diff options
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 9 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.c | 3 |
2 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 3e504965fc0..3b870d77e17 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -48,6 +48,7 @@ #include "state_tracker/st_debug.h" #include "state_tracker/st_context.h" +#include "state_tracker/st_cb_bitmap.h" #include "state_tracker/st_cb_fbo.h" #include "state_tracker/st_cb_flush.h" #include "state_tracker/st_cb_texture.h" @@ -1323,6 +1324,8 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, unsigned dstz = texImage->Face + texImage->TexObject->MinLayer; unsigned dst_level = 0; + st_flush_bitmap_cache(st); + if (stObj->pt == stImage->pt) dst_level = texImage->TexObject->MinLevel + texImage->Level; @@ -1791,6 +1794,8 @@ st_GetTexSubImage(struct gl_context * ctx, assert(!_mesa_is_format_etc2(texImage->TexFormat) && texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); + st_flush_bitmap_cache(st); + if (!st->prefer_blit_based_texture_transfer && !_mesa_is_format_compressed(texImage->TexFormat)) { /* Try to avoid the fallback if we're doing texture decompression here */ @@ -2254,6 +2259,8 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, unsigned bind; GLint srcY0, srcY1; + st_flush_bitmap_cache(st); + assert(!_mesa_is_format_etc2(texImage->TexFormat) && texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); @@ -2776,6 +2783,8 @@ st_ClearTexSubImage(struct gl_context *ctx, if (!pt) return; + st_flush_bitmap_cache(st); + u_box_3d(xoffset, yoffset, zoffset + texImage->Face, width, height, depth, &box); if (texImage->TexObject->Immutable) { diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index a14bbfabaa3..adf02e71fd8 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -40,6 +40,7 @@ #include "st_context.h" #include "st_texture.h" #include "st_gen_mipmap.h" +#include "st_cb_bitmap.h" #include "st_cb_texture.h" @@ -96,6 +97,8 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target, if (lastLevel == 0) return; + st_flush_bitmap_cache(st); + /* The texture isn't in a "complete" state yet so set the expected * lastLevel here, since it won't get done in st_finalize_texture(). */ |