diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp.h | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 18 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_blorp.cpp | 3 |
3 files changed, 23 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h index 7ebcee27455..a1aaa2096f2 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.h +++ b/src/mesa/drivers/dri/i965/brw_blorp.h @@ -196,8 +196,14 @@ struct brw_blorp_wm_push_constants float rect_grid_y1; brw_blorp_coord_transform_params x_transform; brw_blorp_coord_transform_params y_transform; + + /* Minimum layer setting works for all the textures types but texture_3d + * for which the setting has no effect. Use the z-coordinate instead. + */ + uint32_t src_z; + /* Pad out to an integral number of registers */ - uint32_t pad[6]; + uint32_t pad[5]; }; /* Every 32 bytes of push constant data constitutes one GEN register. */ diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 369e0f56a59..00087238ab4 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -386,6 +386,7 @@ enum sampler_message_arg SAMPLER_MESSAGE_ARG_V_FLOAT, SAMPLER_MESSAGE_ARG_U_INT, SAMPLER_MESSAGE_ARG_V_INT, + SAMPLER_MESSAGE_ARG_R_INT, SAMPLER_MESSAGE_ARG_SI_INT, SAMPLER_MESSAGE_ARG_MCS_INT, SAMPLER_MESSAGE_ARG_ZERO_INT, @@ -587,6 +588,7 @@ private: struct brw_reg multiplier; struct brw_reg offset; } x_transform, y_transform; + struct brw_reg src_z; /* Data read from texture (4 vec16's per array element) */ struct brw_reg texture_data[LOG2_MAX_BLEND_SAMPLES + 1]; @@ -828,6 +830,7 @@ brw_blorp_blit_program::alloc_push_const_regs(int base_reg) ALLOC_REG(x_transform.offset, BRW_REGISTER_TYPE_F); ALLOC_REG(y_transform.multiplier, BRW_REGISTER_TYPE_F); ALLOC_REG(y_transform.offset, BRW_REGISTER_TYPE_F); + ALLOC_REG(src_z, BRW_REGISTER_TYPE_UD); #undef CONST_LOC #undef ALLOC_REG } @@ -1623,10 +1626,11 @@ brw_blorp_blit_program::texel_fetch(struct brw_reg dst) SAMPLER_MESSAGE_ARG_ZERO_INT, /* LOD */ SAMPLER_MESSAGE_ARG_SI_INT }; - static const sampler_message_arg gen7_ld_args[3] = { + static const sampler_message_arg gen7_ld_args[] = { SAMPLER_MESSAGE_ARG_U_INT, SAMPLER_MESSAGE_ARG_ZERO_INT, /* LOD */ - SAMPLER_MESSAGE_ARG_V_INT + SAMPLER_MESSAGE_ARG_V_INT, + SAMPLER_MESSAGE_ARG_R_INT }; static const sampler_message_arg gen7_ld2dss_args[3] = { SAMPLER_MESSAGE_ARG_SI_INT, @@ -1639,10 +1643,11 @@ brw_blorp_blit_program::texel_fetch(struct brw_reg dst) SAMPLER_MESSAGE_ARG_U_INT, SAMPLER_MESSAGE_ARG_V_INT }; - static const sampler_message_arg gen9_ld_args[3] = { + static const sampler_message_arg gen9_ld_args[] = { SAMPLER_MESSAGE_ARG_U_INT, SAMPLER_MESSAGE_ARG_V_INT, - SAMPLER_MESSAGE_ARG_ZERO_INT /* LOD */ + SAMPLER_MESSAGE_ARG_ZERO_INT, /* LOD */ + SAMPLER_MESSAGE_ARG_R_INT }; switch (brw->gen) { @@ -1730,6 +1735,9 @@ brw_blorp_blit_program::texture_lookup(struct brw_reg dst, case SAMPLER_MESSAGE_ARG_V_INT: emit_mov(mrf, Y); break; + case SAMPLER_MESSAGE_ARG_R_INT: + emit_mov(mrf, src_z); + break; case SAMPLER_MESSAGE_ARG_SI_INT: /* Note: on Gen7, this code may be reached with s_is_zero==true * because in Gen7's ld2dss message, the sample index is the first @@ -2050,6 +2058,8 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw, wm_push_consts.x_transform.setup(src_x0, src_x1, dst_x0, dst_x1, mirror_x); wm_push_consts.y_transform.setup(src_y0, src_y1, dst_y0, dst_y1, mirror_y); + wm_push_consts.src_z = src.mt->target == GL_TEXTURE_3D ? src.layer : 0; + if (dst.num_samples <= 1 && dst_mt->num_samples > 1) { /* We must expand the rectangle we send through the rendering pipeline, * to account for the fact that we are mapping the destination region as diff --git a/src/mesa/drivers/dri/i965/gen8_blorp.cpp b/src/mesa/drivers/dri/i965/gen8_blorp.cpp index 1d3a62b5a4d..d362dbe9053 100644 --- a/src/mesa/drivers/dri/i965/gen8_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen8_blorp.cpp @@ -591,8 +591,9 @@ gen8_blorp_emit_surface_states(struct brw_context *brw, mt->target == GL_TEXTURE_CUBE_MAP; const unsigned depth = (is_cube ? 6 : 1) * mt->logical_depth0; const GLenum target = is_cube ? GL_TEXTURE_2D_ARRAY : mt->target; - const unsigned layer = surface->layer / MAX2(mt->num_samples, 1); const unsigned max_level = surface->level + mt->last_level + 1; + const unsigned layer = mt->target != GL_TEXTURE_3D ? + surface->layer / MAX2(mt->num_samples, 1) : 0; brw->vtbl.emit_texture_surface_state(brw, mt, target, layer, layer + depth, |