diff options
-rw-r--r-- | src/gallium/auxiliary/hud/hud_context.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c index 7870da5464a..0b292bcca61 100644 --- a/src/gallium/auxiliary/hud/hud_context.c +++ b/src/gallium/auxiliary/hud/hud_context.c @@ -64,7 +64,7 @@ struct hud_context { struct list_head pane_list; /* states */ - struct pipe_blend_state alpha_blend; + struct pipe_blend_state no_blend, alpha_blend; struct pipe_depth_stencil_alpha_state dsa; void *fs_color, *fs_text; struct pipe_rasterizer_state rasterizer; @@ -503,7 +503,6 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) cso_set_framebuffer(cso, &fb); cso_set_sample_mask(cso, ~0); cso_set_min_samples(cso, 1); - cso_set_blend(cso, &hud->alpha_blend); cso_set_depth_stencil_alpha(cso, &hud->dsa); cso_set_rasterizer(cso, &hud->rasterizer); cso_set_viewport(cso, &viewport); @@ -539,6 +538,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) u_upload_unmap(hud->uploader); /* draw accumulated vertices for background quads */ + cso_set_blend(cso, &hud->alpha_blend); cso_set_fragment_shader_handle(hud->cso, hud->fs_color); if (hud->bg.num_vertices) { @@ -559,6 +559,8 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) pipe_resource_reference(&hud->bg.vbuf.buffer, NULL); /* draw accumulated vertices for white lines */ + cso_set_blend(cso, &hud->no_blend); + hud->constants.color[0] = 1; hud->constants.color[1] = 1; hud->constants.color[2] = 1; @@ -578,6 +580,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) pipe_resource_reference(&hud->whitelines.vbuf.buffer, NULL); /* draw accumulated vertices for text */ + cso_set_blend(cso, &hud->alpha_blend); if (hud->text.num_vertices) { cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &hud->text.vbuf); @@ -1170,6 +1173,8 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso) } /* blend state */ + hud->no_blend.rt[0].colormask = PIPE_MASK_RGBA; + hud->alpha_blend.rt[0].colormask = PIPE_MASK_RGBA; hud->alpha_blend.rt[0].blend_enable = 1; hud->alpha_blend.rt[0].rgb_func = PIPE_BLEND_ADD; |