diff options
-rw-r--r-- | src/mesa/main/shaderimage.c | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderimage.h | 11 |
2 files changed, 15 insertions, 4 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index bd4b7c7be3b..acc8fa91e95 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -415,8 +415,8 @@ _mesa_init_image_units(struct gl_context *ctx) ctx->ImageUnits[i] = _mesa_default_image_unit(ctx); } -static GLboolean -validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) +GLboolean +_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u) { struct gl_texture_object *t = u->TexObj; mesa_format tex_format; @@ -567,7 +567,7 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, u->Access = access; u->Format = format; u->_ActualFormat = _mesa_get_shader_image_format(format); - u->_Valid = validate_image_unit(ctx, u); + u->_Valid = _mesa_is_image_unit_valid(ctx, u); if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) { u->Layered = layered; @@ -703,7 +703,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) u->Access = GL_READ_WRITE; u->Format = tex_format; u->_ActualFormat = _mesa_get_shader_image_format(tex_format); - u->_Valid = validate_image_unit(ctx, u); + u->_Valid = _mesa_is_image_unit_valid(ctx, u); } else { /* Unbind the texture from the unit */ _mesa_reference_texobj(&u->TexObj, NULL); diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h index bbe088a2459..14a544fca8a 100644 --- a/src/mesa/main/shaderimage.h +++ b/src/mesa/main/shaderimage.h @@ -55,6 +55,17 @@ void _mesa_init_image_units(struct gl_context *ctx); /** + * Return GL_TRUE if the state of the image unit passed as argument is valid + * and access from the shader is allowed. Otherwise loads from this unit + * should return zero and stores should have no effect. + * + * The result depends on context state other than the passed image unit, part + * of the _NEW_TEXTURE set. + */ +GLboolean +_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); + +/** * Recalculate the \c _Valid flag of a context's shader image units. * * To be called when the state of any texture bound to an image unit |