diff options
-rw-r--r-- | src/mesa/main/fbobject.c | 51 |
1 files changed, 39 insertions, 12 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 3e425bd6724..6aeca7b721f 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -34,17 +34,11 @@ #include "framebuffer.h" #include "hash.h" #include "renderbuffer.h" +#include "state.h" #include "teximage.h" #include "texstore.h" -/* XXX temporarily here */ -#define GL_READ_FRAMEBUFFER_EXT 0x90 -#define GL_DRAW_FRAMEBUFFER_EXT 0x9a -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x9b - - /** * Notes: * @@ -1527,6 +1521,14 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_BUFFERS); + if (ctx->NewState) { + _mesa_update_state(ctx); + } + + if (!ctx->ReadBuffer) { + /* XXX */ + } + /* check for complete framebuffers */ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { @@ -1535,11 +1537,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, return; } - /* depth/stencil must be blitted with nearest filtering */ - if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) - && filter != GL_NEAREST) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter"); + if (filter != GL_NEAREST && filter != GL_LINEAR) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)"); return; } @@ -1550,6 +1549,34 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, return; } + /* depth/stencil must be blitted with nearest filtering */ + if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) + && filter != GL_NEAREST) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter"); + return; + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + struct gl_renderbuffer *readRb = ctx->ReadBuffer->_StencilBuffer; + struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_StencilBuffer; + if (readRb->StencilBits != drawRb->StencilBits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(stencil buffer size mismatch"); + return; + } + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + struct gl_renderbuffer *readRb = ctx->ReadBuffer->_DepthBuffer; + struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_DepthBuffer; + if (readRb->DepthBits != drawRb->DepthBits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(depth buffer size mismatch"); + return; + } + } + if (!ctx->Extensions.EXT_framebuffer_blit) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT"); return; |