture_object *tObj ); /** - * Called to allocate a new texture object. - * A new gl_texture_object should be returned. The driver should - * attach to it any device-specific info it needs. + * Called to allocate a new texture object. Drivers will usually + * allocate/return a subclass of gl_texture_object. */ - struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, - GLenum target ); + struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, + GLuint name, GLenum target); /** - * Called when a texture object is about to be deallocated. - * - * Driver should delete the gl_texture_object object and anything - * hanging off of it. + * Called to delete/free a texture object. Drivers should free the + * object and any image data it contains. */ - void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + void (*DeleteTexture)(struct gl_context *ctx, + struct gl_texture_object *texObj); - /** - * Called to allocate a new texture image object. - */ - struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); + /** Called to allocate a new texture image object. */ + struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); /** Called to free a texture image object returned by NewTextureImage() */ void (*DeleteTextureImage)(struct gl_context *ctx, @@ -449,10 +443,9 @@ struct dd_function_table { gl_format format, GLsizei width, GLsizei height, GLsizei depth); - /** - * Called to free tImage->Data. - */ - void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage ); + /** Free the memory for a single texture image */ + void (*FreeTextureImageBuffer)(struct gl_context *ctx, + struct gl_texture_image *texImage); /** Map a slice of a texture image into user space. * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice |