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-rw-r--r--src/mesa/drivers/common/meta.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index cdff9902de4..566e598c02f 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1467,7 +1467,6 @@ static void
setup_drawpix_texture(struct gl_context *ctx,
struct temp_texture *tex,
GLboolean newTex,
- GLenum texIntFormat,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels)
@@ -1980,7 +1979,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT);
_mesa_ReadPixels(srcX, srcY, srcW, srcH, GL_DEPTH_COMPONENT,
GL_UNSIGNED_INT, tmp);
- setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT,
+ setup_drawpix_texture(ctx, depthTex, newTex,
srcW, srcH, GL_DEPTH_COMPONENT,
GL_UNSIGNED_INT, tmp);
@@ -2838,7 +2837,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
if (!drawpix->StencilFP)
init_draw_stencil_pixels(ctx);
- setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ setup_drawpix_texture(ctx, tex, newTex, width, height,
GL_ALPHA, type, pixels);
_mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
@@ -2881,14 +2880,14 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
_mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
ctx->Current.RasterColor);
- setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ setup_drawpix_texture(ctx, tex, newTex, width, height,
format, type, pixels);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
else {
/* Drawing RGBA */
- setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ setup_drawpix_texture(ctx, tex, newTex, width, height,
format, type, pixels);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -3072,7 +3071,7 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
_mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE);
_mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg));
- setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ setup_drawpix_texture(ctx, tex, newTex, width, height,
GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);