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-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c18
-rw-r--r--src/mesa/drivers/dri/i965/gen7_wm_surface_state.c5
4 files changed, 21 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index c6b8219e6bb..d9708c14bb7 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -202,7 +202,8 @@ GLuint translate_tex_format(gl_format mesa_format,
GLenum depth_mode,
GLenum srgb_decode);
-int brw_get_texture_swizzle(const struct gl_texture_object *t);
+int brw_get_texture_swizzle(const struct gl_context *ctx,
+ const struct gl_texture_object *t);
/* gen7_wm_surface_state.c */
uint32_t gen7_surface_tiling_mode(uint32_t tiling);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 289156705a0..4b0446574ac 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -316,7 +316,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
* (except for GL_ALPHA); all other platforms need MOVs in the shader.
*/
if (!intel->is_haswell || alpha_depth)
- key->swizzles[s] = brw_get_texture_swizzle(t);
+ key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
if (img->InternalFormat == GL_YCBCR_MESA) {
key->yuvtex_mask |= 1 << s;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index b772ef64e48..7f7b7ebe2b0 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -30,6 +30,7 @@
*/
+#include "main/context.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "program/prog_parameter.h"
@@ -685,7 +686,8 @@ brw_get_surface_num_multisamples(unsigned num_samples)
* swizzling.
*/
int
-brw_get_texture_swizzle(const struct gl_texture_object *t)
+brw_get_texture_swizzle(const struct gl_context *ctx,
+ const struct gl_texture_object *t)
{
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
@@ -701,7 +703,19 @@ brw_get_texture_swizzle(const struct gl_texture_object *t)
if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
img->_BaseFormat == GL_DEPTH_STENCIL) {
- switch (t->DepthMode) {
+ GLenum depth_mode = t->DepthMode;
+
+ /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
+ * with depth component data specified with a sized internal format.
+ * Otherwise, it's left at the old default, GL_LUMINANCE.
+ */
+ if (_mesa_is_gles3(ctx) &&
+ img->InternalFormat != GL_DEPTH_COMPONENT &&
+ img->InternalFormat != GL_DEPTH_STENCIL) {
+ depth_mode = GL_RED;
+ }
+
+ switch (depth_mode) {
case GL_ALPHA:
swizzles[0] = SWIZZLE_ZERO;
swizzles[1] = SWIZZLE_ZERO;
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index 05e9e75841d..236d50c8bc3 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -344,9 +344,8 @@ gen7_update_texture_surface(struct gl_context *ctx,
(firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
firstImage->_BaseFormat == GL_DEPTH_STENCIL);
- const int swizzle =
- unlikely(alpha_depth) ? SWIZZLE_XYZW : brw_get_texture_swizzle(tObj);
-
+ const int swizzle = unlikely(alpha_depth)
+ ? SWIZZLE_XYZW : brw_get_texture_swizzle(ctx, tObj);
surf[7] =
SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 0)), GEN7_SURFACE_SCS_R) |