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-rw-r--r--src/mesa/shader/slang/library/slang_shader.syn4
-rw-r--r--src/mesa/shader/slang/library/slang_shader_syn.h4
-rw-r--r--src/mesa/shader/slang/slang_compile.c3
3 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/shader/slang/library/slang_shader.syn b/src/mesa/shader/slang/library/slang_shader.syn
index f6bf7f1e546..11f9825c016 100644
--- a/src/mesa/shader/slang/library/slang_shader.syn
+++ b/src/mesa/shader/slang/library/slang_shader.syn
@@ -1362,10 +1362,10 @@ identifier
"@ID" .emit *;
float
- "@NUM" .emit 1 .emit *;
+ "@FLOAT" .emit 1 .emit *;
integer
- "@NUM" .emit 1 .emit *;
+ "@UINT" .emit 1 .emit *;
boolean
"true" .emit '1' .emit '\0' .or
diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h
index 9a56643d2f1..488cf1a5044 100644
--- a/src/mesa/shader/slang/library/slang_shader_syn.h
+++ b/src/mesa/shader/slang/library/slang_shader_syn.h
@@ -631,9 +631,9 @@
"identifier\n"
" \"@ID\" .emit *;\n"
"float\n"
-" \"@NUM\" .emit 1 .emit *;\n"
+" \"@FLOAT\" .emit 1 .emit *;\n"
"integer\n"
-" \"@NUM\" .emit 1 .emit *;\n"
+" \"@UINT\" .emit 1 .emit *;\n"
"boolean\n"
" \"true\" .emit '1' .emit '\\0' .or\n"
" \"false\" .emit '0' .emit '\\0';\n"
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index fb452e5d2c5..ce3a85ebf8a 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -2683,7 +2683,8 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
case SL_PP_QUESTION:
case SL_PP_COLON:
case SL_PP_IDENTIFIER:
- case SL_PP_NUMBER:
+ case SL_PP_UINT:
+ case SL_PP_FLOAT:
*dst++ = *src++;
break;