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-rw-r--r--src/gallium/drivers/r600/r600_shader.c31
1 files changed, 27 insertions, 4 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 46a9723bec2..85bbad3b951 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -197,6 +197,7 @@ struct r600_shader_ctx {
int colors_used;
boolean clip_vertex_write;
unsigned cv_output;
+ int fragcoord_input;
};
struct r600_shader_tgsi_instruction {
@@ -454,13 +455,19 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
ctx->shader->input[i].centroid = d->Declaration.Centroid;
ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First;
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
- if (ctx->shader->input[i].name == TGSI_SEMANTIC_FACE)
+ switch (ctx->shader->input[i].name) {
+ case TGSI_SEMANTIC_FACE:
ctx->face_gpr = ctx->shader->input[i].gpr;
- else if (ctx->shader->input[i].name == TGSI_SEMANTIC_COLOR)
+ break;
+ case TGSI_SEMANTIC_COLOR:
ctx->colors_used++;
+ break;
+ case TGSI_SEMANTIC_POSITION:
+ ctx->fragcoord_input = i;
+ break;
+ }
if (ctx->bc->chip_class >= EVERGREEN) {
- r = evergreen_interp_input(ctx, i);
- if (r)
+ if ((r = evergreen_interp_input(ctx, i)))
return r;
}
}
@@ -823,6 +830,7 @@ static int r600_shader_from_tgsi(struct r600_pipe_context * rctx, struct r600_pi
ctx.bc->type = shader->processor_type;
ctx.face_gpr = -1;
+ ctx.fragcoord_input = -1;
ctx.colors_used = 0;
ctx.clip_vertex_write = 0;
@@ -928,6 +936,21 @@ static int r600_shader_from_tgsi(struct r600_pipe_context * rctx, struct r600_pi
}
}
+ if (ctx.fragcoord_input >= 0) {
+ struct r600_bytecode_alu alu;
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.inst = BC_INST(ctx.bc, V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_RECIP_IEEE);
+ alu.src[0].sel = shader->input[ctx.fragcoord_input].gpr;
+ alu.src[0].chan = 3;
+
+ alu.dst.sel = shader->input[ctx.fragcoord_input].gpr;
+ alu.dst.chan = 3;
+ alu.dst.write = 1;
+ alu.last = 1;
+ if ((r = r600_bytecode_add_alu(ctx.bc, &alu)))
+ return r;
+ }
+
if (shader->two_side && ctx.colors_used) {
if ((r = process_twoside_color_inputs(&ctx)))
return r;