diff options
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.c | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index 723cc701733..06210035af5 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -109,6 +109,7 @@ void intel_flush_prim(struct intel_context *intel) BATCH_LOCALS; dri_bo *aper_array[2]; dri_bo *vb_bo; + unsigned int offset, count; /* Must be called after an intel_start_prim. */ assert(intel->prim.primitive != ~0); @@ -116,11 +117,19 @@ void intel_flush_prim(struct intel_context *intel) if (intel->prim.count == 0) return; - /* Keep a reference on the BO as it may get finished as we start the - * batch emit. + /* Clear the current prims out of the context state so that a batch flush + * flush triggered by wait_flips or emit_state doesn't loop back to + * flush_prim again. */ vb_bo = intel->prim.vb_bo; dri_bo_reference(vb_bo); + count = intel->prim.count; + intel->prim.count = 0; + offset = intel->prim.start_offset; + intel->prim.start_offset = intel->prim.current_offset; + if (!IS_9XX(intel->intelScreen->deviceID)) + intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128); + intel->prim.flush = NULL; intel_wait_flips(intel); @@ -145,7 +154,7 @@ void intel_flush_prim(struct intel_context *intel) assert((intel->batch->dirty_state & (1<<1)) == 0); #if 0 - printf("emitting %d..%d=%d vertices size %d\n", intel->prim.start_offset, + printf("emitting %d..%d=%d vertices size %d\n", offset, intel->prim.current_offset, intel->prim.count, intel->vertex_size * 4); #endif @@ -154,9 +163,8 @@ void intel_flush_prim(struct intel_context *intel) BEGIN_BATCH(5, LOOP_CLIPRECTS); OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(0) | I1_LOAD_S(1) | 1); - assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK) == 0); - OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, - intel->prim.start_offset); + assert((offset & !S0_VB_OFFSET_MASK) == 0); + OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, offset); OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) | (intel->vertex_size << S1_VERTEX_PITCH_SHIFT)); @@ -164,7 +172,7 @@ void intel_flush_prim(struct intel_context *intel) PRIM_INDIRECT | PRIM_INDIRECT_SEQUENTIAL | intel->prim.primitive | - intel->prim.count); + count); OUT_BATCH(0); /* Beginning vertex index */ ADVANCE_BATCH(); } else { @@ -174,10 +182,9 @@ void intel_flush_prim(struct intel_context *intel) OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(0) | I1_LOAD_S(2) | 1); /* S0 */ - assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK_830) == 0); + assert((offset & !S0_VB_OFFSET_MASK_830) == 0); OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, - intel->prim.start_offset | - (intel->vertex_size << S0_VB_PITCH_SHIFT_830) | + offset | (intel->vertex_size << S0_VB_PITCH_SHIFT_830) | S0_VB_ENABLE_830); /* S1 * This is somewhat unfortunate -- VB width is tied up with @@ -194,19 +201,13 @@ void intel_flush_prim(struct intel_context *intel) PRIM_INDIRECT | PRIM_INDIRECT_SEQUENTIAL | intel->prim.primitive | - intel->prim.count); + count); OUT_BATCH(0); /* Beginning vertex index */ ADVANCE_BATCH(); } intel->no_batch_wrap = GL_FALSE; - intel->prim.flush = NULL; - intel->prim.start_offset = intel->prim.current_offset; - if (!IS_9XX(intel->intelScreen->deviceID)) - intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128); - intel->prim.count = 0; - dri_bo_unreference(vb_bo); } |