diff options
-rw-r--r-- | src/gallium/drivers/r600/r600_pipe.h | 13 | ||||
-rw-r--r-- | src/gallium/drivers/r600/r600_shader.c | 30 | ||||
-rw-r--r-- | src/gallium/drivers/r600/r600_state_common.c | 28 |
3 files changed, 43 insertions, 28 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h index a60a498c9f9..99c9e144da8 100644 --- a/src/gallium/drivers/r600/r600_pipe.h +++ b/src/gallium/drivers/r600/r600_pipe.h @@ -254,6 +254,13 @@ struct r600_pipe_shader_selector { unsigned nr_ps_max_color_exports; }; +struct r600_shader_key { + unsigned color_two_side:1; + unsigned alpha_to_one:1; + unsigned dual_src_blend:1; + unsigned nr_cbufs:4; +}; + struct r600_pipe_shader { struct r600_pipe_shader_selector *selector; struct r600_pipe_shader *next_variant; @@ -266,7 +273,7 @@ struct r600_pipe_shader { unsigned flatshade; unsigned pa_cl_vs_out_cntl; unsigned nr_ps_color_outputs; - unsigned key; + struct r600_shader_key key; unsigned db_shader_control; unsigned ps_depth_export; }; @@ -567,7 +574,9 @@ void r600_resume_timer_queries(struct r600_context *ctx); void r600_init_context_resource_functions(struct r600_context *r600); /* r600_shader.c */ -int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader); +int r600_pipe_shader_create(struct pipe_context *ctx, + struct r600_pipe_shader *shader, + struct r600_shader_key key); #ifdef HAVE_OPENCL int r600_compute_shader_create(struct pipe_context * ctx, LLVMModuleRef mod, struct r600_bytecode * bytecode); diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 8288c040a63..11cf235c929 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -103,9 +103,13 @@ static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *s return 0; } -static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_shader *pipeshader); +static int r600_shader_from_tgsi(struct r600_screen *rscreen, + struct r600_pipe_shader *pipeshader, + struct r600_shader_key key); -int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader) +int r600_pipe_shader_create(struct pipe_context *ctx, + struct r600_pipe_shader *shader, + struct r600_shader_key key) { static int dump_shaders = -1; struct r600_context *rctx = (struct r600_context *)ctx; @@ -136,7 +140,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *s } } } - r = r600_shader_from_tgsi(rctx, shader); + r = r600_shader_from_tgsi(rctx->screen, shader, key); if (r) { R600_ERR("translation from TGSI failed !\n"); return r; @@ -1165,7 +1169,9 @@ static int process_twoside_color_inputs(struct r600_shader_ctx *ctx) return 0; } -static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_shader *pipeshader) +static int r600_shader_from_tgsi(struct r600_screen *rscreen, + struct r600_pipe_shader *pipeshader, + struct r600_shader_key key) { struct r600_shader *shader = &pipeshader->shader; struct tgsi_token *tokens = pipeshader->selector->tokens; @@ -1190,7 +1196,7 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh ctx.shader = shader; ctx.native_integers = true; - r600_bytecode_init(ctx.bc, rctx->chip_class, rctx->family); + r600_bytecode_init(ctx.bc, rscreen->chip_class, rscreen->family); ctx.tokens = tokens; tgsi_scan_shader(tokens, &ctx.info); tgsi_parse_init(&ctx.parse, tokens); @@ -1206,7 +1212,7 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh shader->nr_ps_color_exports = 0; shader->nr_ps_max_color_exports = 0; - shader->two_side = (ctx.type == TGSI_PROCESSOR_FRAGMENT) && rctx->two_side; + shader->two_side = key.color_two_side; /* register allocations */ /* Values [0,127] correspond to GPR[0..127]. @@ -1340,7 +1346,7 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh } } - if (shader->fs_write_all && rctx->chip_class >= EVERGREEN) + if (shader->fs_write_all && rscreen->chip_class >= EVERGREEN) shader->nr_ps_max_color_exports = 8; if (ctx.fragcoord_input >= 0) { @@ -1583,17 +1589,17 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh case TGSI_PROCESSOR_FRAGMENT: if (shader->output[i].name == TGSI_SEMANTIC_COLOR) { /* never export more colors than the number of CBs */ - if (next_pixel_base && next_pixel_base >= (rctx->nr_cbufs + rctx->dual_src_blend * 1)) { + if (next_pixel_base && next_pixel_base >= key.nr_cbufs + key.dual_src_blend) { /* skip export */ j--; continue; } - output[j].swizzle_w = rctx->alpha_to_one && rctx->multisample_enable && !rctx->cb0_is_integer ? 5 : 3; + output[j].swizzle_w = key.alpha_to_one ? 5 : 3; output[j].array_base = next_pixel_base++; output[j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_PIXEL; shader->nr_ps_color_exports++; - if (shader->fs_write_all && (rctx->chip_class >= EVERGREEN)) { - for (k = 1; k < rctx->nr_cbufs; k++) { + if (shader->fs_write_all && (rscreen->chip_class >= EVERGREEN)) { + for (k = 1; k < key.nr_cbufs; k++) { j++; memset(&output[j], 0, sizeof(struct r600_bytecode_output)); output[j].gpr = shader->output[i].gpr; @@ -1601,7 +1607,7 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh output[j].swizzle_x = 0; output[j].swizzle_y = 1; output[j].swizzle_z = 2; - output[j].swizzle_w = rctx->alpha_to_one && rctx->multisample_enable && !rctx->cb0_is_integer ? 5 : 3; + output[j].swizzle_w = key.alpha_to_one ? 5 : 3; output[j].burst_count = 1; output[j].barrier = 1; output[j].array_base = next_pixel_base++; diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 635804c7a49..1f4339c2608 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -728,19 +728,19 @@ static void *r600_create_vertex_elements(struct pipe_context *ctx, unsigned coun } /* Compute the key for the hw shader variant */ -static INLINE unsigned r600_shader_selector_key(struct pipe_context * ctx, +static INLINE struct r600_shader_key r600_shader_selector_key(struct pipe_context * ctx, struct r600_pipe_shader_selector * sel) { struct r600_context *rctx = (struct r600_context *)ctx; - unsigned key; + struct r600_shader_key key; + memset(&key, 0, sizeof(key)); if (sel->type == PIPE_SHADER_FRAGMENT) { - key = rctx->two_side | - ((rctx->alpha_to_one && rctx->multisample_enable && !rctx->cb0_is_integer) << 1) | - (MIN2(sel->nr_ps_max_color_exports, rctx->nr_cbufs + rctx->dual_src_blend) << 2); - } else - key = 0; - + key.color_two_side = rctx->two_side; + key.alpha_to_one = rctx->alpha_to_one && rctx->multisample_enable && !rctx->cb0_is_integer; + key.dual_src_blend = rctx->dual_src_blend; + key.nr_cbufs = rctx->nr_cbufs; + } return key; } @@ -750,7 +750,7 @@ static int r600_shader_select(struct pipe_context *ctx, struct r600_pipe_shader_selector* sel, unsigned *dirty) { - unsigned key; + struct r600_shader_key key; struct r600_context *rctx = (struct r600_context *)ctx; struct r600_pipe_shader * shader = NULL; int r; @@ -761,7 +761,7 @@ static int r600_shader_select(struct pipe_context *ctx, * This path is also used for most shaders that don't need multiple * variants, it will cost just a computation of the key and this * test. */ - if (likely(sel->current && sel->current->key == key)) { + if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) { return 0; } @@ -769,7 +769,7 @@ static int r600_shader_select(struct pipe_context *ctx, if (sel->num_shaders > 1) { struct r600_pipe_shader *p = sel->current, *c = p->next_variant; - while (c && c->key != key) { + while (c && memcmp(&c->key, &key, sizeof(key)) != 0) { p = c; c = c->next_variant; } @@ -784,10 +784,10 @@ static int r600_shader_select(struct pipe_context *ctx, shader = CALLOC(1, sizeof(struct r600_pipe_shader)); shader->selector = sel; - r = r600_pipe_shader_create(ctx, shader); + r = r600_pipe_shader_create(ctx, shader, key); if (unlikely(r)) { - R600_ERR("Failed to build shader variant (type=%u, key=%u) %d\n", - sel->type, key, r); + R600_ERR("Failed to build shader variant (type=%u) %d\n", + sel->type, r); sel->current = NULL; return r; } |