diff options
-rw-r--r-- | src/mesa/drivers/x11/xm_dd.c | 68 | ||||
-rw-r--r-- | src/mesa/drivers/x11/xmesaP.h | 4 |
2 files changed, 0 insertions, 72 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 5b3c89c1dd0..201880d5cc8 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -140,71 +140,6 @@ finish_or_flush( GLcontext *ctx ) } - -/** - * This chooses the color buffer for reading and writing spans, points, - * lines, and triangles. - * Remember that a GLframebuffer has several distinct color buffers: - * front/left, front/right, back/left, back/right and aux buffers. - * The bufferBit specifies which one to use. - */ -void -xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) -{ -#if 000 - /* We can make this cast since the XMesaBuffer wraps GLframebuffer. - * GLframebuffer is the first member in a XMesaBuffer struct. - */ - XMesaBuffer target = (XMesaBuffer) buffer; - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - -#if NEW_RENDERBUFFER - if (buffer->Name != 0) - return; -#endif - - /* This assignment tells the span/point/line/triangle functions - * which XMesaBuffer to use. - */ - /* xmesa->xm_buffer = target;*/ - - /* - * Now determine front vs back color buffer. - */ - if (bufferBit == BUFFER_BIT_FRONT_LEFT) { - target->buffer = target->frontxrb->pixmap; - printf("set get/put!\n"); - xmesa_update_span_funcs(ctx); - } - else if (bufferBit == BUFFER_BIT_BACK_LEFT) { - ASSERT(target->db_state); - if (target->backxrb->pixmap) { - /* back buffer is a pixmap */ - target->buffer = (XMesaDrawable) target->backxrb->pixmap; - } - else if (target->backimage) { - /* back buffer is an XImage */ - target->buffer = None; - } - else { - /* No back buffer!!!! Must be out of memory, use front buffer */ - target->buffer = target->frontxrb->pixmap; - } - printf("set get/put!\n"); - xmesa_update_span_funcs(ctx); - } - else if (bufferBit & (BUFFER_BIT_AUX0 | BUFFER_BIT_AUX1 | BUFFER_BIT_AUX2 | BUFFER_BIT_AUX3)) { - /*_swrast_use_aux_buffer(ctx, buffer, bufferBit);*/ - } - else { - _mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c"); - return; - } -#endif -} - - - static void clear_index( GLcontext *ctx, GLuint index ) { @@ -1268,9 +1203,6 @@ xmesa_init_driver_functions( XMesaVisual xmvisual, void xmesa_register_swrast_functions( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT( ctx ); - struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx); - - dd->SetBuffer = xmesa_set_buffer; swrast->choose_point = xmesa_choose_point; swrast->choose_line = xmesa_choose_line; diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h index 8e6c9dd48a6..ee8ea2f574e 100644 --- a/src/mesa/drivers/x11/xmesaP.h +++ b/src/mesa/drivers/x11/xmesaP.h @@ -512,10 +512,6 @@ xmesa_set_renderbuffer_funcs(struct xmesa_renderbuffer *xrb, enum pixel_format pixelformat, GLint depth); -extern void xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, - GLuint bufferBit ); - - /* Plugged into the software rasterizer. Try to use internal * swrast-style point, line and triangle functions. */ |