diff options
-rw-r--r-- | src/mesa/drivers/common/meta.c | 27 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.h | 5 |
2 files changed, 12 insertions, 20 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 5610e9ff80f..36bed77b481 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1544,7 +1544,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) const char *vs_source = "#extension GL_AMD_vertex_shader_layer : enable\n" "#extension GL_ARB_draw_instanced : enable\n" - "attribute vec4 position;\n" + "#extension GL_ARB_explicit_attrib_location :enable\n" + "layout(location = 0) in vec4 position;\n" "void main()\n" "{\n" "#ifdef GL_AMD_vertex_shader_layer\n" @@ -1553,7 +1554,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) " gl_Position = position;\n" "}\n"; const char *fs_source = - "uniform vec4 color;\n" + "#extension GL_ARB_explicit_attrib_location :enable\n" + "#extension GL_ARB_explicit_uniform_location :enable\n" + "layout(location = 0) uniform vec4 color;\n" "void main()\n" "{\n" " gl_FragColor = color;\n" @@ -1580,12 +1583,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) _mesa_DeleteShader(fs); _mesa_AttachShader(clear->ShaderProg, vs); _mesa_DeleteShader(vs); - _mesa_BindAttribLocation(clear->ShaderProg, 0, "position"); _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear"); _mesa_LinkProgram(clear->ShaderProg); - clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg, "color"); - has_integer_textures = _mesa_is_gles3(ctx) || (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130); @@ -1596,7 +1596,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) "#version 130\n" "#extension GL_AMD_vertex_shader_layer : enable\n" "#extension GL_ARB_draw_instanced : enable\n" - "in vec4 position;\n" + "#extension GL_ARB_explicit_attrib_location :enable\n" + "layout(location = 0) in vec4 position;\n" "void main()\n" "{\n" "#ifdef GL_AMD_vertex_shader_layer\n" @@ -1607,7 +1608,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) const char *fs_int_source = ralloc_asprintf(shader_source_mem_ctx, "#version 130\n" - "uniform ivec4 color;\n" + "#extension GL_ARB_explicit_attrib_location :enable\n" + "#extension GL_ARB_explicit_uniform_location :enable\n" + "layout(location = 0) uniform ivec4 color;\n" "out ivec4 out_color;\n" "\n" "void main()\n" @@ -1626,7 +1629,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) _mesa_DeleteShader(fs); _mesa_AttachShader(clear->IntegerShaderProg, vs); _mesa_DeleteShader(vs); - _mesa_BindAttribLocation(clear->IntegerShaderProg, 0, "position"); /* Note that user-defined out attributes get automatically assigned * locations starting from 0, so we don't need to explicitly @@ -1636,9 +1638,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) _mesa_ObjectLabel(GL_PROGRAM, clear->IntegerShaderProg, -1, "integer clear"); _mesa_meta_link_program_with_debug(ctx, clear->IntegerShaderProg); - - clear->IntegerColorLocation = - _mesa_GetUniformLocation(clear->IntegerShaderProg, "color"); } } @@ -1770,12 +1769,10 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) if (fb->_IntegerColor) { assert(glsl); _mesa_UseProgram(clear->IntegerShaderProg); - _mesa_Uniform4iv(clear->IntegerColorLocation, 1, - ctx->Color.ClearColor.i); + _mesa_Uniform4iv(0, 1, ctx->Color.ClearColor.i); } else if (glsl) { _mesa_UseProgram(clear->ShaderProg); - _mesa_Uniform4fv(clear->ColorLocation, 1, - ctx->Color.ClearColor.f); + _mesa_Uniform4fv(0, 1, ctx->Color.ClearColor.f); } /* GL_COLOR_BUFFER_BIT */ diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 21495eecd27..5b04755a63e 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -322,12 +322,7 @@ struct clear_state GLuint VAO; struct gl_buffer_object *buf_obj; GLuint ShaderProg; - GLint ColorLocation; - GLint LayerLocation; - GLuint IntegerShaderProg; - GLint IntegerColorLocation; - GLint IntegerLayerLocation; }; |