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diff --git a/src/gallium/docs/build/html/.buildinfo b/src/gallium/docs/build/html/.buildinfo deleted file mode 100644 index 91dc31f0ac1..00000000000 --- a/src/gallium/docs/build/html/.buildinfo +++ /dev/null @@ -1,4 +0,0 @@ -# Sphinx build info version 1 -# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: e48279c15771d329f916579cf997b5a9 -tags: fbb0d17656682115ca4d033fb2f83ba1 diff --git a/src/gallium/docs/build/html/_sources/context.txt b/src/gallium/docs/build/html/_sources/context.txt deleted file mode 100644 index 21f5f9111a0..00000000000 --- a/src/gallium/docs/build/html/_sources/context.txt +++ /dev/null @@ -1,128 +0,0 @@ -Context -======= - -The context object represents the purest, most directly accessible, abilities -of the device's 3D rendering pipeline. - -Methods -------- - -CSO State -^^^^^^^^^ - -All CSO state is created, bound, and destroyed, with triplets of methods that -all follow a specific naming scheme. For example, ``create_blend_state``, -``bind_blend_state``, and ``destroy_blend_state``. - -CSO objects handled by the context object: - -* :ref:`Blend`: ``*_blend_state`` -* :ref:`Sampler`: These are special; they can be bound to either vertex or - fragment samplers, and they are bound in groups. - ``bind_fragment_sampler_states``, ``bind_vertex_sampler_states`` -* :ref:`Rasterizer`: ``*_rasterizer_state`` -* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state`` -* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for - fragment shaders, and ``*_vs_state`` is for vertex shaders. - - -Resource Binding State -^^^^^^^^^^^^^^^^^^^^^^ - -This state describes how resources in various flavours (textures, -buffers, surfaces) are bound to the driver. - - -* ``set_constant_buffer`` -* ``set_framebuffer_state`` -* ``set_fragment_sampler_textures`` -* ``set_vertex_sampler_textures`` -* ``set_vertex_buffers`` - - -Non-CSO State -^^^^^^^^^^^^^ - -These pieces of state are too small, variable, and/or trivial to have CSO -objects. They all follow simple, one-method binding calls, e.g. -``set_edgeflags``. - -* ``set_edgeflags`` -* ``set_blend_color`` -* ``set_clip_state`` -* ``set_polygon_stipple`` -* ``set_scissor_state`` -* ``set_viewport_state`` -* ``set_vertex_elements`` - - -Clearing -^^^^^^^^ - -``clear`` initializes some or all of the surfaces currently bound to -the framebuffer to particular RGBA, depth, or stencil values. - -Clear is one of the most difficult concepts to nail down to a single -interface and it seems likely that we will want to add additional -clear paths, for instance clearing surfaces not bound to the -framebuffer, or read-modify-write clears such as depth-only or -stencil-only clears of packed depth-stencil buffers. - - -Drawing -^^^^^^^ - -``draw_arrays`` - -``draw_elements`` - -``draw_range_elements`` - - -Queries -^^^^^^^ - -Queries gather some statistic from the 3D pipeline over one or more -draws. Queries may be nested, though no state tracker currently -exercises this. - -Queries can be created with ``create_query`` and deleted with -``destroy_query``. To enable a query, use ``begin_query``, and when finished, -use ``end_query`` to stop the query. Finally, ``get_query_result`` is used -to retrieve the results. - -Flushing -^^^^^^^^ - -``flush`` - - -Resource Busy Queries -^^^^^^^^^^^^^^^^^^^^^ - -``is_texture_referenced`` - -``is_buffer_referenced`` - - - -Blitting -^^^^^^^^ - -These methods emulate classic blitter controls. They are not guaranteed to be -available; if they are set to NULL, then they are not present. - -These methods operate directly on ``pipe_surface`` objects, and stand -apart from any 3D state in the context. Blitting functionality may be -moved to a separate abstraction at some point in the future. - -``surface_fill`` performs a fill operation on a section of a surface. - -``surface_copy`` blits a region of a surface to a region of another surface, -provided that both surfaces are the same format. The source and destination -may be the same surface, and overlapping blits are permitted. - -The interfaces to these calls are likely to change to make it easier -for a driver to batch multiple blits with the same source and -destination. - diff --git a/src/gallium/docs/build/html/_sources/cso.txt b/src/gallium/docs/build/html/_sources/cso.txt deleted file mode 100644 index dab1ee50f39..00000000000 --- a/src/gallium/docs/build/html/_sources/cso.txt +++ /dev/null @@ -1,14 +0,0 @@ -CSO -=== - -CSO, Constant State Objects, are a core part of Gallium's API. - -CSO work on the principle of reusable state; they are created by filling -out a state object with the desired properties, then passing that object -to a context. The context returns an opaque context-specific handle which -can be bound at any time for the desired effect. - -.. toctree:: - :glob: - - cso/* diff --git a/src/gallium/docs/build/html/_sources/cso/blend.txt b/src/gallium/docs/build/html/_sources/cso/blend.txt deleted file mode 100644 index fd9e4a1e2d5..00000000000 --- a/src/gallium/docs/build/html/_sources/cso/blend.txt +++ /dev/null @@ -1,14 +0,0 @@ -.. _blend: - -Blend -===== - -This state controls blending of the final fragments into the target rendering -buffers. - -XXX it is unresolved what behavior should result if blend_enable is off. - -Members -------- - -XXX undocumented members diff --git a/src/gallium/docs/build/html/_sources/cso/dsa.txt b/src/gallium/docs/build/html/_sources/cso/dsa.txt deleted file mode 100644 index 12abaa9d6fe..00000000000 --- a/src/gallium/docs/build/html/_sources/cso/dsa.txt +++ /dev/null @@ -1,58 +0,0 @@ -.. _depth,stencil,&alpha: - -Depth, Stencil, & Alpha -======================= - -These three states control the depth, stencil, and alpha tests, used to -discard fragments that have passed through the fragment shader. - -Traditionally, these three tests have been clumped together in hardware, so -they are all stored in one structure. - -During actual execution, the order of operations done on fragments is always: - -* Stencil -* Depth -* Alpha - -Depth Members -------------- - -enabled - Whether the depth test is enabled. -writemask - Whether the depth buffer receives depth writes. -func - The depth test function. One of PIPE_FUNC. - -Stencil Members ---------------- - -XXX document valuemask, writemask - -enabled - Whether the stencil test is enabled. For the second stencil, whether the - two-sided stencil is enabled. -func - The stencil test function. One of PIPE_FUNC. -ref_value - Stencil test reference value; used for certain functions. -fail_op - The operation to carry out if the stencil test fails. One of - PIPE_STENCIL_OP. -zfail_op - The operation to carry out if the stencil test passes but the depth test - fails. One of PIPE_STENCIL_OP. -zpass_op - The operation to carry out if the stencil test and depth test both pass. - One of PIPE_STENCIL_OP. - -Alpha Members -------------- - -enabled - Whether the alpha test is enabled. -func - The alpha test function. One of PIPE_FUNC. -ref_value - Alpha test reference value; used for certain functions. diff --git a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt deleted file mode 100644 index afb58ea375f..00000000000 --- a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt +++ /dev/null @@ -1,87 +0,0 @@ -.. _rasterizer: - -Rasterizer -========== - -The rasterizer is the main chunk of state controlling how vertices are -interpolated into fragments. - -Members -------- - -XXX undocumented light_twoside, front_winding, cull_mode, fill_cw, fill_ccw, offset_cw, offset_ccw -XXX moar undocumented poly_smooth, line_stipple_factor, line_last_pixel, offset_units, offset_scale -XXX sprite_coord_mode - -flatshade - If set, the provoking vertex of each polygon is used to determine the - color of the entire polygon. If not set, the color fragments will be - interpolated from each vertex's color. -scissor - Whether the scissor test is enabled. -poly_stipple_enable - Whether polygon stippling is enabled. -point_smooth - Whether points should be smoothed. Point smoothing turns rectangular - points into circles or ovals. -point_sprite - Whether point sprites are enabled. -point_size_per_vertex - Whether vertices have a point size element. -multisample - Whether :ref:`MSAA` is enabled. -line_smooth - Whether lines should be smoothed. Line smoothing is simply anti-aliasing. -line_stipple_enable - Whether line stippling is enabled. -line_stipple_pattern - 16-bit bitfield of on/off flags, used to pattern the line stipple. -bypass_vs_clip_and_viewport - Whether the entire TCL pipeline should be bypassed. This implies that - vertices are pre-transformed for the viewport, and will not be run - through the vertex shader. Note that implementations may still clip away - vertices that are not in the viewport. -flatshade_first - Whether the first vertex should be the provoking vertex, for most - primitives. If not set, the last vertex is the provoking vertex. -gl_rasterization_rules - Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, - the rasterizer will use (0, 0) for pixel centers. -line_width - The width of lines. -point_size - The size of points, if not specified per-vertex. -point_size_min - The minimum size of points. -point_size_max - The maximum size of points. - -Notes ------ - -flatshade -^^^^^^^^^ - -The actual interpolated shading algorithm is obviously -implementation-dependent, but will usually be Gourard for most hardware. - -bypass_vs_clip_and_viewport -^^^^^^^^^^^^^^^^^^^^^^^^^^^ - -When set, this implies that vertices are pre-transformed for the viewport, and -will not be run through the vertex shader. Note that implementations may still -clip away vertices that are not visible. - -flatshade_first -^^^^^^^^^^^^^^^ - -There are several important exceptions to the specification of this rule. - -* ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first - vertex. If the caller wishes to change the provoking vertex, they merely - need to rotate the vertices themselves. -* ``PIPE_PRIMITIVE_QUAD``, ``PIPE_PRIMITIVE_QUAD_STRIP``: This option has no - effect; the provoking vertex is always the last vertex. -* ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the - second vertex, not the first. This permits each segment of the fan to have - a different color. diff --git a/src/gallium/docs/build/html/_sources/cso/sampler.txt b/src/gallium/docs/build/html/_sources/cso/sampler.txt deleted file mode 100644 index e3f1757f57a..00000000000 --- a/src/gallium/docs/build/html/_sources/cso/sampler.txt +++ /dev/null @@ -1,46 +0,0 @@ -.. _sampler: - -Sampler -======= - -Texture units have many options for selecting texels from loaded textures; -this state controls an individual texture unit's texel-sampling settings. - -Texture coordinates are always treated as four-dimensional, and referred to -with the traditional (S, T, R, Q) notation. - -Members -------- - -XXX undocumented compare_mode, compare_func - -wrap_s - How to wrap the S coordinate. One of PIPE_TEX_WRAP. -wrap_t - How to wrap the T coordinate. One of PIPE_TEX_WRAP. -wrap_r - How to wrap the R coordinate. One of PIPE_TEX_WRAP. -min_img_filter - The filter to use when minifying texels. One of PIPE_TEX_FILTER. -min_mip_filter - The filter to use when minifying mipmapped textures. One of - PIPE_TEX_FILTER. -mag_img_filter - The filter to use when magnifying texels. One of PIPE_TEX_FILTER. -normalized_coords - Whether the texture coordinates are normalized. If normalized, they will - always be in [0, 1]. If not, they will be in the range of each dimension - of the loaded texture. -prefilter - XXX From the Doxy, "weird sampling state exposed by some APIs." Refine. -lod_bias - The bias to apply to the level of detail. -min_lod - Minimum level of detail, used to clamp LoD after bias. -max_lod - Maximum level of detail, used to clamp LoD after bias. -border_color - RGBA color used for out-of-bounds coordinates. -max_anisotropy - Maximum filtering to apply anisotropically to textures. Setting this to - 1.0 effectively disables anisotropic filtering. diff --git a/src/gallium/docs/build/html/_sources/cso/shader.txt b/src/gallium/docs/build/html/_sources/cso/shader.txt deleted file mode 100644 index 0ee42c87876..00000000000 --- a/src/gallium/docs/build/html/_sources/cso/shader.txt +++ /dev/null @@ -1,12 +0,0 @@ -.. _shader: - -Shader -====== - -One of the two types of shaders supported by Gallium. - -Members -------- - -tokens - A list of tgsi_tokens. diff --git a/src/gallium/docs/build/html/_sources/glossary.txt b/src/gallium/docs/build/html/_sources/glossary.txt deleted file mode 100644 index 6a9110ce786..00000000000 --- a/src/gallium/docs/build/html/_sources/glossary.txt +++ /dev/null @@ -1,10 +0,0 @@ -Glossary -======== - -.. glossary:: - :sorted: - - MSAA - Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes - multiple samples of the depth buffer, and uses this information to - smooth the edges of polygons. diff --git a/src/gallium/docs/build/html/_sources/index.txt b/src/gallium/docs/build/html/_sources/index.txt deleted file mode 100644 index 1800bbed47b..00000000000 --- a/src/gallium/docs/build/html/_sources/index.txt +++ /dev/null @@ -1,27 +0,0 @@ -.. Gallium documentation master file, created by - sphinx-quickstart on Sun Dec 20 14:09:05 2009. - You can adapt this file completely to your liking, but it should at least - contain the root `toctree` directive. - -Welcome to Gallium's documentation! -=================================== - -Contents: - -.. toctree:: - :maxdepth: 2 - - intro - tgsi - screen - context - cso - glossary - -Indices and tables -================== - -* :ref:`genindex` -* :ref:`modindex` -* :ref:`search` - diff --git a/src/gallium/docs/build/html/_sources/intro.txt b/src/gallium/docs/build/html/_sources/intro.txt deleted file mode 100644 index 1ea103840a2..00000000000 --- a/src/gallium/docs/build/html/_sources/intro.txt +++ /dev/null @@ -1,9 +0,0 @@ -Introduction -============ - -What is Gallium? ----------------- - -Gallium is essentially an API for writing graphics drivers in a largely -device-agnostic fashion. It provides several objects which encapsulate the -core services of graphics hardware in a straightforward manner. diff --git a/src/gallium/docs/build/html/_sources/screen.txt b/src/gallium/docs/build/html/_sources/screen.txt deleted file mode 100644 index 9631e6967ef..00000000000 --- a/src/gallium/docs/build/html/_sources/screen.txt +++ /dev/null @@ -1,39 +0,0 @@ -Screen -====== - -A screen is an object representing the context-independent part of a device. - -Methods -------- - -XXX moar; got bored - -get_name -^^^^^^^^ - -Returns an identifying name for the screen. - -get_vendor -^^^^^^^^^^ - -Returns the screen vendor. - -get_param -^^^^^^^^^ - -Get an integer/boolean screen parameter. - -get_paramf -^^^^^^^^^^ - -Get a floating-point screen parameter. - -is_format_supported -^^^^^^^^^^^^^^^^^^^ - -See if a format can be used in a specific manner. - -texture_create -^^^^^^^^^^^^^^ - -Given a template of texture setup, create a BO-backed texture. diff --git a/src/gallium/docs/build/html/_sources/tgsi.txt b/src/gallium/docs/build/html/_sources/tgsi.txt deleted file mode 100644 index 12687f29dcd..00000000000 --- a/src/gallium/docs/build/html/_sources/tgsi.txt +++ /dev/null @@ -1,1271 +0,0 @@ -TGSI -==== - -TGSI, Tungsten Graphics Shader Instructions, is an intermediate language -for describing shaders. Since Gallium is inherently shaderful, shaders are -an important part of the API. TGSI is the only intermediate representation -used by all drivers. - -Instruction Set ---------------- - -From GL_NV_vertex_program -^^^^^^^^^^^^^^^^^^^^^^^^^ - - -ARL - Address Register Load - -.. math:: - - dst.x = \lfloor src.x\rfloor - - dst.y = \lfloor src.y\rfloor - - dst.z = \lfloor src.z\rfloor - - dst.w = \lfloor src.w\rfloor - - -MOV - Move - -.. math:: - - dst.x = src.x - - dst.y = src.y - - dst.z = src.z - - dst.w = src.w - - -LIT - Light Coefficients - -.. math:: - - dst.x = 1 - - dst.y = max(src.x, 0) - - dst.z = (src.x > 0) ? max(src.y, 0)^{clamp(src.w, -128, 128))} : 0 - - dst.w = 1 - - -RCP - Reciprocal - -.. math:: - - dst.x = \frac{1}{src.x} - - dst.y = \frac{1}{src.x} - - dst.z = \frac{1}{src.x} - - dst.w = \frac{1}{src.x} - - -RSQ - Reciprocal Square Root - -.. math:: - - dst.x = \frac{1}{\sqrt{|src.x|}} - - dst.y = \frac{1}{\sqrt{|src.x|}} - - dst.z = \frac{1}{\sqrt{|src.x|}} - - dst.w = \frac{1}{\sqrt{|src.x|}} - - -EXP - Approximate Exponential Base 2 - -.. math:: - - dst.x = 2^{\lfloor src.x\rfloor} - - dst.y = src.x - \lfloor src.x\rfloor - - dst.z = 2^{src.x} - - dst.w = 1 - - -LOG - Approximate Logarithm Base 2 - -.. math:: - - dst.x = \lfloor\log_2{|src.x|}\rfloor - - dst.y = \frac{|src.x|}{2^{\lfloor\log_2{|src.x|}\rfloor}} - - dst.z = \log_2{|src.x|} - - dst.w = 1 - - -MUL - Multiply - -.. math:: - - dst.x = src0.x \times src1.x - - dst.y = src0.y \times src1.y - - dst.z = src0.z \times src1.z - - dst.w = src0.w \times src1.w - - -ADD - Add - -.. math:: - - dst.x = src0.x + src1.x - - dst.y = src0.y + src1.y - - dst.z = src0.z + src1.z - - dst.w = src0.w + src1.w - - -DP3 - 3-component Dot Product - -.. math:: - - dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - - dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - - dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - - dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - - -DP4 - 4-component Dot Product - -.. math:: - - dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - - dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - - dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - - dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - - -DST - Distance Vector - -.. math:: - - dst.x = 1 - - dst.y = src0.y \times src1.y - - dst.z = src0.z - - dst.w = src1.w - - -MIN - Minimum - -.. math:: - - dst.x = min(src0.x, src1.x) - - dst.y = min(src0.y, src1.y) - - dst.z = min(src0.z, src1.z) - - dst.w = min(src0.w, src1.w) - - -MAX - Maximum - -.. math:: - - dst.x = max(src0.x, src1.x) - - dst.y = max(src0.y, src1.y) - - dst.z = max(src0.z, src1.z) - - dst.w = max(src0.w, src1.w) - - -SLT - Set On Less Than - -.. math:: - - dst.x = (src0.x < src1.x) ? 1 : 0 - - dst.y = (src0.y < src1.y) ? 1 : 0 - - dst.z = (src0.z < src1.z) ? 1 : 0 - - dst.w = (src0.w < src1.w) ? 1 : 0 - - -SGE - Set On Greater Equal Than - -.. math:: - - dst.x = (src0.x >= src1.x) ? 1 : 0 - - dst.y = (src0.y >= src1.y) ? 1 : 0 - - dst.z = (src0.z >= src1.z) ? 1 : 0 - - dst.w = (src0.w >= src1.w) ? 1 : 0 - - -MAD - Multiply And Add - -.. math:: - - dst.x = src0.x \times src1.x + src2.x - - dst.y = src0.y \times src1.y + src2.y - - dst.z = src0.z \times src1.z + src2.z - - dst.w = src0.w \times src1.w + src2.w - - -SUB - Subtract - -.. math:: - - dst.x = src0.x - src1.x - - dst.y = src0.y - src1.y - - dst.z = src0.z - src1.z - - dst.w = src0.w - src1.w - - -LRP - Linear Interpolate - -.. math:: - - dst.x = src0.x \times (src1.x - src2.x) + src2.x - - dst.y = src0.y \times (src1.y - src2.y) + src2.y - - dst.z = src0.z \times (src1.z - src2.z) + src2.z - - dst.w = src0.w \times (src1.w - src2.w) + src2.w - - -CND - Condition - -.. math:: - - dst.x = (src2.x > 0.5) ? src0.x : src1.x - - dst.y = (src2.y > 0.5) ? src0.y : src1.y - - dst.z = (src2.z > 0.5) ? src0.z : src1.z - - dst.w = (src2.w > 0.5) ? src0.w : src1.w - - -DP2A - 2-component Dot Product And Add - -.. math:: - - dst.x = src0.x \times src1.x + src0.y \times src1.y + src2.x - - dst.y = src0.x \times src1.x + src0.y \times src1.y + src2.x - - dst.z = src0.x \times src1.x + src0.y \times src1.y + src2.x - - dst.w = src0.x \times src1.x + src0.y \times src1.y + src2.x - - -FRAC - Fraction - -.. math:: - - dst.x = src.x - \lfloor src.x\rfloor - - dst.y = src.y - \lfloor src.y\rfloor - - dst.z = src.z - \lfloor src.z\rfloor - - dst.w = src.w - \lfloor src.w\rfloor - - -CLAMP - Clamp - -.. math:: - - dst.x = clamp(src0.x, src1.x, src2.x) - - dst.y = clamp(src0.y, src1.y, src2.y) - - dst.z = clamp(src0.z, src1.z, src2.z) - - dst.w = clamp(src0.w, src1.w, src2.w) - - -FLR - Floor - -This is identical to ARL. - -.. math:: - - dst.x = \lfloor src.x\rfloor - - dst.y = \lfloor src.y\rfloor - - dst.z = \lfloor src.z\rfloor - - dst.w = \lfloor src.w\rfloor - - -ROUND - Round - -.. math:: - - dst.x = round(src.x) - - dst.y = round(src.y) - - dst.z = round(src.z) - - dst.w = round(src.w) - - -EX2 - Exponential Base 2 - -.. math:: - - dst.x = 2^{src.x} - - dst.y = 2^{src.x} - - dst.z = 2^{src.x} - - dst.w = 2^{src.x} - - -LG2 - Logarithm Base 2 - -.. math:: - - dst.x = \log_2{src.x} - - dst.y = \log_2{src.x} - - dst.z = \log_2{src.x} - - dst.w = \log_2{src.x} - - -POW - Power - -.. math:: - - dst.x = src0.x^{src1.x} - - dst.y = src0.x^{src1.x} - - dst.z = src0.x^{src1.x} - - dst.w = src0.x^{src1.x} - -XPD - Cross Product - -.. math:: - - dst.x = src0.y \times src1.z - src1.y \times src0.z - - dst.y = src0.z \times src1.x - src1.z \times src0.x - - dst.z = src0.x \times src1.y - src1.x \times src0.y - - dst.w = 1 - - -ABS - Absolute - -.. math:: - - dst.x = |src.x| - - dst.y = |src.y| - - dst.z = |src.z| - - dst.w = |src.w| - - -RCC - Reciprocal Clamped - -XXX cleanup on aisle three - -.. math:: - - dst.x = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) - - dst.y = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) - - dst.z = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) - - dst.w = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) - - -DPH - Homogeneous Dot Product - -.. math:: - - dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w - - dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w - - dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w - - dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w - - -COS - Cosine - -.. math:: - - dst.x = \cos{src.x} - - dst.y = \cos{src.x} - - dst.z = \cos{src.x} - - dst.w = \cos{src.w} - - -DDX - Derivative Relative To X - -.. math:: - - dst.x = partialx(src.x) - - dst.y = partialx(src.y) - - dst.z = partialx(src.z) - - dst.w = partialx(src.w) - - -DDY - Derivative Relative To Y - -.. math:: - - dst.x = partialy(src.x) - - dst.y = partialy(src.y) - - dst.z = partialy(src.z) - - dst.w = partialy(src.w) - - -KILP - Predicated Discard - - discard - - -PK2H - Pack Two 16-bit Floats - - TBD - - -PK2US - Pack Two Unsigned 16-bit Scalars - - TBD - - -PK4B - Pack Four Signed 8-bit Scalars - - TBD - - -PK4UB - Pack Four Unsigned 8-bit Scalars - - TBD - - -RFL - Reflection Vector - -.. math:: - - dst.x = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.x - src1.x - - dst.y = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.y - src1.y - - dst.z = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.z - src1.z - - dst.w = 1 - -Considered for removal. - - -SEQ - Set On Equal - -.. math:: - - dst.x = (src0.x == src1.x) ? 1 : 0 - dst.y = (src0.y == src1.y) ? 1 : 0 - dst.z = (src0.z == src1.z) ? 1 : 0 - dst.w = (src0.w == src1.w) ? 1 : 0 - - -SFL - Set On False - -.. math:: - - dst.x = 0 - dst.y = 0 - dst.z = 0 - dst.w = 0 - -Considered for removal. - -SGT - Set On Greater Than - -.. math:: - - dst.x = (src0.x > src1.x) ? 1 : 0 - dst.y = (src0.y > src1.y) ? 1 : 0 - dst.z = (src0.z > src1.z) ? 1 : 0 - dst.w = (src0.w > src1.w) ? 1 : 0 - - -SIN - Sine - -.. math:: - - dst.x = \sin{src.x} - - dst.y = \sin{src.x} - - dst.z = \sin{src.x} - - dst.w = \sin{src.w} - - -SLE - Set On Less Equal Than - -.. math:: - - dst.x = (src0.x <= src1.x) ? 1 : 0 - dst.y = (src0.y <= src1.y) ? 1 : 0 - dst.z = (src0.z <= src1.z) ? 1 : 0 - dst.w = (src0.w <= src1.w) ? 1 : 0 - - -SNE - Set On Not Equal - -.. math:: - - dst.x = (src0.x != src1.x) ? 1 : 0 - dst.y = (src0.y != src1.y) ? 1 : 0 - dst.z = (src0.z != src1.z) ? 1 : 0 - dst.w = (src0.w != src1.w) ? 1 : 0 - - -STR - Set On True - -.. math:: - - dst.x = 1 - dst.y = 1 - dst.z = 1 - dst.w = 1 - - -TEX - Texture Lookup - - TBD - - -TXD - Texture Lookup with Derivatives - - TBD - - -TXP - Projective Texture Lookup - - TBD - - -UP2H - Unpack Two 16-Bit Floats - - TBD - - Considered for removal. - -UP2US - Unpack Two Unsigned 16-Bit Scalars - - TBD - - Considered for removal. - -UP4B - Unpack Four Signed 8-Bit Values - - TBD - - Considered for removal. - -UP4UB - Unpack Four Unsigned 8-Bit Scalars - - TBD - - Considered for removal. - -X2D - 2D Coordinate Transformation - -.. math:: - - dst.x = src0.x + src1.x \times src2.x + src1.y \times src2.y - dst.y = src0.y + src1.x \times src2.z + src1.y \times src2.w - dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y - dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w - -Considered for removal. - - -From GL_NV_vertex_program2 -^^^^^^^^^^^^^^^^^^^^^^^^^^ - - -ARA - Address Register Add - - TBD - - Considered for removal. - -ARR - Address Register Load With Round - -.. math:: - - dst.x = round(src.x) - - dst.y = round(src.y) - - dst.z = round(src.z) - - dst.w = round(src.w) - - -BRA - Branch - - pc = target - - Considered for removal. - -CAL - Subroutine Call - - push(pc) - pc = target - - -RET - Subroutine Call Return - - pc = pop() - - Potential restrictions: - \times Only occurs at end of function. - -SSG - Set Sign - -.. math:: - - dst.x = (src.x > 0) ? 1 : (src.x < 0) ? -1 : 0 - - dst.y = (src.y > 0) ? 1 : (src.y < 0) ? -1 : 0 - - dst.z = (src.z > 0) ? 1 : (src.z < 0) ? -1 : 0 - - dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0 - - -CMP - Compare - -.. math:: - - dst.x = (src0.x < 0) ? src1.x : src2.x - - dst.y = (src0.y < 0) ? src1.y : src2.y - - dst.z = (src0.z < 0) ? src1.z : src2.z - - dst.w = (src0.w < 0) ? src1.w : src2.w - - -KIL - Conditional Discard - -.. math:: - - if (src.x < 0 || src.y < 0 || src.z < 0 || src.w < 0) - discard - endif - - -SCS - Sine Cosine - -.. math:: - - dst.x = \cos{src.x} - - dst.y = \sin{src.x} - - dst.z = 0 - - dst.y = 1 - - -TXB - Texture Lookup With Bias - - TBD - - -NRM - 3-component Vector Normalise - -.. math:: - - dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z) - - dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z) - - dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z) - - dst.w = 1 - - -DIV - Divide - -.. math:: - - dst.x = \frac{src0.x}{src1.x} - - dst.y = \frac{src0.y}{src1.y} - - dst.z = \frac{src0.z}{src1.z} - - dst.w = \frac{src0.w}{src1.w} - - -DP2 - 2-component Dot Product - -.. math:: - - dst.x = src0.x \times src1.x + src0.y \times src1.y - - dst.y = src0.x \times src1.x + src0.y \times src1.y - - dst.z = src0.x \times src1.x + src0.y \times src1.y - - dst.w = src0.x \times src1.x + src0.y \times src1.y - - -TXL - Texture Lookup With LOD - - TBD - - -BRK - Break - - TBD - - -IF - If - - TBD - - -BGNFOR - Begin a For-Loop - - dst.x = floor(src.x) - dst.y = floor(src.y) - dst.z = floor(src.z) - - if (dst.y <= 0) - pc = [matching ENDFOR] + 1 - endif - - Note: The destination must be a loop register. - The source must be a constant register. - - Considered for cleanup / removal. - - -REP - Repeat - - TBD - - -ELSE - Else - - TBD - - -ENDIF - End If - - TBD - - -ENDFOR - End a For-Loop - - dst.x = dst.x + dst.z - dst.y = dst.y - 1.0 - - if (dst.y > 0) - pc = [matching BGNFOR instruction] + 1 - endif - - Note: The destination must be a loop register. - - Considered for cleanup / removal. - -ENDREP - End Repeat - - TBD - - -PUSHA - Push Address Register On Stack - - push(src.x) - push(src.y) - push(src.z) - push(src.w) - - Considered for cleanup / removal. - -POPA - Pop Address Register From Stack - - dst.w = pop() - dst.z = pop() - dst.y = pop() - dst.x = pop() - - Considered for cleanup / removal. - - -From GL_NV_gpu_program4 -^^^^^^^^^^^^^^^^^^^^^^^^ - -Support for these opcodes indicated by a special pipe capability bit (TBD). - -CEIL - Ceiling - -.. math:: - - dst.x = \lceil src.x\rceil - - dst.y = \lceil src.y\rceil - - dst.z = \lceil src.z\rceil - - dst.w = \lceil src.w\rceil - - -I2F - Integer To Float - -.. math:: - - dst.x = (float) src.x - - dst.y = (float) src.y - - dst.z = (float) src.z - - dst.w = (float) src.w - - -NOT - Bitwise Not - -.. math:: - - dst.x = ~src.x - - dst.y = ~src.y - - dst.z = ~src.z - - dst.w = ~src.w - - -TRUNC - Truncate - -XXX how is this different from floor? - -.. math:: - - dst.x = trunc(src.x) - - dst.y = trunc(src.y) - - dst.z = trunc(src.z) - - dst.w = trunc(src.w) - - -SHL - Shift Left - -.. math:: - - dst.x = src0.x << src1.x - - dst.y = src0.y << src1.x - - dst.z = src0.z << src1.x - - dst.w = src0.w << src1.x - - -SHR - Shift Right - -.. math:: - - dst.x = src0.x >> src1.x - - dst.y = src0.y >> src1.x - - dst.z = src0.z >> src1.x - - dst.w = src0.w >> src1.x - - -AND - Bitwise And - -.. math:: - - dst.x = src0.x & src1.x - - dst.y = src0.y & src1.y - - dst.z = src0.z & src1.z - - dst.w = src0.w & src1.w - - -OR - Bitwise Or - -.. math:: - - dst.x = src0.x | src1.x - - dst.y = src0.y | src1.y - - dst.z = src0.z | src1.z - - dst.w = src0.w | src1.w - - -MOD - Modulus - -.. math:: - - dst.x = src0.x \bmod src1.x - - dst.y = src0.y \bmod src1.y - - dst.z = src0.z \bmod src1.z - - dst.w = src0.w \bmod src1.w - - -XOR - Bitwise Xor - -.. math:: - - dst.x = src0.x ^ src1.x - - dst.y = src0.y ^ src1.y - - dst.z = src0.z ^ src1.z - - dst.w = src0.w ^ src1.w - - -SAD - Sum Of Absolute Differences - -.. math:: - - dst.x = |src0.x - src1.x| + src2.x - - dst.y = |src0.y - src1.y| + src2.y - - dst.z = |src0.z - src1.z| + src2.z - - dst.w = |src0.w - src1.w| + src2.w - - -TXF - Texel Fetch - - TBD - - -TXQ - Texture Size Query - - TBD - - -CONT - Continue - - TBD - - -From GL_NV_geometry_program4 -^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - - -EMIT - Emit - - TBD - - -ENDPRIM - End Primitive - - TBD - - -From GLSL -^^^^^^^^^^ - - -BGNLOOP - Begin a Loop - - TBD - - -BGNSUB - Begin Subroutine - - TBD - - -ENDLOOP - End a Loop - - TBD - - -ENDSUB - End Subroutine - - TBD - - - -NOP - No Operation - - Do nothing. - -NRM4 - 4-component Vector Normalise - -.. math:: - - dst.x = \frac{src.x}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - - dst.y = \frac{src.y}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - - dst.z = \frac{src.z}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - - dst.w = \frac{src.w}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - - -ps_2_x -^^^^^^^^^^^^ - - -CALLNZ - Subroutine Call If Not Zero - - TBD - - -IFC - If - - TBD - - -BREAKC - Break Conditional - - TBD - - -Explanation of symbols used ------------------------------- - - -Functions -^^^^^^^^^^^^^^ - - - :math:`|x|` Absolute value of `x`. - - :math:`\lceil x \rceil` Ceiling of `x`. - - clamp(x,y,z) Clamp x between y and z. - (x < y) ? y : (x > z) ? z : x - - :math:`\lfloor x\rfloor` Floor of `x`. - - :math:`\log_2{x}` Logarithm of `x`, base 2. - - max(x,y) Maximum of x and y. - (x > y) ? x : y - - min(x,y) Minimum of x and y. - (x < y) ? x : y - - partialx(x) Derivative of x relative to fragment's X. - - partialy(x) Derivative of x relative to fragment's Y. - - pop() Pop from stack. - - :math:`x^y` `x` to the power `y`. - - push(x) Push x on stack. - - round(x) Round x. - - trunc(x) Truncate x. - - -Keywords -^^^^^^^^^^^^^ - - - discard Discard fragment. - - dst First destination register. - - dst0 First destination register. - - pc Program counter. - - src First source register. - - src0 First source register. - - src1 Second source register. - - src2 Third source register. - - target Label of target instruction. - - -Other tokens ---------------- - - -Declaration Semantic -^^^^^^^^^^^^^^^^^^^^^^^^ - - - Follows Declaration token if Semantic bit is set. - - Since its purpose is to link a shader with other stages of the pipeline, - it is valid to follow only those Declaration tokens that declare a register - either in INPUT or OUTPUT file. - - SemanticName field contains the semantic name of the register being declared. - There is no default value. - - SemanticIndex is an optional subscript that can be used to distinguish - different register declarations with the same semantic name. The default value - is 0. - - The meanings of the individual semantic names are explained in the following - sections. - -TGSI_SEMANTIC_POSITION -"""""""""""""""""""""" - -Position, sometimes known as HPOS or WPOS for historical reasons, is the -location of the vertex in space, in ``(x, y, z, w)`` format. ``x``, ``y``, and ``z`` -are the Cartesian coordinates, and ``w`` is the homogenous coordinate and used -for the perspective divide, if enabled. - -As a vertex shader output, position should be scaled to the viewport. When -used in fragment shaders, position will --- - -XXX --- wait a minute. Should position be in [0,1] for x and y? - -XXX additionally, is there a way to configure the perspective divide? it's -accelerated on most chipsets AFAIK... - -Position, if not specified, usually defaults to ``(0, 0, 0, 1)``, and can -be partially specified as ``(x, y, 0, 1)`` or ``(x, y, z, 1)``. - -XXX usually? can we solidify that? - -TGSI_SEMANTIC_COLOR -""""""""""""""""""" - -Colors are used to, well, color the primitives. Colors are always in -``(r, g, b, a)`` format. - -If alpha is not specified, it defaults to 1. - -TGSI_SEMANTIC_BCOLOR -"""""""""""""""""""" - -Back-facing colors are only used for back-facing polygons, and are only valid -in vertex shader outputs. After rasterization, all polygons are front-facing -and COLOR and BCOLOR end up occupying the same slots in the fragment, so -all BCOLORs effectively become regular COLORs in the fragment shader. - -TGSI_SEMANTIC_FOG -""""""""""""""""" - -The fog coordinate historically has been used to replace the depth coordinate -for generation of fog in dedicated fog blocks. Gallium, however, does not use -dedicated fog acceleration, placing it entirely in the fragment shader -instead. - -The fog coordinate should be written in ``(f, 0, 0, 1)`` format. Only the first -component matters when writing from the vertex shader; the driver will ensure -that the coordinate is in this format when used as a fragment shader input. - -TGSI_SEMANTIC_PSIZE -""""""""""""""""""" - -PSIZE, or point size, is used to specify point sizes per-vertex. It should -be in ``(p, n, x, f)`` format, where ``p`` is the point size, ``n`` is the minimum -size, ``x`` is the maximum size, and ``f`` is the fade threshold. - -XXX this is arb_vp. is this what we actually do? should double-check... - -When using this semantic, be sure to set the appropriate state in the -:ref:`rasterizer` first. - -TGSI_SEMANTIC_GENERIC -""""""""""""""""""""" - -Generic semantics are nearly always used for texture coordinate attributes, -in ``(s, t, r, q)`` format. ``t`` and ``r`` may be unused for certain kinds -of lookups, and ``q`` is the level-of-detail bias for biased sampling. - -These attributes are called "generic" because they may be used for anything -else, including parameters, texture generation information, or anything that -can be stored inside a four-component vector. - -TGSI_SEMANTIC_NORMAL -"""""""""""""""""""" - -XXX no clue. - -TGSI_SEMANTIC_FACE -"""""""""""""""""" - -FACE is the facing bit, to store the facing information for the fragment -shader. ``(f, 0, 0, 1)`` is the format. The first component will be positive -when the fragment is front-facing, and negative when the component is -back-facing. - -TGSI_SEMANTIC_EDGEFLAG -"""""""""""""""""""""" - -XXX no clue diff --git a/src/gallium/docs/build/html/_static/basic.css b/src/gallium/docs/build/html/_static/basic.css deleted file mode 100644 index 128114b7611..00000000000 --- a/src/gallium/docs/build/html/_static/basic.css +++ /dev/null @@ -1,405 +0,0 @@ -/** - * Sphinx stylesheet -- basic theme - * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - */ - -/* -- main layout ----------------------------------------------------------- */ - -div.clearer { - clear: both; -} - -/* -- relbar ---------------------------------------------------------------- */ - -div.related { - width: 100%; - font-size: 90%; -} - -div.related h3 { - display: none; -} - -div.related ul { - margin: 0; - padding: 0 0 0 10px; - list-style: none; -} - -div.related li { - display: inline; -} - -div.related li.right { - float: right; - margin-right: 5px; -} - -/* -- sidebar --------------------------------------------------------------- */ - -div.sphinxsidebarwrapper { - padding: 10px 5px 0 10px; -} - -div.sphinxsidebar { - float: left; - width: 230px; - margin-left: -100%; - font-size: 90%; -} - -div.sphinxsidebar ul { - list-style: none; -} - -div.sphinxsidebar ul ul, -div.sphinxsidebar ul.want-points { - margin-left: 20px; - list-style: square; -} - -div.sphinxsidebar ul ul { - margin-top: 0; - margin-bottom: 0; -} - -div.sphinxsidebar form { - margin-top: 10px; -} - -div.sphinxsidebar input { - border: 1px solid #98dbcc; - font-family: sans-serif; - font-size: 1em; -} - -img { - border: 0; -} - -/* -- search page ----------------------------------------------------------- */ - -ul.search { - margin: 10px 0 0 20px; - padding: 0; -} - -ul.search li { - padding: 5px 0 5px 20px; - background-image: url(file.png); - background-repeat: no-repeat; - background-position: 0 7px; -} - -ul.search li a { - font-weight: bold; -} - -ul.search li div.context { - color: #888; - margin: 2px 0 0 30px; - text-align: left; -} - -ul.keywordmatches li.goodmatch a { - font-weight: bold; -} - -/* -- index page ------------------------------------------------------------ */ - -table.contentstable { - width: 90%; -} - -table.contentstable p.biglink { - line-height: 150%; -} - -a.biglink { - font-size: 1.3em; -} - -span.linkdescr { - font-style: italic; - padding-top: 5px; - font-size: 90%; -} - -/* -- general index --------------------------------------------------------- */ - -table.indextable td { - text-align: left; - vertical-align: top; -} - -table.indextable dl, table.indextable dd { - margin-top: 0; - margin-bottom: 0; -} - -table.indextable tr.pcap { - height: 10px; -} - -table.indextable tr.cap { - margin-top: 10px; - background-color: #f2f2f2; -} - -img.toggler { - margin-right: 3px; - margin-top: 3px; - cursor: pointer; -} - -/* -- general body styles --------------------------------------------------- */ - -a.headerlink { - visibility: hidden; -} - -h1:hover > a.headerlink, -h2:hover > a.headerlink, -h3:hover > a.headerlink, -h4:hover > a.headerlink, -h5:hover > a.headerlink, -h6:hover > a.headerlink, -dt:hover > a.headerlink { - visibility: visible; -} - -div.body p.caption { - text-align: inherit; -} - -div.body td { - text-align: left; -} - -.field-list ul { - padding-left: 1em; -} - -.first { - margin-top: 0 !important; -} - -p.rubric { - margin-top: 30px; - font-weight: bold; -} - -/* -- sidebars -------------------------------------------------------------- */ - -div.sidebar { - margin: 0 0 0.5em 1em; - border: 1px solid #ddb; - padding: 7px 7px 0 7px; - background-color: #ffe; - width: 40%; - float: right; -} - -p.sidebar-title { - font-weight: bold; -} - -/* -- topics ---------------------------------------------------------------- */ - -div.topic { - border: 1px solid #ccc; - padding: 7px 7px 0 7px; - margin: 10px 0 10px 0; -} - -p.topic-title { - font-size: 1.1em; - font-weight: bold; - margin-top: 10px; -} - -/* -- admonitions ----------------------------------------------------------- */ - -div.admonition { - margin-top: 10px; - margin-bottom: 10px; - padding: 7px; -} - -div.admonition dt { - font-weight: bold; -} - -div.admonition dl { - margin-bottom: 0; -} - -p.admonition-title { - margin: 0px 10px 5px 0px; - font-weight: bold; -} - -div.body p.centered { - text-align: center; - margin-top: 25px; -} - -/* -- tables ---------------------------------------------------------------- */ - -table.docutils { - border: 0; - border-collapse: collapse; -} - -table.docutils td, table.docutils th { - padding: 1px 8px 1px 0; - border-top: 0; - border-left: 0; - border-right: 0; - border-bottom: 1px solid #aaa; -} - -table.field-list td, table.field-list th { - border: 0 !important; -} - -table.footnote td, table.footnote th { - border: 0 !important; -} - -th { - text-align: left; - padding-right: 5px; -} - -/* -- other body styles ----------------------------------------------------- */ - -dl { - margin-bottom: 15px; -} - -dd p { - margin-top: 0px; -} - -dd ul, dd table { - margin-bottom: 10px; -} - -dd { - margin-top: 3px; - margin-bottom: 10px; - margin-left: 30px; -} - -dt:target, .highlight { - background-color: #fbe54e; -} - -dl.glossary dt { - font-weight: bold; - font-size: 1.1em; -} - -.field-list ul { - margin: 0; 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} - -a.headerlink { - color: #c60f0f; - font-size: 0.8em; - padding: 0 4px 0 4px; - text-decoration: none; -} - -a.headerlink:hover { - background-color: #c60f0f; - color: white; -} - -div.body p, div.body dd, div.body li { - text-align: justify; - line-height: 130%; -} - -div.admonition p.admonition-title + p { - display: inline; -} - -div.note { - background-color: #eee; - border: 1px solid #ccc; -} - -div.seealso { - background-color: #ffc; - border: 1px solid #ff6; -} - -div.topic { - background-color: #eee; -} - -div.warning { - background-color: #ffe4e4; - border: 1px solid #f66; -} - -p.admonition-title { - display: inline; -} - -p.admonition-title:after { - content: ":"; -} - -pre { - padding: 5px; - background-color: #eeffcc; - color: #333333; - line-height: 120%; - border: 1px solid #ac9; - border-left: none; - border-right: none; -} - -tt { - background-color: #ecf0f3; - padding: 0 1px 0 1px; - font-size: 0.95em; -}
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:header:first').each(function() { - $('<a class="headerlink">\u00B6</a>'). - attr('href', '#' + this.id). - attr('title', _('Permalink to this headline')). - appendTo(this); - }); - $('dt[id]').each(function() { - $('<a class="headerlink">\u00B6</a>'). - attr('href', '#' + this.id). - attr('title', _('Permalink to this definition')). - appendTo(this); - }); - }, - - /** - * workaround a firefox stupidity - */ - fixFirefoxAnchorBug : function() { - if (document.location.hash && $.browser.mozilla) - window.setTimeout(function() { - document.location.href += ''; - }, 10); - }, - - /** - * highlight the search words provided in the url in the text - */ - highlightSearchWords : function() { - var params = $.getQueryParameters(); - var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : []; - if (terms.length) { - var body = $('div.body'); - window.setTimeout(function() { - $.each(terms, function() { - body.highlightText(this.toLowerCase(), 'highlight'); - }); - }, 10); - $('<li class="highlight-link"><a href="javascript:Documentation.' + - 'hideSearchWords()">' + _('Hide Search Matches') + '</a></li>') - .appendTo($('.sidebar .this-page-menu')); - } - }, - - /** - * init the modindex toggle buttons - */ - initModIndex : function() { - var togglers = $('img.toggler').click(function() { - var src = $(this).attr('src'); - var idnum = $(this).attr('id').substr(7); - console.log($('tr.cg-' + idnum).toggle()); - if (src.substr(-9) == 'minus.png') - $(this).attr('src', src.substr(0, src.length-9) + 'plus.png'); - else - $(this).attr('src', src.substr(0, src.length-8) + 'minus.png'); - }).css('display', ''); - if (DOCUMENTATION_OPTIONS.COLLAPSE_MODINDEX) { - togglers.click(); - } - }, - - /** - * helper function to hide the search marks again - */ - hideSearchWords : function() { - $('.sidebar .this-page-menu li.highlight-link').fadeOut(300); - $('span.highlight').removeClass('highlight'); - }, - - /** - * make the url absolute - */ - makeURL : function(relativeURL) { - return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL; - }, - - /** - * get the current relative url - */ - getCurrentURL : function() { - var path = document.location.pathname; - var parts = path.split(/\//); - $.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() { - if (this == '..') - parts.pop(); - }); - var url = parts.join('/'); - return path.substring(url.lastIndexOf('/') + 1, path.length - 1); - } -}; - -// quick alias for translations -_ = Documentation.gettext; - -$(document).ready(function() { - Documentation.init(); -}); diff --git a/src/gallium/docs/build/html/_static/file.png b/src/gallium/docs/build/html/_static/file.png Binary files differdeleted file mode 100644 index d18082e397e..00000000000 --- a/src/gallium/docs/build/html/_static/file.png +++ /dev/null diff --git a/src/gallium/docs/build/html/_static/jquery.js b/src/gallium/docs/build/html/_static/jquery.js deleted file mode 100644 index 82b98e1d766..00000000000 --- 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\ No newline at end of file diff --git a/src/gallium/docs/build/html/_static/searchtools.js b/src/gallium/docs/build/html/_static/searchtools.js deleted file mode 100644 index e0226258a5f..00000000000 --- a/src/gallium/docs/build/html/_static/searchtools.js +++ /dev/null @@ -1,467 +0,0 @@ -/** - * helper function to return a node containing the - * search summary for a given text. keywords is a list - * of stemmed words, hlwords is the list of normal, unstemmed - * words. the first one is used to find the occurance, the - * latter for highlighting it. - */ - -jQuery.makeSearchSummary = function(text, keywords, hlwords) { - var textLower = text.toLowerCase(); - var start = 0; - $.each(keywords, function() { - var i = textLower.indexOf(this.toLowerCase()); - if (i > -1) - start = i; - }); - start = Math.max(start - 120, 0); - var excerpt = ((start > 0) ? '...' : '') + - $.trim(text.substr(start, 240)) + - ((start + 240 - text.length) ? '...' : ''); - var rv = $('<div class="context"></div>').text(excerpt); - $.each(hlwords, function() { - rv = rv.highlightText(this, 'highlight'); - }); - return rv; -} - -/** - * Porter Stemmer - */ -var PorterStemmer = function() { - - var step2list = { - ational: 'ate', - tional: 'tion', - enci: 'ence', - anci: 'ance', - izer: 'ize', - bli: 'ble', - alli: 'al', - entli: 'ent', - eli: 'e', - ousli: 'ous', - ization: 'ize', - ation: 'ate', - ator: 'ate', - alism: 'al', - iveness: 'ive', - fulness: 'ful', - ousness: 'ous', - aliti: 'al', - iviti: 'ive', - biliti: 'ble', - logi: 'log' - }; - - var step3list = { - icate: 'ic', - ative: '', - alize: 'al', - iciti: 'ic', - ical: 'ic', - ful: '', - ness: '' - }; - - var c = "[^aeiou]"; // consonant - var v = "[aeiouy]"; // vowel - var C = c + "[^aeiouy]*"; // consonant sequence - var V = v + "[aeiou]*"; // vowel sequence - - var mgr0 = "^(" + C + ")?" + V + C; // [C]VC... is m>0 - var meq1 = "^(" + C + ")?" + V + C + "(" + V + ")?$"; // [C]VC[V] is m=1 - var mgr1 = "^(" + C + ")?" + V + C + V + C; // [C]VCVC... is m>1 - var s_v = "^(" + C + ")?" + v; // vowel in stem - - this.stemWord = function (w) { - var stem; - var suffix; - var firstch; - var origword = w; - - if (w.length < 3) - return w; - - var re; - var re2; - var re3; - var re4; - - firstch = w.substr(0,1); - if (firstch == "y") - w = firstch.toUpperCase() + w.substr(1); - - // Step 1a - re = /^(.+?)(ss|i)es$/; - re2 = /^(.+?)([^s])s$/; - - if (re.test(w)) - w = w.replace(re,"$1$2"); - else if (re2.test(w)) - w = w.replace(re2,"$1$2"); - - // Step 1b - re = /^(.+?)eed$/; - re2 = /^(.+?)(ed|ing)$/; - if (re.test(w)) { - var fp = re.exec(w); - re = new RegExp(mgr0); - if (re.test(fp[1])) { - re = /.$/; - w = w.replace(re,""); - } - } - else if (re2.test(w)) { - var fp = re2.exec(w); - stem = fp[1]; - re2 = new RegExp(s_v); - if (re2.test(stem)) { - w = stem; - re2 = /(at|bl|iz)$/; - re3 = new RegExp("([^aeiouylsz])\\1$"); - re4 = new RegExp("^" + C + v + "[^aeiouwxy]$"); - if (re2.test(w)) - w = w + "e"; - else if (re3.test(w)) { - re = /.$/; - w = w.replace(re,""); - } - else if (re4.test(w)) - w = w + "e"; - } - } - - // Step 1c - re = /^(.+?)y$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - re = new RegExp(s_v); - if (re.test(stem)) - w = stem + "i"; - } - - // Step 2 - re = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - suffix = fp[2]; - re = new RegExp(mgr0); - if (re.test(stem)) - w = stem + step2list[suffix]; - } - - // Step 3 - re = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - suffix = fp[2]; - re = new RegExp(mgr0); - if (re.test(stem)) - w = stem + step3list[suffix]; - } - - // Step 4 - re = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/; - re2 = /^(.+?)(s|t)(ion)$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - re = new RegExp(mgr1); 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- objectResults.push([filenames[match[0]], fullname, '#'+fullname, descr]); - } - } - } - } - - // sort results descending - objectResults.sort(function(a, b) { - return (a[1] > b[1]) ? -1 : ((a[1] < b[1]) ? 1 : 0); - }); - - - // perform the search on the required terms - for (var i = 0; i < searchterms.length; i++) { - var word = searchterms[i]; - // no match but word was a required one - if ((files = terms[word]) == null) - break; - if (files.length == undefined) { - files = [files]; - } - // create the mapping - for (var j = 0; j < files.length; j++) { - var file = files[j]; - if (file in fileMap) - fileMap[file].push(word); - else - fileMap[file] = [word]; - } - } - - // now check if the files don't contain excluded terms - for (var file in fileMap) { - var valid = true; - - // check if all requirements are matched - if (fileMap[file].length != searchterms.length) - continue; - - // ensure that none of the excluded terms is in the - // search result. - for (var i = 0; i < excluded.length; i++) { - if (terms[excluded[i]] == file || - $.contains(terms[excluded[i]] || [], file)) { - valid = false; - break; - } - } - - // if we have still a valid result we can add it - // to the result list - if (valid) - regularResults.push([filenames[file], titles[file], '', null]); - } - - // delete unused variables in order to not waste - // memory until list is retrieved completely - delete filenames, titles, terms; - - // now sort the regular results descending by title - regularResults.sort(function(a, b) { - var left = a[1].toLowerCase(); - var right = b[1].toLowerCase(); - return (left > right) ? -1 : ((left < right) ? 1 : 0); - }); - - // combine both - var results = regularResults.concat(objectResults); - - // print the results - var resultCount = results.length; - function displayNextItem() { - // results left, load the summary and display it - if (results.length) { - var item = results.pop(); - var listItem = $('<li style="display:none"></li>'); - listItem.append($('<a/>').attr( - 'href', - item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX + - highlightstring + item[2]).html(item[1])); - if (item[3]) { - listItem.append($('<span> (' + item[3] + ')</span>')); - Search.output.append(listItem); - listItem.slideDown(5, function() { - displayNextItem(); - }); - } else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) { - $.get('_sources/' + item[0] + '.txt', function(data) { - listItem.append($.makeSearchSummary(data, searchterms, hlterms)); - Search.output.append(listItem); - listItem.slideDown(5, function() { - displayNextItem(); - }); - }); - } else { - // no source available, just display title - Search.output.append(listItem); - listItem.slideDown(5, function() { - displayNextItem(); - }); - } - } - // search finished, update title and status message - else { - Search.stopPulse(); - Search.title.text(_('Search Results')); - if (!resultCount) - Search.status.text(_('Your search did not match any documents. Please make sure that all words are spelled correctly and that you\'ve selected enough categories.')); - else - Search.status.text(_('Search finished, found %s page(s) matching the search query.').replace('%s', resultCount)); - Search.status.fadeIn(500); - } - } - displayNextItem(); - } -} - -$(document).ready(function() { - Search.init(); -}); diff --git a/src/gallium/docs/build/html/context.html b/src/gallium/docs/build/html/context.html deleted file mode 100644 index 21bab454806..00000000000 --- a/src/gallium/docs/build/html/context.html +++ /dev/null @@ -1,224 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Context — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="_static/default.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="_static/jquery.js"></script> - <script type="text/javascript" src="_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="index.html" /> - <link rel="next" title="CSO" href="cso.html" /> - <link rel="prev" title="Screen" href="screen.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="cso.html" title="CSO" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="screen.html" title="Screen" - accesskey="P">previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="context"> -<h1>Context<a class="headerlink" href="#context" title="Permalink to this headline">¶</a></h1> -<p>The context object represents the purest, most directly accessible, abilities -of the device’s 3D rendering pipeline.</p> -<div class="section" id="methods"> -<h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2> -<div class="section" id="cso-state"> -<h3>CSO State<a class="headerlink" href="#cso-state" title="Permalink to this headline">¶</a></h3> -<p>All CSO state is created, bound, and destroyed, with triplets of methods that -all follow a specific naming scheme. For example, <tt class="docutils literal"><span class="pre">create_blend_state</span></tt>, -<tt class="docutils literal"><span class="pre">bind_blend_state</span></tt>, and <tt class="docutils literal"><span class="pre">destroy_blend_state</span></tt>.</p> -<p>CSO objects handled by the context object:</p> -<ul class="simple"> -<li><a class="reference external" href="cso/blend.html#blend"><em>Blend</em></a>: <tt class="docutils literal"><span class="pre">*_blend_state</span></tt></li> -<li><a class="reference external" href="cso/sampler.html#sampler"><em>Sampler</em></a>: These are special; they can be bound to either vertex or -fragment samplers, and they are bound in groups. -<tt class="docutils literal"><span class="pre">bind_fragment_sampler_states</span></tt>, <tt class="docutils literal"><span class="pre">bind_vertex_sampler_states</span></tt></li> -<li><a class="reference external" href="cso/rasterizer.html#rasterizer"><em>Rasterizer</em></a>: <tt class="docutils literal"><span class="pre">*_rasterizer_state</span></tt></li> -<li><a class="reference external" href="cso/dsa.html#depth-stencil-alpha"><em>Depth, Stencil, & Alpha</em></a>: <tt class="docutils literal"><span class="pre">*_depth_stencil_alpha_state</span></tt></li> -<li><a class="reference external" href="cso/shader.html#shader"><em>Shader</em></a>: These have two sets of methods. <tt class="docutils literal"><span class="pre">*_fs_state</span></tt> is for -fragment shaders, and <tt class="docutils literal"><span class="pre">*_vs_state</span></tt> is for vertex shaders.</li> -</ul> -</div> -<div class="section" id="resource-binding-state"> -<h3>Resource Binding State<a class="headerlink" href="#resource-binding-state" title="Permalink to this headline">¶</a></h3> -<p>This state describes how resources in various flavours (textures, -buffers, surfaces) are bound to the driver.</p> -<ul class="simple"> -<li><tt class="docutils literal"><span class="pre">set_constant_buffer</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_framebuffer_state</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_fragment_sampler_textures</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_vertex_sampler_textures</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_vertex_buffers</span></tt></li> -</ul> -</div> -<div class="section" id="non-cso-state"> -<h3>Non-CSO State<a class="headerlink" href="#non-cso-state" title="Permalink to this headline">¶</a></h3> -<p>These pieces of state are too small, variable, and/or trivial to have CSO -objects. They all follow simple, one-method binding calls, e.g. -<tt class="docutils literal"><span class="pre">set_edgeflags</span></tt>.</p> -<ul class="simple"> -<li><tt class="docutils literal"><span class="pre">set_edgeflags</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_blend_color</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_clip_state</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_polygon_stipple</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_scissor_state</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_viewport_state</span></tt></li> -<li><tt class="docutils literal"><span class="pre">set_vertex_elements</span></tt></li> -</ul> -</div> -<div class="section" id="clearing"> -<h3>Clearing<a class="headerlink" href="#clearing" title="Permalink to this headline">¶</a></h3> -<p><tt class="docutils literal"><span class="pre">clear</span></tt> initializes some or all of the surfaces currently bound to -the framebuffer to particular RGBA, depth, or stencil values.</p> -<p>Clear is one of the most difficult concepts to nail down to a single -interface and it seems likely that we will want to add additional -clear paths, for instance clearing surfaces not bound to the -framebuffer, or read-modify-write clears such as depth-only or -stencil-only clears of packed depth-stencil buffers.</p> -</div> -<div class="section" id="drawing"> -<h3>Drawing<a class="headerlink" href="#drawing" title="Permalink to this headline">¶</a></h3> -<p><tt class="docutils literal"><span class="pre">draw_arrays</span></tt></p> -<p><tt class="docutils literal"><span class="pre">draw_elements</span></tt></p> -<p><tt class="docutils literal"><span class="pre">draw_range_elements</span></tt></p> -</div> -<div class="section" id="queries"> -<h3>Queries<a class="headerlink" href="#queries" title="Permalink to this headline">¶</a></h3> -<p>Queries gather some statistic from the 3D pipeline over one or more -draws. Queries may be nested, though no state tracker currently -exercises this.</p> -<p>Queries can be created with <tt class="docutils literal"><span class="pre">create_query</span></tt> and deleted with -<tt class="docutils literal"><span class="pre">destroy_query</span></tt>. To enable a query, use <tt class="docutils literal"><span class="pre">begin_query</span></tt>, and when finished, -use <tt class="docutils literal"><span class="pre">end_query</span></tt> to stop the query. Finally, <tt class="docutils literal"><span class="pre">get_query_result</span></tt> is used -to retrieve the results.</p> -</div> -<div class="section" id="flushing"> -<h3>Flushing<a class="headerlink" href="#flushing" title="Permalink to this headline">¶</a></h3> -<p><tt class="docutils literal"><span class="pre">flush</span></tt></p> -</div> -<div class="section" id="resource-busy-queries"> -<h3>Resource Busy Queries<a class="headerlink" href="#resource-busy-queries" title="Permalink to this headline">¶</a></h3> -<p><tt class="docutils literal"><span class="pre">is_texture_referenced</span></tt></p> -<p><tt class="docutils literal"><span class="pre">is_buffer_referenced</span></tt></p> -</div> -<div class="section" id="blitting"> -<h3>Blitting<a class="headerlink" href="#blitting" title="Permalink to this headline">¶</a></h3> -<p>These methods emulate classic blitter controls. They are not guaranteed to be -available; if they are set to NULL, then they are not present.</p> -<p>These methods operate directly on <tt class="docutils literal"><span class="pre">pipe_surface</span></tt> objects, and stand -apart from any 3D state in the context. Blitting functionality may be -moved to a separate abstraction at some point in the future.</p> -<p><tt class="docutils literal"><span class="pre">surface_fill</span></tt> performs a fill operation on a section of a surface.</p> -<p><tt class="docutils literal"><span class="pre">surface_copy</span></tt> blits a region of a surface to a region of another surface, -provided that both surfaces are the same format. The source and destination -may be the same surface, and overlapping blits are permitted.</p> -<p>The interfaces to these calls are likely to change to make it easier -for a driver to batch multiple blits with the same source and -destination.</p> -</div> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">Context</a><ul> -<li><a class="reference external" href="#methods">Methods</a><ul> -<li><a class="reference external" href="#cso-state">CSO State</a></li> -<li><a class="reference external" href="#resource-binding-state">Resource Binding State</a></li> -<li><a class="reference external" href="#non-cso-state">Non-CSO State</a></li> -<li><a class="reference external" href="#clearing">Clearing</a></li> -<li><a class="reference external" href="#drawing">Drawing</a></li> -<li><a class="reference external" href="#queries">Queries</a></li> -<li><a class="reference external" href="#flushing">Flushing</a></li> -<li><a class="reference external" href="#resource-busy-queries">Resource Busy Queries</a></li> -<li><a class="reference external" href="#blitting">Blitting</a></li> -</ul> -</li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="screen.html" - title="previous chapter">Screen</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="cso.html" - title="next chapter">CSO</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="_sources/context.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="cso.html" title="CSO" - >next</a> |</li> - <li class="right" > - <a href="screen.html" title="Screen" - >previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/cso.html b/src/gallium/docs/build/html/cso.html deleted file mode 100644 index 24aa6d7354e..00000000000 --- a/src/gallium/docs/build/html/cso.html +++ /dev/null @@ -1,141 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>CSO — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="_static/default.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="_static/jquery.js"></script> - <script type="text/javascript" src="_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="index.html" /> - <link rel="next" title="Blend" href="cso/blend.html" /> - <link rel="prev" title="Context" href="context.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="cso/blend.html" title="Blend" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="context.html" title="Context" - accesskey="P">previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="cso"> -<h1>CSO<a class="headerlink" href="#cso" title="Permalink to this headline">¶</a></h1> -<p>CSO, Constant State Objects, are a core part of Gallium’s API.</p> -<p>CSO work on the principle of reusable state; they are created by filling -out a state object with the desired properties, then passing that object -to a context. The context returns an opaque context-specific handle which -can be bound at any time for the desired effect.</p> -<ul> -<li class="toctree-l1"><a class="reference external" href="cso/blend.html">Blend</a><ul> -<li class="toctree-l2"><a class="reference external" href="cso/blend.html#members">Members</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="cso/dsa.html">Depth, Stencil, & Alpha</a><ul> -<li class="toctree-l2"><a class="reference external" href="cso/dsa.html#depth-members">Depth Members</a></li> -<li class="toctree-l2"><a class="reference external" href="cso/dsa.html#stencil-members">Stencil Members</a></li> -<li class="toctree-l2"><a class="reference external" href="cso/dsa.html#alpha-members">Alpha Members</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="cso/rasterizer.html">Rasterizer</a><ul> -<li class="toctree-l2"><a class="reference external" href="cso/rasterizer.html#members">Members</a></li> -<li class="toctree-l2"><a class="reference external" href="cso/rasterizer.html#notes">Notes</a><ul> -<li class="toctree-l3"><a class="reference external" href="cso/rasterizer.html#flatshade">flatshade</a></li> -<li class="toctree-l3"><a class="reference external" href="cso/rasterizer.html#bypass-vs-clip-and-viewport">bypass_vs_clip_and_viewport</a></li> -<li class="toctree-l3"><a class="reference external" href="cso/rasterizer.html#flatshade-first">flatshade_first</a></li> -</ul> -</li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="cso/sampler.html">Sampler</a><ul> -<li class="toctree-l2"><a class="reference external" href="cso/sampler.html#members">Members</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="cso/shader.html">Shader</a><ul> -<li class="toctree-l2"><a class="reference external" href="cso/shader.html#members">Members</a></li> -</ul> -</li> -</ul> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h4>Previous topic</h4> - <p class="topless"><a href="context.html" - title="previous chapter">Context</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="cso/blend.html" - title="next chapter">Blend</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="_sources/cso.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="cso/blend.html" title="Blend" - >next</a> |</li> - <li class="right" > - <a href="context.html" title="Context" - >previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/cso/blend.html b/src/gallium/docs/build/html/cso/blend.html deleted file mode 100644 index 35c8a9d12df..00000000000 --- a/src/gallium/docs/build/html/cso/blend.html +++ /dev/null @@ -1,124 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Blend — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="../_static/default.css" type="text/css" /> - <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '../', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="../_static/jquery.js"></script> - <script type="text/javascript" src="../_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="../index.html" /> - <link rel="up" title="CSO" href="../cso.html" /> - <link rel="next" title="Depth, Stencil, & Alpha" href="dsa.html" /> - <link rel="prev" title="CSO" href="../cso.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="dsa.html" title="Depth, Stencil, & Alpha" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="../cso.html" title="CSO" - accesskey="P">previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" accesskey="U">CSO</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="blend"> -<span id="id1"></span><h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1> -<p>This state controls blending of the final fragments into the target rendering -buffers.</p> -<p>XXX it is unresolved what behavior should result if blend_enable is off.</p> -<div class="section" id="members"> -<h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> -<p>XXX undocumented members</p> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="../index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">Blend</a><ul> -<li><a class="reference external" href="#members">Members</a></li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="../cso.html" - title="previous chapter">CSO</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="dsa.html" - title="next chapter">Depth, Stencil, & Alpha</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="../_sources/cso/blend.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="../search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="dsa.html" title="Depth, Stencil, & Alpha" - >next</a> |</li> - <li class="right" > - <a href="../cso.html" title="CSO" - >previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" >CSO</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/cso/dsa.html b/src/gallium/docs/build/html/cso/dsa.html deleted file mode 100644 index d2a59dbdd40..00000000000 --- a/src/gallium/docs/build/html/cso/dsa.html +++ /dev/null @@ -1,173 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Depth, Stencil, & Alpha — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="../_static/default.css" type="text/css" /> - <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '../', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="../_static/jquery.js"></script> - <script type="text/javascript" src="../_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="../index.html" /> - <link rel="up" title="CSO" href="../cso.html" /> - <link rel="next" title="Rasterizer" href="rasterizer.html" /> - <link rel="prev" title="Blend" href="blend.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="rasterizer.html" title="Rasterizer" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="blend.html" title="Blend" - accesskey="P">previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" accesskey="U">CSO</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="depth-stencil-alpha"> -<span id="id1"></span><h1>Depth, Stencil, & Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1> -<p>These three states control the depth, stencil, and alpha tests, used to -discard fragments that have passed through the fragment shader.</p> -<p>Traditionally, these three tests have been clumped together in hardware, so -they are all stored in one structure.</p> -<p>During actual execution, the order of operations done on fragments is always:</p> -<ul class="simple"> -<li>Stencil</li> -<li>Depth</li> -<li>Alpha</li> -</ul> -<div class="section" id="depth-members"> -<h2>Depth Members<a class="headerlink" href="#depth-members" title="Permalink to this headline">¶</a></h2> -<dl class="docutils"> -<dt>enabled</dt> -<dd>Whether the depth test is enabled.</dd> -<dt>writemask</dt> -<dd>Whether the depth buffer receives depth writes.</dd> -<dt>func</dt> -<dd>The depth test function. One of PIPE_FUNC.</dd> -</dl> -</div> -<div class="section" id="stencil-members"> -<h2>Stencil Members<a class="headerlink" href="#stencil-members" title="Permalink to this headline">¶</a></h2> -<p>XXX document valuemask, writemask</p> -<dl class="docutils"> -<dt>enabled</dt> -<dd>Whether the stencil test is enabled. For the second stencil, whether the -two-sided stencil is enabled.</dd> -<dt>func</dt> -<dd>The stencil test function. One of PIPE_FUNC.</dd> -<dt>ref_value</dt> -<dd>Stencil test reference value; used for certain functions.</dd> -<dt>fail_op</dt> -<dd>The operation to carry out if the stencil test fails. One of -PIPE_STENCIL_OP.</dd> -<dt>zfail_op</dt> -<dd>The operation to carry out if the stencil test passes but the depth test -fails. One of PIPE_STENCIL_OP.</dd> -<dt>zpass_op</dt> -<dd>The operation to carry out if the stencil test and depth test both pass. -One of PIPE_STENCIL_OP.</dd> -</dl> -</div> -<div class="section" id="alpha-members"> -<h2>Alpha Members<a class="headerlink" href="#alpha-members" title="Permalink to this headline">¶</a></h2> -<dl class="docutils"> -<dt>enabled</dt> -<dd>Whether the alpha test is enabled.</dd> -<dt>func</dt> -<dd>The alpha test function. One of PIPE_FUNC.</dd> -<dt>ref_value</dt> -<dd>Alpha test reference value; used for certain functions.</dd> -</dl> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="../index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">Depth, Stencil, & Alpha</a><ul> -<li><a class="reference external" href="#depth-members">Depth Members</a></li> -<li><a class="reference external" href="#stencil-members">Stencil Members</a></li> -<li><a class="reference external" href="#alpha-members">Alpha Members</a></li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="blend.html" - title="previous chapter">Blend</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="rasterizer.html" - title="next chapter">Rasterizer</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="../_sources/cso/dsa.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="../search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="rasterizer.html" title="Rasterizer" - >next</a> |</li> - <li class="right" > - <a href="blend.html" title="Blend" - >previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" >CSO</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/cso/rasterizer.html b/src/gallium/docs/build/html/cso/rasterizer.html deleted file mode 100644 index 51980953dd4..00000000000 --- a/src/gallium/docs/build/html/cso/rasterizer.html +++ /dev/null @@ -1,203 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Rasterizer — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="../_static/default.css" type="text/css" /> - <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '../', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="../_static/jquery.js"></script> - <script type="text/javascript" src="../_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="../index.html" /> - <link rel="up" title="CSO" href="../cso.html" /> - <link rel="next" title="Sampler" href="sampler.html" /> - <link rel="prev" title="Depth, Stencil, & Alpha" href="dsa.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="sampler.html" title="Sampler" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="dsa.html" title="Depth, Stencil, & Alpha" - accesskey="P">previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" accesskey="U">CSO</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="rasterizer"> -<span id="id1"></span><h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1> -<p>The rasterizer is the main chunk of state controlling how vertices are -interpolated into fragments.</p> -<div class="section" id="members"> -<h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> -<p>XXX undocumented light_twoside, front_winding, cull_mode, fill_cw, fill_ccw, offset_cw, offset_ccw -XXX moar undocumented poly_smooth, line_stipple_factor, line_last_pixel, offset_units, offset_scale -XXX sprite_coord_mode</p> -<dl class="docutils"> -<dt>flatshade</dt> -<dd>If set, the provoking vertex of each polygon is used to determine the -color of the entire polygon. If not set, the color fragments will be -interpolated from each vertex’s color.</dd> -<dt>scissor</dt> -<dd>Whether the scissor test is enabled.</dd> -<dt>poly_stipple_enable</dt> -<dd>Whether polygon stippling is enabled.</dd> -<dt>point_smooth</dt> -<dd>Whether points should be smoothed. Point smoothing turns rectangular -points into circles or ovals.</dd> -<dt>point_sprite</dt> -<dd>Whether point sprites are enabled.</dd> -<dt>point_size_per_vertex</dt> -<dd>Whether vertices have a point size element.</dd> -<dt>multisample</dt> -<dd>Whether <em class="xref">MSAA</em> is enabled.</dd> -<dt>line_smooth</dt> -<dd>Whether lines should be smoothed. Line smoothing is simply anti-aliasing.</dd> -<dt>line_stipple_enable</dt> -<dd>Whether line stippling is enabled.</dd> -<dt>line_stipple_pattern</dt> -<dd>16-bit bitfield of on/off flags, used to pattern the line stipple.</dd> -<dt>bypass_vs_clip_and_viewport</dt> -<dd>Whether the entire TCL pipeline should be bypassed. This implies that -vertices are pre-transformed for the viewport, and will not be run -through the vertex shader. Note that implementations may still clip away -vertices that are not in the viewport.</dd> -<dt>flatshade_first</dt> -<dd>Whether the first vertex should be the provoking vertex, for most -primitives. If not set, the last vertex is the provoking vertex.</dd> -<dt>gl_rasterization_rules</dt> -<dd>Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, -the rasterizer will use (0, 0) for pixel centers.</dd> -<dt>line_width</dt> -<dd>The width of lines.</dd> -<dt>point_size</dt> -<dd>The size of points, if not specified per-vertex.</dd> -<dt>point_size_min</dt> -<dd>The minimum size of points.</dd> -<dt>point_size_max</dt> -<dd>The maximum size of points.</dd> -</dl> -</div> -<div class="section" id="notes"> -<h2>Notes<a class="headerlink" href="#notes" title="Permalink to this headline">¶</a></h2> -<div class="section" id="flatshade"> -<h3>flatshade<a class="headerlink" href="#flatshade" title="Permalink to this headline">¶</a></h3> -<p>The actual interpolated shading algorithm is obviously -implementation-dependent, but will usually be Gourard for most hardware.</p> -</div> -<div class="section" id="bypass-vs-clip-and-viewport"> -<h3>bypass_vs_clip_and_viewport<a class="headerlink" href="#bypass-vs-clip-and-viewport" title="Permalink to this headline">¶</a></h3> -<p>When set, this implies that vertices are pre-transformed for the viewport, and -will not be run through the vertex shader. Note that implementations may still -clip away vertices that are not visible.</p> -</div> -<div class="section" id="flatshade-first"> -<h3>flatshade_first<a class="headerlink" href="#flatshade-first" title="Permalink to this headline">¶</a></h3> -<p>There are several important exceptions to the specification of this rule.</p> -<ul class="simple"> -<li><tt class="docutils literal"><span class="pre">PIPE_PRIMITIVE_POLYGON</span></tt>: The provoking vertex is always the first -vertex. If the caller wishes to change the provoking vertex, they merely -need to rotate the vertices themselves.</li> -<li><tt class="docutils literal"><span class="pre">PIPE_PRIMITIVE_QUAD</span></tt>, <tt class="docutils literal"><span class="pre">PIPE_PRIMITIVE_QUAD_STRIP</span></tt>: This option has no -effect; the provoking vertex is always the last vertex.</li> -<li><tt class="docutils literal"><span class="pre">PIPE_PRIMITIVE_TRIANGLE_FAN</span></tt>: When set, the provoking vertex is the -second vertex, not the first. This permits each segment of the fan to have -a different color.</li> -</ul> -</div> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="../index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">Rasterizer</a><ul> -<li><a class="reference external" href="#members">Members</a></li> -<li><a class="reference external" href="#notes">Notes</a><ul> -<li><a class="reference external" href="#flatshade">flatshade</a></li> -<li><a class="reference external" href="#bypass-vs-clip-and-viewport">bypass_vs_clip_and_viewport</a></li> -<li><a class="reference external" href="#flatshade-first">flatshade_first</a></li> -</ul> -</li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="dsa.html" - title="previous chapter">Depth, Stencil, & Alpha</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="sampler.html" - title="next chapter">Sampler</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="../_sources/cso/rasterizer.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="../search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="sampler.html" title="Sampler" - >next</a> |</li> - <li class="right" > - <a href="dsa.html" title="Depth, Stencil, & Alpha" - >previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" >CSO</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html deleted file mode 100644 index bf4a1000d1e..00000000000 --- a/src/gallium/docs/build/html/cso/sampler.html +++ /dev/null @@ -1,157 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Sampler — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="../_static/default.css" type="text/css" /> - <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '../', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="../_static/jquery.js"></script> - <script type="text/javascript" src="../_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="../index.html" /> - <link rel="up" title="CSO" href="../cso.html" /> - <link rel="next" title="Shader" href="shader.html" /> - <link rel="prev" title="Rasterizer" href="rasterizer.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="shader.html" title="Shader" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="rasterizer.html" title="Rasterizer" - accesskey="P">previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" accesskey="U">CSO</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="sampler"> -<span id="id1"></span><h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> -<p>Texture units have many options for selecting texels from loaded textures; -this state controls an individual texture unit’s texel-sampling settings.</p> -<p>Texture coordinates are always treated as four-dimensional, and referred to -with the traditional (S, T, R, Q) notation.</p> -<div class="section" id="members"> -<h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> -<p>XXX undocumented compare_mode, compare_func</p> -<dl class="docutils"> -<dt>wrap_s</dt> -<dd>How to wrap the S coordinate. One of PIPE_TEX_WRAP.</dd> -<dt>wrap_t</dt> -<dd>How to wrap the T coordinate. One of PIPE_TEX_WRAP.</dd> -<dt>wrap_r</dt> -<dd>How to wrap the R coordinate. One of PIPE_TEX_WRAP.</dd> -<dt>min_img_filter</dt> -<dd>The filter to use when minifying texels. One of PIPE_TEX_FILTER.</dd> -<dt>min_mip_filter</dt> -<dd>The filter to use when minifying mipmapped textures. One of -PIPE_TEX_FILTER.</dd> -<dt>mag_img_filter</dt> -<dd>The filter to use when magnifying texels. One of PIPE_TEX_FILTER.</dd> -<dt>normalized_coords</dt> -<dd>Whether the texture coordinates are normalized. If normalized, they will -always be in [0, 1]. If not, they will be in the range of each dimension -of the loaded texture.</dd> -<dt>prefilter</dt> -<dd>XXX From the Doxy, “weird sampling state exposed by some APIs.” Refine.</dd> -<dt>lod_bias</dt> -<dd>The bias to apply to the level of detail.</dd> -<dt>min_lod</dt> -<dd>Minimum level of detail, used to clamp LoD after bias.</dd> -<dt>max_lod</dt> -<dd>Maximum level of detail, used to clamp LoD after bias.</dd> -<dt>border_color</dt> -<dd>RGBA color used for out-of-bounds coordinates.</dd> -<dt>max_anisotropy</dt> -<dd>Maximum filtering to apply anisotropically to textures. Setting this to -1.0 effectively disables anisotropic filtering.</dd> -</dl> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="../index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">Sampler</a><ul> -<li><a class="reference external" href="#members">Members</a></li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="rasterizer.html" - title="previous chapter">Rasterizer</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="shader.html" - title="next chapter">Shader</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="../_sources/cso/sampler.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="../search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="shader.html" title="Shader" - >next</a> |</li> - <li class="right" > - <a href="rasterizer.html" title="Rasterizer" - >previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" >CSO</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/cso/shader.html b/src/gallium/docs/build/html/cso/shader.html deleted file mode 100644 index 9eebf1326c6..00000000000 --- a/src/gallium/docs/build/html/cso/shader.html +++ /dev/null @@ -1,125 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Shader — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="../_static/default.css" type="text/css" /> - <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '../', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="../_static/jquery.js"></script> - <script type="text/javascript" src="../_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="../index.html" /> - <link rel="up" title="CSO" href="../cso.html" /> - <link rel="next" title="Glossary" href="../glossary.html" /> - <link rel="prev" title="Sampler" href="sampler.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="../glossary.html" title="Glossary" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="sampler.html" title="Sampler" - accesskey="P">previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" accesskey="U">CSO</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="shader"> -<span id="id1"></span><h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1> -<p>One of the two types of shaders supported by Gallium.</p> -<div class="section" id="members"> -<h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> -<dl class="docutils"> -<dt>tokens</dt> -<dd>A list of tgsi_tokens.</dd> -</dl> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="../index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">Shader</a><ul> -<li><a class="reference external" href="#members">Members</a></li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="sampler.html" - title="previous chapter">Sampler</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="../glossary.html" - title="next chapter">Glossary</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="../_sources/cso/shader.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="../search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="../genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="../glossary.html" title="Glossary" - >next</a> |</li> - <li class="right" > - <a href="sampler.html" title="Sampler" - >previous</a> |</li> - <li><a href="../index.html">Gallium v0.3 documentation</a> »</li> - <li><a href="../cso.html" >CSO</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/genindex.html b/src/gallium/docs/build/html/genindex.html deleted file mode 100644 index 635601eb747..00000000000 --- a/src/gallium/docs/build/html/genindex.html +++ /dev/null @@ -1,96 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Index — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="_static/default.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="_static/jquery.js"></script> - <script type="text/javascript" src="_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="index.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="" title="General Index" - accesskey="I">index</a></li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - - <h1 id="index">Index</h1> - - <a href="#M"><strong>M</strong></a> - - <hr /> - - -<h2 id="M">M</h2> -<table width="100%" class="indextable"><tr><td width="33%" valign="top"> -<dl> - -<dt><a href="glossary.html#term-msaa">MSAA</a></dt></dl></td><td width="33%" valign="top"><dl> -</dl></td></tr></table> - - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - - - - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="" title="General Index" - >index</a></li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/glossary.html b/src/gallium/docs/build/html/glossary.html deleted file mode 100644 index 573c12eb78d..00000000000 --- a/src/gallium/docs/build/html/glossary.html +++ /dev/null @@ -1,102 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Glossary — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="_static/default.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="_static/jquery.js"></script> - <script type="text/javascript" src="_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="index.html" /> - <link rel="prev" title="Shader" href="cso/shader.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="cso/shader.html" title="Shader" - accesskey="P">previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="glossary"> -<h1>Glossary<a class="headerlink" href="#glossary" title="Permalink to this headline">¶</a></h1> -<dl class="glossary docutils"> -<dt id="term-msaa">MSAA</dt> -<dd>Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes -multiple samples of the depth buffer, and uses this information to -smooth the edges of polygons.</dd> -</dl> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h4>Previous topic</h4> - <p class="topless"><a href="cso/shader.html" - title="previous chapter">Shader</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="_sources/glossary.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="cso/shader.html" title="Shader" - >previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/index.html b/src/gallium/docs/build/html/index.html deleted file mode 100644 index 8c059aff45e..00000000000 --- a/src/gallium/docs/build/html/index.html +++ /dev/null @@ -1,142 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Welcome to Gallium’s documentation! — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="_static/default.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="_static/jquery.js"></script> - <script type="text/javascript" src="_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="" /> - <link rel="next" title="Introduction" href="intro.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="intro.html" title="Introduction" - accesskey="N">next</a> |</li> - <li><a href="">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="welcome-to-gallium-s-documentation"> -<h1>Welcome to Gallium’s documentation!<a class="headerlink" href="#welcome-to-gallium-s-documentation" title="Permalink to this headline">¶</a></h1> -<p>Contents:</p> -<ul> -<li class="toctree-l1"><a class="reference external" href="intro.html">Introduction</a><ul> -<li class="toctree-l2"><a class="reference external" href="intro.html#what-is-gallium">What is Gallium?</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="tgsi.html">TGSI</a><ul> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#instruction-set">Instruction Set</a></li> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#explanation-of-symbols-used">Explanation of symbols used</a></li> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#other-tokens">Other tokens</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="screen.html">Screen</a><ul> -<li class="toctree-l2"><a class="reference external" href="screen.html#methods">Methods</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="context.html">Context</a><ul> -<li class="toctree-l2"><a class="reference external" href="context.html#methods">Methods</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="cso.html">CSO</a><ul> -<li class="toctree-l2"><a class="reference external" href="cso/blend.html">Blend</a></li> -<li class="toctree-l2"><a class="reference external" href="cso/dsa.html">Depth, Stencil, & Alpha</a></li> -<li class="toctree-l2"><a class="reference external" href="cso/rasterizer.html">Rasterizer</a></li> -<li class="toctree-l2"><a class="reference external" href="cso/sampler.html">Sampler</a></li> -<li class="toctree-l2"><a class="reference external" href="cso/shader.html">Shader</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="glossary.html">Glossary</a></li> -</ul> -</div> -<div class="section" id="indices-and-tables"> -<h1>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline">¶</a></h1> -<ul class="simple"> -<li><a class="reference external" href="genindex.html"><em>Index</em></a></li> -<li><a class="reference external" href="modindex.html"><em>Module Index</em></a></li> -<li><a class="reference external" href="search.html"><em>Search Page</em></a></li> -</ul> -</div> - 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\ No newline at end of file diff --git a/src/gallium/docs/build/html/intro.html b/src/gallium/docs/build/html/intro.html deleted file mode 100644 index e95cb064a77..00000000000 --- a/src/gallium/docs/build/html/intro.html +++ /dev/null @@ -1,120 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Introduction — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="_static/default.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="_static/jquery.js"></script> - <script type="text/javascript" src="_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="index.html" /> - <link rel="next" title="TGSI" href="tgsi.html" /> - <link rel="prev" title="Welcome to Gallium’s documentation!" href="index.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="tgsi.html" title="TGSI" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="index.html" title="Welcome to Gallium’s documentation!" - accesskey="P">previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="introduction"> -<h1>Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h1> -<div class="section" id="what-is-gallium"> -<h2>What is Gallium?<a class="headerlink" href="#what-is-gallium" title="Permalink to this headline">¶</a></h2> -<p>Gallium is essentially an API for writing graphics drivers in a largely -device-agnostic fashion. It provides several objects which encapsulate the -core services of graphics hardware in a straightforward manner.</p> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">Introduction</a><ul> -<li><a class="reference external" href="#what-is-gallium">What is Gallium?</a></li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="index.html" - title="previous chapter">Welcome to Gallium’s documentation!</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="tgsi.html" - title="next chapter">TGSI</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="_sources/intro.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="tgsi.html" title="TGSI" - >next</a> |</li> - <li class="right" > - <a href="index.html" title="Welcome to Gallium’s documentation!" - >previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
\ No newline at end of file diff --git a/src/gallium/docs/build/html/objects.inv b/src/gallium/docs/build/html/objects.inv deleted file mode 100644 index 004a1e84d0f..00000000000 --- a/src/gallium/docs/build/html/objects.inv +++ /dev/null @@ -1,3 +0,0 @@ -# Sphinx inventory version 1 -# Project: Gallium -# Version: 0.3 diff --git a/src/gallium/docs/build/html/screen.html b/src/gallium/docs/build/html/screen.html deleted file mode 100644 index 8bc1cdc9cdc..00000000000 --- a/src/gallium/docs/build/html/screen.html +++ /dev/null @@ -1,151 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>Screen — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="_static/default.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="_static/jquery.js"></script> - <script type="text/javascript" src="_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="index.html" /> - <link rel="next" title="Context" href="context.html" /> - <link rel="prev" title="TGSI" href="tgsi.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="context.html" title="Context" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="tgsi.html" title="TGSI" - accesskey="P">previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="screen"> -<h1>Screen<a class="headerlink" href="#screen" title="Permalink to this headline">¶</a></h1> -<p>A screen is an object representing the context-independent part of a device.</p> -<div class="section" id="methods"> -<h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2> -<p>XXX moar; got bored</p> -<div class="section" id="get-name"> -<h3>get_name<a class="headerlink" href="#get-name" title="Permalink to this headline">¶</a></h3> -<p>Returns an identifying name for the screen.</p> -</div> -<div class="section" id="get-vendor"> -<h3>get_vendor<a class="headerlink" href="#get-vendor" title="Permalink to this headline">¶</a></h3> -<p>Returns the screen vendor.</p> -</div> -<div class="section" id="get-param"> -<h3>get_param<a class="headerlink" href="#get-param" title="Permalink to this headline">¶</a></h3> -<p>Get an integer/boolean screen parameter.</p> -</div> -<div class="section" id="get-paramf"> -<h3>get_paramf<a class="headerlink" href="#get-paramf" title="Permalink to this headline">¶</a></h3> -<p>Get a floating-point screen parameter.</p> -</div> -<div class="section" id="is-format-supported"> -<h3>is_format_supported<a class="headerlink" href="#is-format-supported" title="Permalink to this headline">¶</a></h3> -<p>See if a format can be used in a specific manner.</p> -</div> -<div class="section" id="texture-create"> -<h3>texture_create<a class="headerlink" href="#texture-create" title="Permalink to this headline">¶</a></h3> -<p>Given a template of texture setup, create a BO-backed texture.</p> -</div> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">Screen</a><ul> -<li><a class="reference external" href="#methods">Methods</a><ul> -<li><a class="reference external" href="#get-name">get_name</a></li> -<li><a class="reference external" href="#get-vendor">get_vendor</a></li> -<li><a class="reference external" href="#get-param">get_param</a></li> -<li><a class="reference external" href="#get-paramf">get_paramf</a></li> -<li><a class="reference external" href="#is-format-supported">is_format_supported</a></li> -<li><a class="reference external" href="#texture-create">texture_create</a></li> -</ul> -</li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="tgsi.html" - title="previous chapter">TGSI</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="context.html" - title="next chapter">Context</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="_sources/screen.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="context.html" title="Context" - >next</a> |</li> - <li class="right" > - <a href="tgsi.html" title="TGSI" - >previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
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\ No newline at end of file diff --git a/src/gallium/docs/build/html/searchindex.js b/src/gallium/docs/build/html/searchindex.js deleted file mode 100644 index 0e3f2bb4a2d..00000000000 --- a/src/gallium/docs/build/html/searchindex.js +++ /dev/null @@ -1 +0,0 @@ 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to Gallium’s documentation!","CSO","Glossary","Screen","TGSI","Rasterizer","Shader","Introduction","Blend","Context","Sampler","Depth, Stencil, & Alpha"],modules:{},descrefs:{},filenames:["index","cso","glossary","screen","tgsi","cso/rasterizer","cso/shader","intro","cso/blend","context","cso/sampler","cso/dsa"]})
\ No newline at end of file diff --git a/src/gallium/docs/build/html/tgsi.html b/src/gallium/docs/build/html/tgsi.html deleted file mode 100644 index 7954e1de40e..00000000000 --- a/src/gallium/docs/build/html/tgsi.html +++ /dev/null @@ -1,1029 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> - -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - - <title>TGSI — Gallium v0.3 documentation</title> - <link rel="stylesheet" href="_static/default.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script type="text/javascript"> - var DOCUMENTATION_OPTIONS = { - URL_ROOT: '', - VERSION: '0.3', - COLLAPSE_MODINDEX: false, - FILE_SUFFIX: '.html', - HAS_SOURCE: true - }; - </script> - <script type="text/javascript" src="_static/jquery.js"></script> - <script type="text/javascript" src="_static/doctools.js"></script> - <link rel="top" title="Gallium v0.3 documentation" href="index.html" /> - <link rel="next" title="Screen" href="screen.html" /> - <link rel="prev" title="Introduction" href="intro.html" /> - </head> - <body> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - accesskey="I">index</a></li> - <li class="right" > - <a href="screen.html" title="Screen" - accesskey="N">next</a> |</li> - <li class="right" > - <a href="intro.html" title="Introduction" - accesskey="P">previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - - <div class="document"> - <div class="documentwrapper"> - <div class="bodywrapper"> - <div class="body"> - - <div class="section" id="tgsi"> -<h1>TGSI<a class="headerlink" href="#tgsi" title="Permalink to this headline">¶</a></h1> -<p>TGSI, Tungsten Graphics Shader Instructions, is an intermediate language -for describing shaders. Since Gallium is inherently shaderful, shaders are -an important part of the API. TGSI is the only intermediate representation -used by all drivers.</p> -<div class="section" id="instruction-set"> -<h2>Instruction Set<a class="headerlink" href="#instruction-set" title="Permalink to this headline">¶</a></h2> -<div class="section" id="from-gl-nv-vertex-program"> -<h3>From GL_NV_vertex_program<a class="headerlink" href="#from-gl-nv-vertex-program" title="Permalink to this headline">¶</a></h3> -<p>ARL - Address Register Load</p> -<div class="math"> -<p><img src="_images/math/a6a788a4144ea0b8be244aad870806646081b809.png" alt="dst.x = \lfloor src.x\rfloor - -dst.y = \lfloor src.y\rfloor - -dst.z = \lfloor src.z\rfloor - -dst.w = \lfloor src.w\rfloor" /></p> -</div><p>MOV - Move</p> -<div class="math"> -<p><img src="_images/math/723d0548eae0d4f8738fcf051e2e56bce034e7d4.png" alt="dst.x = src.x - -dst.y = src.y - -dst.z = src.z - -dst.w = src.w" /></p> -</div><p>LIT - Light Coefficients</p> -<div class="math"> -<p><img src="_images/math/758e5c32fbcca15fadbbf1ee7cb5967466f056e9.png" alt="dst.x = 1 - -dst.y = max(src.x, 0) - -dst.z = (src.x > 0) ? max(src.y, 0)^{clamp(src.w, -128, 128))} : 0 - -dst.w = 1" /></p> -</div><p>RCP - Reciprocal</p> -<div class="math"> -<p><img src="_images/math/c9bc0e532b3b63ed42567436058b919bc78442ce.png" alt="dst.x = \frac{1}{src.x} - -dst.y = \frac{1}{src.x} - -dst.z = \frac{1}{src.x} - -dst.w = \frac{1}{src.x}" /></p> -</div><p>RSQ - Reciprocal Square Root</p> -<div class="math"> -<p><img src="_images/math/70d1866ff09388f68ff5f0f88719006a59e19187.png" alt="dst.x = \frac{1}{\sqrt{|src.x|}} - -dst.y = \frac{1}{\sqrt{|src.x|}} - -dst.z = \frac{1}{\sqrt{|src.x|}} - -dst.w = \frac{1}{\sqrt{|src.x|}}" /></p> -</div><p>EXP - Approximate Exponential Base 2</p> -<div class="math"> -<p><img src="_images/math/61a735a5ca4687a35d98a8d42c127cb425b16eed.png" alt="dst.x = 2^{\lfloor src.x\rfloor} - -dst.y = src.x - \lfloor src.x\rfloor - -dst.z = 2^{src.x} - -dst.w = 1" /></p> -</div><p>LOG - Approximate Logarithm Base 2</p> -<div class="math"> -<p><img src="_images/math/f71ea96f5550b90a162f1d7a8b754eeb9b0d126e.png" alt="dst.x = \lfloor\log_2{|src.x|}\rfloor - -dst.y = \frac{|src.x|}{2^{\lfloor\log_2{|src.x|}\rfloor}} - -dst.z = \log_2{|src.x|} - -dst.w = 1" /></p> -</div><p>MUL - Multiply</p> -<div class="math"> -<p><img src="_images/math/8d727b11852ddbb13fb91083a0ce71ea2a47306f.png" alt="dst.x = src0.x \times src1.x - -dst.y = src0.y \times src1.y - -dst.z = src0.z \times src1.z - -dst.w = src0.w \times src1.w" /></p> -</div><p>ADD - Add</p> -<div class="math"> -<p><img src="_images/math/419ee673cdf363cbe29df99a84db18bf74b83cc4.png" alt="dst.x = src0.x + src1.x - -dst.y = src0.y + src1.y - -dst.z = src0.z + src1.z - -dst.w = src0.w + src1.w" /></p> -</div><p>DP3 - 3-component Dot Product</p> -<div class="math"> -<p><img src="_images/math/cd11030c4826718fe39618e48ae07d9298184a65.png" alt="dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - -dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - -dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - -dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z" /></p> -</div><p>DP4 - 4-component Dot Product</p> -<div class="math"> -<p><img src="_images/math/efbae5a733577ba979c4f08fa0e1de5e31953b92.png" alt="dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - -dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - -dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - -dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w" /></p> -</div><p>DST - Distance Vector</p> -<div class="math"> -<p><img src="_images/math/6d0d5702a6e475d584f295bd4f0fa80a70b70ee5.png" alt="dst.x = 1 - -dst.y = src0.y \times src1.y - -dst.z = src0.z - -dst.w = src1.w" /></p> -</div><p>MIN - Minimum</p> -<div class="math"> -<p><img src="_images/math/73dec9e78c22629aa3379d21ccc96b1a5c5d2dbd.png" alt="dst.x = min(src0.x, src1.x) - -dst.y = min(src0.y, src1.y) - -dst.z = min(src0.z, src1.z) - -dst.w = min(src0.w, src1.w)" /></p> -</div><p>MAX - Maximum</p> -<div class="math"> -<p><img src="_images/math/1ad10aa070bc12ee93fca94040edb8900468ae29.png" alt="dst.x = max(src0.x, src1.x) - -dst.y = max(src0.y, src1.y) - -dst.z = max(src0.z, src1.z) - -dst.w = max(src0.w, src1.w)" /></p> -</div><p>SLT - Set On Less Than</p> -<div class="math"> -<p><img src="_images/math/b1db3ad26718bdcf3d1afeb866f1fc595230786d.png" alt="dst.x = (src0.x < src1.x) ? 1 : 0 - -dst.y = (src0.y < src1.y) ? 1 : 0 - -dst.z = (src0.z < src1.z) ? 1 : 0 - -dst.w = (src0.w < src1.w) ? 1 : 0" /></p> -</div><p>SGE - Set On Greater Equal Than</p> -<div class="math"> -<p><img src="_images/math/bb15ac1bdb0b295273a7c57060899063cf618a95.png" alt="dst.x = (src0.x >= src1.x) ? 1 : 0 - -dst.y = (src0.y >= src1.y) ? 1 : 0 - -dst.z = (src0.z >= src1.z) ? 1 : 0 - -dst.w = (src0.w >= src1.w) ? 1 : 0" /></p> -</div><p>MAD - Multiply And Add</p> -<div class="math"> -<p><img src="_images/math/cb4e90af76c03c927762a3c33e989ce2c41f5be5.png" alt="dst.x = src0.x \times src1.x + src2.x - -dst.y = src0.y \times src1.y + src2.y - -dst.z = src0.z \times src1.z + src2.z - -dst.w = src0.w \times src1.w + src2.w" /></p> -</div><p>SUB - Subtract</p> -<div class="math"> -<p><img src="_images/math/d96d8a97260276b9db5e903a05339b869391856f.png" alt="dst.x = src0.x - src1.x - -dst.y = src0.y - src1.y - -dst.z = src0.z - src1.z - -dst.w = src0.w - src1.w" /></p> -</div><p>LRP - Linear Interpolate</p> -<div class="math"> -<p><img src="_images/math/cf94ae7663599af8dc7ada12a43b33ca5083044a.png" alt="dst.x = src0.x \times (src1.x - src2.x) + src2.x - -dst.y = src0.y \times (src1.y - src2.y) + src2.y - -dst.z = src0.z \times (src1.z - src2.z) + src2.z - -dst.w = src0.w \times (src1.w - src2.w) + src2.w" /></p> -</div><p>CND - Condition</p> -<div class="math"> -<p><img src="_images/math/f9be0a9bff61d950cb768b8d10c66a45377f3124.png" alt="dst.x = (src2.x > 0.5) ? src0.x : src1.x - -dst.y = (src2.y > 0.5) ? src0.y : src1.y - -dst.z = (src2.z > 0.5) ? src0.z : src1.z - -dst.w = (src2.w > 0.5) ? src0.w : src1.w" /></p> -</div><p>DP2A - 2-component Dot Product And Add</p> -<div class="math"> -<p><img src="_images/math/abcd8a9f57fcaecc5e5c14835fa7438b08b4009d.png" alt="dst.x = src0.x \times src1.x + src0.y \times src1.y + src2.x - -dst.y = src0.x \times src1.x + src0.y \times src1.y + src2.x - -dst.z = src0.x \times src1.x + src0.y \times src1.y + src2.x - -dst.w = src0.x \times src1.x + src0.y \times src1.y + src2.x" /></p> -</div><p>FRAC - Fraction</p> -<div class="math"> -<p><img src="_images/math/df45d09eb32da9798269d030845962e4d92e26de.png" alt="dst.x = src.x - \lfloor src.x\rfloor - -dst.y = src.y - \lfloor src.y\rfloor - -dst.z = src.z - \lfloor src.z\rfloor - -dst.w = src.w - \lfloor src.w\rfloor" /></p> -</div><p>CLAMP - Clamp</p> -<div class="math"> -<p><img src="_images/math/56093f3e51016bf4a7784ed66cb8628202f58b2d.png" alt="dst.x = clamp(src0.x, src1.x, src2.x) - -dst.y = clamp(src0.y, src1.y, src2.y) - -dst.z = clamp(src0.z, src1.z, src2.z) - -dst.w = clamp(src0.w, src1.w, src2.w)" /></p> -</div><p>FLR - Floor</p> -<p>This is identical to ARL.</p> -<div class="math"> -<p><img src="_images/math/a6a788a4144ea0b8be244aad870806646081b809.png" alt="dst.x = \lfloor src.x\rfloor - -dst.y = \lfloor src.y\rfloor - -dst.z = \lfloor src.z\rfloor - -dst.w = \lfloor src.w\rfloor" /></p> -</div><p>ROUND - Round</p> -<div class="math"> -<p><img src="_images/math/226c98a475a610bdeb91b4fbf51261cf8721d8f6.png" alt="dst.x = round(src.x) - -dst.y = round(src.y) - -dst.z = round(src.z) - -dst.w = round(src.w)" /></p> -</div><p>EX2 - Exponential Base 2</p> -<div class="math"> -<p><img src="_images/math/0210d258bc676109314169f2dd4320059387500c.png" alt="dst.x = 2^{src.x} - -dst.y = 2^{src.x} - -dst.z = 2^{src.x} - -dst.w = 2^{src.x}" /></p> -</div><p>LG2 - Logarithm Base 2</p> -<div class="math"> -<p><img src="_images/math/1b910bba9c9c6d11618b234335f33413d4f76ee6.png" alt="dst.x = \log_2{src.x} - -dst.y = \log_2{src.x} - -dst.z = \log_2{src.x} - -dst.w = \log_2{src.x}" /></p> -</div><p>POW - Power</p> -<div class="math"> -<p><img src="_images/math/290ad5e39fd561a8616e6eb9abc488c8615b36c7.png" alt="dst.x = src0.x^{src1.x} - -dst.y = src0.x^{src1.x} - -dst.z = src0.x^{src1.x} - -dst.w = src0.x^{src1.x}" /></p> -</div><p>XPD - Cross Product</p> -<div class="math"> -<p><img src="_images/math/751ec5401cf0d30257850404124ddad65cd5c0b2.png" alt="dst.x = src0.y \times src1.z - src1.y \times src0.z - -dst.y = src0.z \times src1.x - src1.z \times src0.x - -dst.z = src0.x \times src1.y - src1.x \times src0.y - -dst.w = 1" /></p> -</div><p>ABS - Absolute</p> -<div class="math"> -<p><img src="_images/math/ad452a9162cb4c5aeb7638cac156cf04155c968a.png" alt="dst.x = |src.x| - -dst.y = |src.y| - -dst.z = |src.z| - -dst.w = |src.w|" /></p> -</div><p>RCC - Reciprocal Clamped</p> -<p>XXX cleanup on aisle three</p> -<div class="math"> -<p><img src="_images/math/f5fe168fde58a4d9fb87b5ef1e8b532f02f3a7cb.png" alt="dst.x = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) - -dst.y = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) - -dst.z = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) - -dst.w = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020)" /></p> -</div><p>DPH - Homogeneous Dot Product</p> -<div class="math"> -<p><img src="_images/math/2049740526a3bf3b01a0793817069df1d2b217a6.png" alt="dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w - -dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w - -dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w - -dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w" /></p> -</div><p>COS - Cosine</p> -<div class="math"> -<p><img src="_images/math/ade7e8ec73d74fb03022a40c9a69055c7a0a937b.png" alt="dst.x = \cos{src.x} - -dst.y = \cos{src.x} - -dst.z = \cos{src.x} - -dst.w = \cos{src.w}" /></p> -</div><p>DDX - Derivative Relative To X</p> -<div class="math"> -<p><img src="_images/math/5846a9ccdaf9e3c8c9ffa099acee7e80c7cc0d4b.png" alt="dst.x = partialx(src.x) - -dst.y = partialx(src.y) - -dst.z = partialx(src.z) - -dst.w = partialx(src.w)" /></p> -</div><p>DDY - Derivative Relative To Y</p> -<div class="math"> -<p><img src="_images/math/f89c54b3cac95d930ef70dffa6dc62db5fac05a6.png" alt="dst.x = partialy(src.x) - -dst.y = partialy(src.y) - -dst.z = partialy(src.z) - -dst.w = partialy(src.w)" /></p> -</div><p>KILP - Predicated Discard</p> -<blockquote> -discard</blockquote> -<p>PK2H - Pack Two 16-bit Floats</p> -<blockquote> -TBD</blockquote> -<p>PK2US - Pack Two Unsigned 16-bit Scalars</p> -<blockquote> -TBD</blockquote> -<p>PK4B - Pack Four Signed 8-bit Scalars</p> -<blockquote> -TBD</blockquote> -<p>PK4UB - Pack Four Unsigned 8-bit Scalars</p> -<blockquote> -TBD</blockquote> -<p>RFL - Reflection Vector</p> -<div class="math"> -<p><img src="_images/math/6dfa1d81b7272fac743c04c8f5fbd74bb42639b4.png" alt="dst.x = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.x - src1.x - -dst.y = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.y - src1.y - -dst.z = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.z - src1.z - -dst.w = 1" /></p> -</div><p>Considered for removal.</p> -<p>SEQ - Set On Equal</p> -<div class="math"> -<p><img src="_images/math/5eac00cd4b387d141630ace602ed89d9a2ccc0ef.png" alt="dst.x = (src0.x == src1.x) ? 1 : 0 -dst.y = (src0.y == src1.y) ? 1 : 0 -dst.z = (src0.z == src1.z) ? 1 : 0 -dst.w = (src0.w == src1.w) ? 1 : 0" /></p> -</div><p>SFL - Set On False</p> -<div class="math"> -<p><img src="_images/math/15f738543d3cfe86879e953e69536effdc1d97f5.png" alt="dst.x = 0 -dst.y = 0 -dst.z = 0 -dst.w = 0" /></p> -</div><p>Considered for removal.</p> -<p>SGT - Set On Greater Than</p> -<div class="math"> -<p><img src="_images/math/2bbfc816656154cb764d951002e595719a0cfce1.png" alt="dst.x = (src0.x > src1.x) ? 1 : 0 -dst.y = (src0.y > src1.y) ? 1 : 0 -dst.z = (src0.z > src1.z) ? 1 : 0 -dst.w = (src0.w > src1.w) ? 1 : 0" /></p> -</div><p>SIN - Sine</p> -<div class="math"> -<p><img src="_images/math/0e5562f4fdf39c2754c17f761d76dcdb738dd233.png" alt="dst.x = \sin{src.x} - -dst.y = \sin{src.x} - -dst.z = \sin{src.x} - -dst.w = \sin{src.w}" /></p> -</div><p>SLE - Set On Less Equal Than</p> -<div class="math"> -<p><img src="_images/math/3f4ffe13f32660772fc7dbde7b56fff6308b347c.png" alt="dst.x = (src0.x <= src1.x) ? 1 : 0 -dst.y = (src0.y <= src1.y) ? 1 : 0 -dst.z = (src0.z <= src1.z) ? 1 : 0 -dst.w = (src0.w <= src1.w) ? 1 : 0" /></p> -</div><p>SNE - Set On Not Equal</p> -<div class="math"> -<p><img src="_images/math/7a206759bbd06a8ef2385b8b7cf42b07521d36a8.png" alt="dst.x = (src0.x != src1.x) ? 1 : 0 -dst.y = (src0.y != src1.y) ? 1 : 0 -dst.z = (src0.z != src1.z) ? 1 : 0 -dst.w = (src0.w != src1.w) ? 1 : 0" /></p> -</div><p>STR - Set On True</p> -<div class="math"> -<p><img src="_images/math/9a8aa4392d07b8c3fd7f2bc7ddee9eecd87e2c21.png" alt="dst.x = 1 -dst.y = 1 -dst.z = 1 -dst.w = 1" /></p> -</div><p>TEX - Texture Lookup</p> -<blockquote> -TBD</blockquote> -<p>TXD - Texture Lookup with Derivatives</p> -<blockquote> -TBD</blockquote> -<p>TXP - Projective Texture Lookup</p> -<blockquote> -TBD</blockquote> -<p>UP2H - Unpack Two 16-Bit Floats</p> -<blockquote> -<p>TBD</p> -<p>Considered for removal.</p> -</blockquote> -<p>UP2US - Unpack Two Unsigned 16-Bit Scalars</p> -<blockquote> -<p>TBD</p> -<p>Considered for removal.</p> -</blockquote> -<p>UP4B - Unpack Four Signed 8-Bit Values</p> -<blockquote> -<p>TBD</p> -<p>Considered for removal.</p> -</blockquote> -<p>UP4UB - Unpack Four Unsigned 8-Bit Scalars</p> -<blockquote> -<p>TBD</p> -<p>Considered for removal.</p> -</blockquote> -<p>X2D - 2D Coordinate Transformation</p> -<div class="math"> -<p><img src="_images/math/f94a20471877c44c7f623279934018e5c7348e83.png" alt="dst.x = src0.x + src1.x \times src2.x + src1.y \times src2.y -dst.y = src0.y + src1.x \times src2.z + src1.y \times src2.w -dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y -dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w" /></p> -</div><p>Considered for removal.</p> -</div> -<div class="section" id="from-gl-nv-vertex-program2"> -<h3>From GL_NV_vertex_program2<a class="headerlink" href="#from-gl-nv-vertex-program2" title="Permalink to this headline">¶</a></h3> -<p>ARA - Address Register Add</p> -<blockquote> -<p>TBD</p> -<p>Considered for removal.</p> -</blockquote> -<p>ARR - Address Register Load With Round</p> -<div class="math"> -<p><img src="_images/math/226c98a475a610bdeb91b4fbf51261cf8721d8f6.png" alt="dst.x = round(src.x) - -dst.y = round(src.y) - -dst.z = round(src.z) - -dst.w = round(src.w)" /></p> -</div><p>BRA - Branch</p> -<blockquote> -<p>pc = target</p> -<p>Considered for removal.</p> -</blockquote> -<p>CAL - Subroutine Call</p> -<blockquote> -push(pc) -pc = target</blockquote> -<p>RET - Subroutine Call Return</p> -<blockquote> -<p>pc = pop()</p> -<p>Potential restrictions: -times Only occurs at end of function.</p> -</blockquote> -<p>SSG - Set Sign</p> -<div class="math"> -<p><img src="_images/math/096db0cc9a735fa08397a0d940cb96025db3e3c8.png" alt="dst.x = (src.x > 0) ? 1 : (src.x < 0) ? -1 : 0 - -dst.y = (src.y > 0) ? 1 : (src.y < 0) ? -1 : 0 - -dst.z = (src.z > 0) ? 1 : (src.z < 0) ? -1 : 0 - -dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0" /></p> -</div><p>CMP - Compare</p> -<div class="math"> -<p><img src="_images/math/53961253955fd2148f7cef66c79f2274c76f1954.png" alt="dst.x = (src0.x < 0) ? src1.x : src2.x - -dst.y = (src0.y < 0) ? src1.y : src2.y - -dst.z = (src0.z < 0) ? src1.z : src2.z - -dst.w = (src0.w < 0) ? src1.w : src2.w" /></p> -</div><p>KIL - Conditional Discard</p> -<div class="math"> -<p><img src="_images/math/ef0c42df6cde68a9c411ff8ce9ad1603b2715daf.png" alt="if (src.x < 0 || src.y < 0 || src.z < 0 || src.w < 0) - discard -endif" /></p> -</div><p>SCS - Sine Cosine</p> -<div class="math"> -<p><img src="_images/math/1ed3a5293ecdad1b4847367fba55be005fe7f6ba.png" alt="dst.x = \cos{src.x} - -dst.y = \sin{src.x} - -dst.z = 0 - -dst.y = 1" /></p> -</div><p>TXB - Texture Lookup With Bias</p> -<blockquote> -TBD</blockquote> -<p>NRM - 3-component Vector Normalise</p> -<div class="math"> -<p><img src="_images/math/a6403ef2be1ec6b8eafb37e12b4e44adf240444e.png" alt="dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z) - -dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z) - -dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z) - -dst.w = 1" /></p> -</div><p>DIV - Divide</p> -<div class="math"> -<p><img src="_images/math/f8d904588ef4d267803f5aee2f5789d9eda5b0e4.png" alt="dst.x = \frac{src0.x}{src1.x} - -dst.y = \frac{src0.y}{src1.y} - -dst.z = \frac{src0.z}{src1.z} - -dst.w = \frac{src0.w}{src1.w}" /></p> -</div><p>DP2 - 2-component Dot Product</p> -<div class="math"> -<p><img src="_images/math/052e6cb10c4892efcc9dfdd69fd3480adbae7bba.png" alt="dst.x = src0.x \times src1.x + src0.y \times src1.y - -dst.y = src0.x \times src1.x + src0.y \times src1.y - -dst.z = src0.x \times src1.x + src0.y \times src1.y - -dst.w = src0.x \times src1.x + src0.y \times src1.y" /></p> -</div><p>TXL - Texture Lookup With LOD</p> -<blockquote> -TBD</blockquote> -<p>BRK - Break</p> -<blockquote> -TBD</blockquote> -<p>IF - If</p> -<blockquote> -TBD</blockquote> -<p>BGNFOR - Begin a For-Loop</p> -<blockquote> -<p>dst.x = floor(src.x) -dst.y = floor(src.y) -dst.z = floor(src.z)</p> -<dl class="docutils"> -<dt>if (dst.y <= 0)</dt> -<dd>pc = [matching ENDFOR] + 1</dd> -</dl> -<p>endif</p> -<dl class="docutils"> -<dt>Note: The destination must be a loop register.</dt> -<dd>The source must be a constant register.</dd> -</dl> -<p>Considered for cleanup / removal.</p> -</blockquote> -<p>REP - Repeat</p> -<blockquote> -TBD</blockquote> -<p>ELSE - Else</p> -<blockquote> -TBD</blockquote> -<p>ENDIF - End If</p> -<blockquote> -TBD</blockquote> -<p>ENDFOR - End a For-Loop</p> -<blockquote> -<p>dst.x = dst.x + dst.z -dst.y = dst.y - 1.0</p> -<dl class="docutils"> -<dt>if (dst.y > 0)</dt> -<dd>pc = [matching BGNFOR instruction] + 1</dd> -</dl> -<p>endif</p> -<p>Note: The destination must be a loop register.</p> -<p>Considered for cleanup / removal.</p> -</blockquote> -<p>ENDREP - End Repeat</p> -<blockquote> -TBD</blockquote> -<p>PUSHA - Push Address Register On Stack</p> -<blockquote> -<p>push(src.x) -push(src.y) -push(src.z) -push(src.w)</p> -<p>Considered for cleanup / removal.</p> -</blockquote> -<p>POPA - Pop Address Register From Stack</p> -<blockquote> -<p>dst.w = pop() -dst.z = pop() -dst.y = pop() -dst.x = pop()</p> -<p>Considered for cleanup / removal.</p> -</blockquote> -</div> -<div class="section" id="from-gl-nv-gpu-program4"> -<h3>From GL_NV_gpu_program4<a class="headerlink" href="#from-gl-nv-gpu-program4" title="Permalink to this headline">¶</a></h3> -<p>Support for these opcodes indicated by a special pipe capability bit (TBD).</p> -<p>CEIL - Ceiling</p> -<div class="math"> -<p><img src="_images/math/03e47c613e946131569cb8ab9b88ae7b31a7a436.png" alt="dst.x = \lceil src.x\rceil - -dst.y = \lceil src.y\rceil - -dst.z = \lceil src.z\rceil - -dst.w = \lceil src.w\rceil" /></p> -</div><p>I2F - Integer To Float</p> -<div class="math"> -<p><img src="_images/math/fa38e14d5e8d8fcf15c70890e66ae5727443e531.png" alt="dst.x = (float) src.x - -dst.y = (float) src.y - -dst.z = (float) src.z - -dst.w = (float) src.w" /></p> -</div><p>NOT - Bitwise Not</p> -<div class="math"> -<p><img src="_images/math/ae28f3acd0883602c612198d7bcd7fc277972f31.png" alt="dst.x = ~src.x - -dst.y = ~src.y - -dst.z = ~src.z - -dst.w = ~src.w" /></p> -</div><p>TRUNC - Truncate</p> -<p>XXX how is this different from floor?</p> -<div class="math"> -<p><img src="_images/math/4a413dd124842171577a13c5de2f45c92f1a0c59.png" alt="dst.x = trunc(src.x) - -dst.y = trunc(src.y) - -dst.z = trunc(src.z) - -dst.w = trunc(src.w)" /></p> -</div><p>SHL - Shift Left</p> -<div class="math"> -<p><img src="_images/math/6d8f34db37f5d0909f568cbd49dbb9bbd376629d.png" alt="dst.x = src0.x << src1.x - -dst.y = src0.y << src1.x - -dst.z = src0.z << src1.x - -dst.w = src0.w << src1.x" /></p> -</div><p>SHR - Shift Right</p> -<div class="math"> -<p><img src="_images/math/8bb711dcf8af2b6a34bd4cb19311c1c2c445ef5e.png" alt="dst.x = src0.x >> src1.x - -dst.y = src0.y >> src1.x - -dst.z = src0.z >> src1.x - -dst.w = src0.w >> src1.x" /></p> -</div><p>AND - Bitwise And</p> -<div class="math"> -<p><img src="_images/math/a37f2da4dd31c01e7c3afd0adab9bdf27c9d4805.png" alt="dst.x = src0.x & src1.x - -dst.y = src0.y & src1.y - -dst.z = src0.z & src1.z - -dst.w = src0.w & src1.w" /></p> -</div><p>OR - Bitwise Or</p> -<div class="math"> -<p><img src="_images/math/84549dcb2fc79ba332fa86d8b6bdac239d32097f.png" alt="dst.x = src0.x | src1.x - -dst.y = src0.y | src1.y - -dst.z = src0.z | src1.z - -dst.w = src0.w | src1.w" /></p> -</div><p>MOD - Modulus</p> -<div class="math"> -<p><img src="_images/math/10d8720201a3a554b1610687157a80fae1871f6d.png" alt="dst.x = src0.x \bmod src1.x - -dst.y = src0.y \bmod src1.y - -dst.z = src0.z \bmod src1.z - -dst.w = src0.w \bmod src1.w" /></p> -</div><p>XOR - Bitwise Xor</p> -<div class="math"> -<p><img src="_images/math/0f7e82c35f1b87f2d11da3fbc639085a54a5e7ec.png" alt="dst.x = src0.x ^ src1.x - -dst.y = src0.y ^ src1.y - -dst.z = src0.z ^ src1.z - -dst.w = src0.w ^ src1.w" /></p> -</div><p>SAD - Sum Of Absolute Differences</p> -<div class="math"> -<p><img src="_images/math/a4a04906e15ff687e62dcad0046baa9ae05eabb5.png" alt="dst.x = |src0.x - src1.x| + src2.x - -dst.y = |src0.y - src1.y| + src2.y - -dst.z = |src0.z - src1.z| + src2.z - -dst.w = |src0.w - src1.w| + src2.w" /></p> -</div><p>TXF - Texel Fetch</p> -<blockquote> -TBD</blockquote> -<p>TXQ - Texture Size Query</p> -<blockquote> -TBD</blockquote> -<p>CONT - Continue</p> -<blockquote> -TBD</blockquote> -</div> -<div class="section" id="from-gl-nv-geometry-program4"> -<h3>From GL_NV_geometry_program4<a class="headerlink" href="#from-gl-nv-geometry-program4" title="Permalink to this headline">¶</a></h3> -<p>EMIT - Emit</p> -<blockquote> -TBD</blockquote> -<p>ENDPRIM - End Primitive</p> -<blockquote> -TBD</blockquote> -</div> -<div class="section" id="from-glsl"> -<h3>From GLSL<a class="headerlink" href="#from-glsl" title="Permalink to this headline">¶</a></h3> -<p>BGNLOOP - Begin a Loop</p> -<blockquote> -TBD</blockquote> -<p>BGNSUB - Begin Subroutine</p> -<blockquote> -TBD</blockquote> -<p>ENDLOOP - End a Loop</p> -<blockquote> -TBD</blockquote> -<p>ENDSUB - End Subroutine</p> -<blockquote> -TBD</blockquote> -<p>NOP - No Operation</p> -<blockquote> -Do nothing.</blockquote> -<p>NRM4 - 4-component Vector Normalise</p> -<div class="math"> -<p><img src="_images/math/740c183de3654a7e7ee772a640badd3b2844da81.png" alt="dst.x = \frac{src.x}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - -dst.y = \frac{src.y}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - -dst.z = \frac{src.z}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - -dst.w = \frac{src.w}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}" /></p> -</div></div> -<div class="section" id="ps-2-x"> -<h3>ps_2_x<a class="headerlink" href="#ps-2-x" title="Permalink to this headline">¶</a></h3> -<p>CALLNZ - Subroutine Call If Not Zero</p> -<blockquote> -TBD</blockquote> -<p>IFC - If</p> -<blockquote> -TBD</blockquote> -<p>BREAKC - Break Conditional</p> -<blockquote> -TBD</blockquote> -</div> -</div> -<div class="section" id="explanation-of-symbols-used"> -<h2>Explanation of symbols used<a class="headerlink" href="#explanation-of-symbols-used" title="Permalink to this headline">¶</a></h2> -<div class="section" id="functions"> -<h3>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h3> -<blockquote> -<p><img class="math" src="_images/math/49428192d366caf373c0af3c3261687f12b4c883.png" alt="|x|"/> Absolute value of <cite>x</cite>.</p> -<p><img class="math" src="_images/math/1a7cd7095a9b123f81967d8d3b14d1e02b0174e7.png" alt="\lceil x \rceil"/> Ceiling of <cite>x</cite>.</p> -<dl class="docutils"> -<dt>clamp(x,y,z) Clamp x between y and z.</dt> -<dd>(x < y) ? y : (x > z) ? z : x</dd> -</dl> -<p><img class="math" src="_images/math/441416e660d25335f27e55334ac2a06e51541c97.png" alt="\lfloor x\rfloor"/> Floor of <cite>x</cite>.</p> -<p><img class="math" src="_images/math/1ce288a883e98c3d1027d27f6246e7d3fdc4d78c.png" alt="\log_2{x}"/> Logarithm of <cite>x</cite>, base 2.</p> -<dl class="docutils"> -<dt>max(x,y) Maximum of x and y.</dt> -<dd>(x > y) ? x : y</dd> -<dt>min(x,y) Minimum of x and y.</dt> -<dd>(x < y) ? x : y</dd> -</dl> -<p>partialx(x) Derivative of x relative to fragment’s X.</p> -<p>partialy(x) Derivative of x relative to fragment’s Y.</p> -<p>pop() Pop from stack.</p> -<p><img class="math" src="_images/math/8f9af910fe749481919573c0dd2b132118f19d19.png" alt="x^y"/> <cite>x</cite> to the power <cite>y</cite>.</p> -<p>push(x) Push x on stack.</p> -<p>round(x) Round x.</p> -<p>trunc(x) Truncate x.</p> -</blockquote> -</div> -<div class="section" id="keywords"> -<h3>Keywords<a class="headerlink" href="#keywords" title="Permalink to this headline">¶</a></h3> -<blockquote> -<p>discard Discard fragment.</p> -<p>dst First destination register.</p> -<p>dst0 First destination register.</p> -<p>pc Program counter.</p> -<p>src First source register.</p> -<p>src0 First source register.</p> -<p>src1 Second source register.</p> -<p>src2 Third source register.</p> -<p>target Label of target instruction.</p> -</blockquote> -</div> -</div> -<div class="section" id="other-tokens"> -<h2>Other tokens<a class="headerlink" href="#other-tokens" title="Permalink to this headline">¶</a></h2> -<div class="section" id="declaration-semantic"> -<h3>Declaration Semantic<a class="headerlink" href="#declaration-semantic" title="Permalink to this headline">¶</a></h3> -<blockquote> -<p>Follows Declaration token if Semantic bit is set.</p> -<p>Since its purpose is to link a shader with other stages of the pipeline, -it is valid to follow only those Declaration tokens that declare a register -either in INPUT or OUTPUT file.</p> -<p>SemanticName field contains the semantic name of the register being declared. -There is no default value.</p> -<p>SemanticIndex is an optional subscript that can be used to distinguish -different register declarations with the same semantic name. The default value -is 0.</p> -<p>The meanings of the individual semantic names are explained in the following -sections.</p> -</blockquote> -<div class="section" id="tgsi-semantic-position"> -<h4>TGSI_SEMANTIC_POSITION<a class="headerlink" href="#tgsi-semantic-position" title="Permalink to this headline">¶</a></h4> -<p>Position, sometimes known as HPOS or WPOS for historical reasons, is the -location of the vertex in space, in <tt class="docutils literal"><span class="pre">(x,</span> <span class="pre">y,</span> <span class="pre">z,</span> <span class="pre">w)</span></tt> format. <tt class="docutils literal"><span class="pre">x</span></tt>, <tt class="docutils literal"><span class="pre">y</span></tt>, and <tt class="docutils literal"><span class="pre">z</span></tt> -are the Cartesian coordinates, and <tt class="docutils literal"><span class="pre">w</span></tt> is the homogenous coordinate and used -for the perspective divide, if enabled.</p> -<p>As a vertex shader output, position should be scaled to the viewport. When -used in fragment shaders, position will —</p> -<p>XXX — wait a minute. Should position be in [0,1] for x and y?</p> -<p>XXX additionally, is there a way to configure the perspective divide? it’s -accelerated on most chipsets AFAIK...</p> -<p>Position, if not specified, usually defaults to <tt class="docutils literal"><span class="pre">(0,</span> <span class="pre">0,</span> <span class="pre">0,</span> <span class="pre">1)</span></tt>, and can -be partially specified as <tt class="docutils literal"><span class="pre">(x,</span> <span class="pre">y,</span> <span class="pre">0,</span> <span class="pre">1)</span></tt> or <tt class="docutils literal"><span class="pre">(x,</span> <span class="pre">y,</span> <span class="pre">z,</span> <span class="pre">1)</span></tt>.</p> -<p>XXX usually? can we solidify that?</p> -</div> -<div class="section" id="tgsi-semantic-color"> -<h4>TGSI_SEMANTIC_COLOR<a class="headerlink" href="#tgsi-semantic-color" title="Permalink to this headline">¶</a></h4> -<p>Colors are used to, well, color the primitives. Colors are always in -<tt class="docutils literal"><span class="pre">(r,</span> <span class="pre">g,</span> <span class="pre">b,</span> <span class="pre">a)</span></tt> format.</p> -<p>If alpha is not specified, it defaults to 1.</p> -</div> -<div class="section" id="tgsi-semantic-bcolor"> -<h4>TGSI_SEMANTIC_BCOLOR<a class="headerlink" href="#tgsi-semantic-bcolor" title="Permalink to this headline">¶</a></h4> -<p>Back-facing colors are only used for back-facing polygons, and are only valid -in vertex shader outputs. After rasterization, all polygons are front-facing -and COLOR and BCOLOR end up occupying the same slots in the fragment, so -all BCOLORs effectively become regular COLORs in the fragment shader.</p> -</div> -<div class="section" id="tgsi-semantic-fog"> -<h4>TGSI_SEMANTIC_FOG<a class="headerlink" href="#tgsi-semantic-fog" title="Permalink to this headline">¶</a></h4> -<p>The fog coordinate historically has been used to replace the depth coordinate -for generation of fog in dedicated fog blocks. Gallium, however, does not use -dedicated fog acceleration, placing it entirely in the fragment shader -instead.</p> -<p>The fog coordinate should be written in <tt class="docutils literal"><span class="pre">(f,</span> <span class="pre">0,</span> <span class="pre">0,</span> <span class="pre">1)</span></tt> format. Only the first -component matters when writing from the vertex shader; the driver will ensure -that the coordinate is in this format when used as a fragment shader input.</p> -</div> -<div class="section" id="tgsi-semantic-psize"> -<h4>TGSI_SEMANTIC_PSIZE<a class="headerlink" href="#tgsi-semantic-psize" title="Permalink to this headline">¶</a></h4> -<p>PSIZE, or point size, is used to specify point sizes per-vertex. It should -be in <tt class="docutils literal"><span class="pre">(p,</span> <span class="pre">n,</span> <span class="pre">x,</span> <span class="pre">f)</span></tt> format, where <tt class="docutils literal"><span class="pre">p</span></tt> is the point size, <tt class="docutils literal"><span class="pre">n</span></tt> is the minimum -size, <tt class="docutils literal"><span class="pre">x</span></tt> is the maximum size, and <tt class="docutils literal"><span class="pre">f</span></tt> is the fade threshold.</p> -<p>XXX this is arb_vp. is this what we actually do? should double-check...</p> -<p>When using this semantic, be sure to set the appropriate state in the -<a class="reference external" href="cso/rasterizer.html#rasterizer"><em>Rasterizer</em></a> first.</p> -</div> -<div class="section" id="tgsi-semantic-generic"> -<h4>TGSI_SEMANTIC_GENERIC<a class="headerlink" href="#tgsi-semantic-generic" title="Permalink to this headline">¶</a></h4> -<p>Generic semantics are nearly always used for texture coordinate attributes, -in <tt class="docutils literal"><span class="pre">(s,</span> <span class="pre">t,</span> <span class="pre">r,</span> <span class="pre">q)</span></tt> format. <tt class="docutils literal"><span class="pre">t</span></tt> and <tt class="docutils literal"><span class="pre">r</span></tt> may be unused for certain kinds -of lookups, and <tt class="docutils literal"><span class="pre">q</span></tt> is the level-of-detail bias for biased sampling.</p> -<p>These attributes are called “generic” because they may be used for anything -else, including parameters, texture generation information, or anything that -can be stored inside a four-component vector.</p> -</div> -<div class="section" id="tgsi-semantic-normal"> -<h4>TGSI_SEMANTIC_NORMAL<a class="headerlink" href="#tgsi-semantic-normal" title="Permalink to this headline">¶</a></h4> -<p>XXX no clue.</p> -</div> -<div class="section" id="tgsi-semantic-face"> -<h4>TGSI_SEMANTIC_FACE<a class="headerlink" href="#tgsi-semantic-face" title="Permalink to this headline">¶</a></h4> -<p>FACE is the facing bit, to store the facing information for the fragment -shader. <tt class="docutils literal"><span class="pre">(f,</span> <span class="pre">0,</span> <span class="pre">0,</span> <span class="pre">1)</span></tt> is the format. The first component will be positive -when the fragment is front-facing, and negative when the component is -back-facing.</p> -</div> -<div class="section" id="tgsi-semantic-edgeflag"> -<h4>TGSI_SEMANTIC_EDGEFLAG<a class="headerlink" href="#tgsi-semantic-edgeflag" title="Permalink to this headline">¶</a></h4> -<p>XXX no clue</p> -</div> -</div> -</div> -</div> - - - </div> - </div> - </div> - <div class="sphinxsidebar"> - <div class="sphinxsidebarwrapper"> - <h3><a href="index.html">Table Of Contents</a></h3> - <ul> -<li><a class="reference external" href="">TGSI</a><ul> -<li><a class="reference external" href="#instruction-set">Instruction Set</a><ul> -<li><a class="reference external" href="#from-gl-nv-vertex-program">From GL_NV_vertex_program</a></li> -<li><a class="reference external" href="#from-gl-nv-vertex-program2">From GL_NV_vertex_program2</a></li> -<li><a class="reference external" href="#from-gl-nv-gpu-program4">From GL_NV_gpu_program4</a></li> -<li><a class="reference external" href="#from-gl-nv-geometry-program4">From GL_NV_geometry_program4</a></li> -<li><a class="reference external" href="#from-glsl">From GLSL</a></li> -<li><a class="reference external" href="#ps-2-x">ps_2_x</a></li> -</ul> -</li> -<li><a class="reference external" href="#explanation-of-symbols-used">Explanation of symbols used</a><ul> -<li><a class="reference external" href="#functions">Functions</a></li> -<li><a class="reference external" href="#keywords">Keywords</a></li> -</ul> -</li> -<li><a class="reference external" href="#other-tokens">Other tokens</a><ul> -<li><a class="reference external" href="#declaration-semantic">Declaration Semantic</a><ul> -<li><a class="reference external" href="#tgsi-semantic-position">TGSI_SEMANTIC_POSITION</a></li> -<li><a class="reference external" href="#tgsi-semantic-color">TGSI_SEMANTIC_COLOR</a></li> -<li><a class="reference external" href="#tgsi-semantic-bcolor">TGSI_SEMANTIC_BCOLOR</a></li> -<li><a class="reference external" href="#tgsi-semantic-fog">TGSI_SEMANTIC_FOG</a></li> -<li><a class="reference external" href="#tgsi-semantic-psize">TGSI_SEMANTIC_PSIZE</a></li> -<li><a class="reference external" href="#tgsi-semantic-generic">TGSI_SEMANTIC_GENERIC</a></li> -<li><a class="reference external" href="#tgsi-semantic-normal">TGSI_SEMANTIC_NORMAL</a></li> -<li><a class="reference external" href="#tgsi-semantic-face">TGSI_SEMANTIC_FACE</a></li> -<li><a class="reference external" href="#tgsi-semantic-edgeflag">TGSI_SEMANTIC_EDGEFLAG</a></li> -</ul> -</li> -</ul> -</li> -</ul> -</li> -</ul> - - <h4>Previous topic</h4> - <p class="topless"><a href="intro.html" - title="previous chapter">Introduction</a></p> - <h4>Next topic</h4> - <p class="topless"><a href="screen.html" - title="next chapter">Screen</a></p> - <h3>This Page</h3> - <ul class="this-page-menu"> - <li><a href="_sources/tgsi.txt" - rel="nofollow">Show Source</a></li> - </ul> - <div id="searchbox" style="display: none"> - <h3>Quick search</h3> - <form class="search" action="search.html" method="get"> - <input type="text" name="q" size="18" /> - <input type="submit" value="Go" /> - <input type="hidden" name="check_keywords" value="yes" /> - <input type="hidden" name="area" value="default" /> - </form> - <p class="searchtip" style="font-size: 90%"> - Enter search terms or a module, class or function name. - </p> - </div> - <script type="text/javascript">$('#searchbox').show(0);</script> - </div> - </div> - <div class="clearer"></div> - </div> - <div class="related"> - <h3>Navigation</h3> - <ul> - <li class="right" style="margin-right: 10px"> - <a href="genindex.html" title="General Index" - >index</a></li> - <li class="right" > - <a href="screen.html" title="Screen" - >next</a> |</li> - <li class="right" > - <a href="intro.html" title="Introduction" - >previous</a> |</li> - <li><a href="index.html">Gallium v0.3 documentation</a> »</li> - </ul> - </div> - <div class="footer"> - © Copyright 2009, VMWare, X.org, Nouveau. - Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3. - </div> - </body> -</html>
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