diff options
-rw-r--r-- | src/mesa/swrast/s_span.c | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index caea673f2f0..321959df933 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -933,19 +933,19 @@ clamp_colors(SWspan *span) * \param output which fragment program color output is being processed */ static inline void -convert_color_type(SWspan *span, GLenum newType, GLuint output) +convert_color_type(SWspan *span, GLenum srcType, GLenum newType, GLuint output) { GLvoid *src, *dst; - if (output > 0 || span->array->ChanType == GL_FLOAT) { + if (output > 0 || srcType == GL_FLOAT) { src = span->array->attribs[VARYING_SLOT_COL0 + output]; span->array->ChanType = GL_FLOAT; } - else if (span->array->ChanType == GL_UNSIGNED_BYTE) { + else if (srcType == GL_UNSIGNED_BYTE) { src = span->array->rgba8; } else { - ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT); + ASSERT(srcType == GL_UNSIGNED_SHORT); src = span->array->rgba16; } @@ -979,7 +979,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span) ctx->ATIFragmentShader._Enabled) { /* programmable shading */ if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { - convert_color_type(span, GL_FLOAT, 0); + convert_color_type(span, span->array->ChanType, GL_FLOAT, 0); } else { span->array->rgba = (void *) span->array->attribs[VARYING_SLOT_COL0]; @@ -1314,6 +1314,8 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) const GLboolean multiFragOutputs = _swrast_use_fragment_program(ctx) && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0); + /* Save srcColorType because convert_color_type() can change it */ + const GLenum srcColorType = span->array->ChanType; GLuint buf; for (buf = 0; buf < numBuffers; buf++) { @@ -1325,17 +1327,18 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) /* re-use one of the attribute array buffers for rgbaSave */ GLchan (*rgbaSave)[4] = (GLchan (*)[4]) span->array->attribs[0]; struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); - GLenum colorType = srb->ColorType; + const GLenum dstColorType = srb->ColorType; - assert(colorType == GL_UNSIGNED_BYTE || - colorType == GL_FLOAT); + assert(dstColorType == GL_UNSIGNED_BYTE || + dstColorType == GL_FLOAT); /* set span->array->rgba to colors for renderbuffer's datatype */ - if (span->array->ChanType != colorType) { - convert_color_type(span, colorType, 0); + if (srcColorType != dstColorType) { + convert_color_type(span, srcColorType, dstColorType, + multiFragOutputs ? buf : 0); } else { - if (span->array->ChanType == GL_UNSIGNED_BYTE) { + if (srcColorType == GL_UNSIGNED_BYTE) { span->array->rgba = span->array->rgba8; } else { |