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-rw-r--r--src/mesa/main/uniforms.c29
-rw-r--r--src/mesa/program/prog_uniform.c18
2 files changed, 42 insertions, 5 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index c869942d2eb..d68a7768df5 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -132,6 +132,11 @@ get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
progPos = shProg->Uniforms->Uniforms[index].FragPos;
if (progPos >= 0) {
prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[index].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
}
}
@@ -315,6 +320,11 @@ lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
progPos = shProg->Uniforms->Uniforms[location].FragPos;
if (progPos >= 0) {
prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[location].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
}
}
}
@@ -829,6 +839,15 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
}
}
+ if (shProg->GeometryProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->GeomPos;
+ if (index >= 0) {
+ set_program_uniform(ctx, &shProg->GeometryProgram->Base,
+ index, offset, type, count, elems, values);
+ }
+ }
+
uniform->Initialized = GL_TRUE;
}
@@ -962,6 +981,16 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
}
}
+ if (shProg->GeometryProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->GeomPos;
+ if (index >= 0) {
+ set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
+ index, offset,
+ count, rows, cols, transpose, values);
+ }
+ }
+
uniform->Initialized = GL_TRUE;
}
diff --git a/src/mesa/program/prog_uniform.c b/src/mesa/program/prog_uniform.c
index c408a8492c6..5aa9878d43c 100644
--- a/src/mesa/program/prog_uniform.c
+++ b/src/mesa/program/prog_uniform.c
@@ -61,7 +61,8 @@ _mesa_append_uniform(struct gl_uniform_list *list,
GLint index;
assert(target == GL_VERTEX_PROGRAM_ARB ||
- target == GL_FRAGMENT_PROGRAM_ARB);
+ target == GL_FRAGMENT_PROGRAM_ARB ||
+ target == MESA_GEOMETRY_PROGRAM);
index = _mesa_lookup_uniform(list, name);
if (index < 0) {
@@ -90,6 +91,7 @@ _mesa_append_uniform(struct gl_uniform_list *list,
uniform->Name = _mesa_strdup(name);
uniform->VertPos = -1;
uniform->FragPos = -1;
+ uniform->GeomPos = -1;
uniform->Initialized = GL_FALSE;
list->NumUniforms++;
@@ -106,13 +108,18 @@ _mesa_append_uniform(struct gl_uniform_list *list,
return GL_FALSE;
}
uniform->VertPos = progPos;
- }
- else {
+ } else if (target == GL_FRAGMENT_PROGRAM_ARB) {
if (uniform->FragPos != -1) {
/* this uniform is already in the list - that shouldn't happen */
return GL_FALSE;
}
uniform->FragPos = progPos;
+ } else {
+ if (uniform->GeomPos != -1) {
+ /* this uniform is already in the list - that shouldn't happen */
+ return GL_FALSE;
+ }
+ uniform->GeomPos = progPos;
}
return uniform;
@@ -156,10 +163,11 @@ _mesa_print_uniforms(const struct gl_uniform_list *list)
GLuint i;
printf("Uniform list %p:\n", (void *) list);
for (i = 0; i < list->NumUniforms; i++) {
- printf("%d: %s %d %d\n",
+ printf("%d: %s %d %d %d\n",
i,
list->Uniforms[i].Name,
list->Uniforms[i].VertPos,
- list->Uniforms[i].FragPos);
+ list->Uniforms[i].FragPos,
+ list->Uniforms[i].GeomPos);
}
}