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-rw-r--r--src/mesa/drivers/common/meta.c33
-rw-r--r--src/mesa/main/enable.c24
-rw-r--r--src/mesa/main/enable.h4
3 files changed, 25 insertions, 36 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 3d8e13838bf..677548e94eb 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -448,35 +448,6 @@ _mesa_meta_free(struct gl_context *ctx)
/**
- * This is an alternative to _mesa_set_enable() to handle some special cases.
- * See comments inside.
- */
-static void
-meta_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
-{
- switch (cap) {
- case GL_MULTISAMPLE:
- /* We need to enable/disable multisample when using GLES but this enum
- * is not supported there.
- */
- if (ctx->Multisample.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.Enabled = state;
- break;
- default:
- _mesa_problem(ctx, "Unexpected cap in _meta_set_enable()");
- return;
- }
-
- if (ctx->Driver.Enable) {
- ctx->Driver.Enable(ctx, cap, state);
- }
-}
-
-
-
-/**
* Enter meta state. This is like a light-weight version of glPushAttrib
* but it also resets most GL state back to default values.
*
@@ -796,7 +767,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
if (state & MESA_META_MULTISAMPLE) {
save->MultisampleEnabled = ctx->Multisample.Enabled;
if (ctx->Multisample.Enabled)
- meta_set_enable(ctx, GL_MULTISAMPLE, GL_FALSE);
+ _mesa_set_multisample(ctx, GL_FALSE);
}
/* misc */
@@ -1100,7 +1071,7 @@ _mesa_meta_end(struct gl_context *ctx)
if (state & MESA_META_MULTISAMPLE) {
if (ctx->Multisample.Enabled != save->MultisampleEnabled)
- meta_set_enable(ctx, GL_MULTISAMPLE, save->MultisampleEnabled);
+ _mesa_set_multisample(ctx, save->MultisampleEnabled);
}
/* misc */
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 14eea53fefd..5dd88331114 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -251,6 +251,23 @@ enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
/**
+ * Helper function to enable or disable GL_MULTISAMPLE, skipping the check for
+ * whether the API supports it (GLES doesn't).
+ */
+void
+_mesa_set_multisample(struct gl_context *ctx, GLboolean state)
+{
+ if (ctx->Multisample.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.Enabled = state;
+
+ if (ctx->Driver.Enable) {
+ ctx->Driver.Enable(ctx, GL_MULTISAMPLE, state);
+ }
+}
+
+/**
* Helper function to enable or disable state.
*
* \param ctx GL context.
@@ -767,11 +784,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_MULTISAMPLE_ARB:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- if (ctx->Multisample.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.Enabled = state;
- break;
+ _mesa_set_multisample(ctx, state);
+ return;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
if (ctx->Multisample.SampleAlphaToCoverage == state)
return;
diff --git a/src/mesa/main/enable.h b/src/mesa/main/enable.h
index 6d90c170c8a..c49b4948dea 100644
--- a/src/mesa/main/enable.h
+++ b/src/mesa/main/enable.h
@@ -67,5 +67,9 @@ _mesa_EnableClientState( GLenum cap );
extern void GLAPIENTRY
_mesa_DisableClientState( GLenum cap );
+extern void
+_mesa_set_multisample(struct gl_context *ctx, GLboolean state);
+
+
#endif