diff options
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index ff57ec3a97d..e8b61ae3133 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3414,7 +3414,7 @@ validate_identifier(const char *identifier, YYLTYPE loc, static bool precision_qualifier_allowed(const glsl_type *type) { - /* Precision qualifiers apply to floating point, integer and sampler + /* Precision qualifiers apply to floating point, integer and opaque * types. * * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says: @@ -3444,7 +3444,7 @@ precision_qualifier_allowed(const glsl_type *type) return type->is_float() || type->is_integer() || type->is_record() - || type->is_sampler(); + || type->contains_opaque(); } ir_rvalue * @@ -4155,7 +4155,7 @@ ast_declarator_list::hir(exec_list *instructions, _mesa_glsl_error(&loc, state, "precision qualifiers apply only to floating point" - ", integer and sampler types"); + ", integer and opaque types"); } /* From section 4.1.7 of the GLSL 4.40 spec: @@ -5463,6 +5463,8 @@ is_valid_default_precision_type(const struct glsl_type *const type) /* "int" and "float" are valid, but vectors and matrices are not. */ return type->vector_elements == 1 && type->matrix_columns == 1; case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: + case GLSL_TYPE_ATOMIC_UINT: return true; default: return false; @@ -5511,7 +5513,7 @@ ast_type_specifier::hir(exec_list *instructions, if (!is_valid_default_precision_type(type)) { _mesa_glsl_error(&loc, state, "default precision statements apply only to " - "float, int, and sampler types"); + "float, int, and opaque types"); return NULL; } |