diff options
-rw-r--r-- | src/mesa/drivers/common/meta.c | 66 |
1 files changed, 36 insertions, 30 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f12bcaab1c4..99163d6d0f4 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1459,7 +1459,7 @@ static void setup_ff_blit_framebuffer(struct blit_state *blit) { struct vertex { - GLfloat x, y, s, t; + GLfloat x, y, z, tex[4]; }; struct vertex verts[4]; @@ -1478,7 +1478,7 @@ setup_ff_blit_framebuffer(struct blit_state *blit) /* setup vertex arrays */ _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(tex)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -1496,7 +1496,7 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, GLenum target) { struct vertex { - GLfloat x, y, s, t; + GLfloat x, y, z, tex[4]; }; struct vertex verts[4]; const char *vs_source; @@ -1526,7 +1526,7 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex), OFFSET(x)); _mesa_VertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, - sizeof(struct vertex), OFFSET(s)); + sizeof(struct vertex), OFFSET(tex)); _mesa_EnableVertexAttribArray(0); _mesa_EnableVertexAttribArray(1); @@ -1727,7 +1727,7 @@ blitframebuffer_texture(struct gl_context *ctx, /* Prepare vertex data (the VBO was previously created and bound) */ { struct vertex { - GLfloat x, y, s, t; + GLfloat x, y, z, tex[4]; }; struct vertex verts[4]; GLfloat s0, t0, s1, t1; @@ -1748,6 +1748,9 @@ blitframebuffer_texture(struct gl_context *ctx, t1 = (float) srcY1; } + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); + /* setup vertex positions */ verts[0].x = -1.0F * flipX; verts[0].y = -1.0F * flipY; @@ -1758,14 +1761,14 @@ blitframebuffer_texture(struct gl_context *ctx, verts[3].x = -1.0F * flipX; verts[3].y = 1.0F * flipY; - verts[0].s = s0; - verts[0].t = t0; - verts[1].s = s1; - verts[1].t = t0; - verts[2].s = s1; - verts[2].t = t1; - verts[3].s = s0; - verts[3].t = t1; + verts[0].tex[0] = s0; + verts[0].tex[1] = t0; + verts[1].tex[0] = s1; + verts[1].tex[1] = t0; + verts[2].tex[0] = s1; + verts[2].tex[1] = t1; + verts[3].tex[0] = s0; + verts[3].tex[1] = t1; _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } @@ -1826,7 +1829,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, const GLint flipY = srcFlipY * dstFlipY; struct vertex { - GLfloat x, y, s, t; + GLfloat x, y, z, tex[4]; }; struct vertex verts[4]; GLboolean newTex; @@ -1875,6 +1878,9 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, _mesa_BindVertexArray(blit->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); + /* Continue with "normal" approach which involves copying the src rect * into a temporary texture and is "blitted" by drawing a textured quad. */ @@ -1913,14 +1919,14 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, rb_base_format, filter); /* texcoords (after texture allocation!) */ { - verts[0].s = 1.0F; - verts[0].t = 1.0F; - verts[1].s = tex->Sright - 1.0F; - verts[1].t = 1.0F; - verts[2].s = tex->Sright - 1.0F; - verts[2].t = tex->Ttop - 1.0F; - verts[3].s = 1.0F; - verts[3].t = tex->Ttop - 1.0F; + verts[0].tex[0] = 1.0F; + verts[0].tex[1] = 1.0F; + verts[1].tex[0] = tex->Sright - 1.0F; + verts[1].tex[1] = 1.0F; + verts[2].tex[0] = tex->Sright - 1.0F; + verts[2].tex[1] = tex->Ttop - 1.0F; + verts[3].tex[0] = 1.0F; + verts[3].tex[1] = tex->Ttop - 1.0F; /* upload new vertex data */ _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); @@ -1952,14 +1958,14 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, /* texcoords (after texture allocation!) */ { - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].s = depthTex->Sright; - verts[1].t = 0.0F; - verts[2].s = depthTex->Sright; - verts[2].t = depthTex->Ttop; - verts[3].s = 0.0F; - verts[3].t = depthTex->Ttop; + verts[0].tex[0] = 0.0F; + verts[0].tex[1] = 0.0F; + verts[1].tex[0] = depthTex->Sright; + verts[1].tex[1] = 0.0F; + verts[2].tex[0] = depthTex->Sright; + verts[2].tex[1] = depthTex->Ttop; + verts[3].tex[0] = 0.0F; + verts[3].tex[1] = depthTex->Ttop; /* upload new vertex data */ _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); |