diff options
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 941ea1242bb..db2d3e3b0cd 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -265,6 +265,13 @@ shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state *state) } static bool +gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state *state) +{ + return gpu_shader5_or_es31(state) || + state->MESA_shader_integer_functions_enable; +} + +static bool fs_interpolate_at(const _mesa_glsl_parse_state *state) { return state->stage == MESA_SHADER_FRAGMENT && @@ -5001,7 +5008,8 @@ builtin_builder::_bitfieldExtract(const glsl_type *type) ir_variable *value = in_var(type, "value"); ir_variable *offset = in_var(glsl_type::int_type, "offset"); ir_variable *bits = in_var(glsl_type::int_type, "bits"); - MAKE_SIG(type, gpu_shader5_or_es31, 3, value, offset, bits); + MAKE_SIG(type, gpu_shader5_or_es31_or_integer_functions, 3, value, offset, + bits); operand cast_offset = is_uint ? i2u(offset) : operand(offset); operand cast_bits = is_uint ? i2u(bits) : operand(bits); @@ -5021,7 +5029,8 @@ builtin_builder::_bitfieldInsert(const glsl_type *type) ir_variable *insert = in_var(type, "insert"); ir_variable *offset = in_var(glsl_type::int_type, "offset"); ir_variable *bits = in_var(glsl_type::int_type, "bits"); - MAKE_SIG(type, gpu_shader5_or_es31, 4, base, insert, offset, bits); + MAKE_SIG(type, gpu_shader5_or_es31_or_integer_functions, 4, base, insert, + offset, bits); operand cast_offset = is_uint ? i2u(offset) : operand(offset); operand cast_bits = is_uint ? i2u(bits) : operand(bits); @@ -5033,26 +5042,26 @@ builtin_builder::_bitfieldInsert(const glsl_type *type) return sig; } -UNOP(bitfieldReverse, ir_unop_bitfield_reverse, gpu_shader5_or_es31) +UNOP(bitfieldReverse, ir_unop_bitfield_reverse, gpu_shader5_or_es31_or_integer_functions) ir_function_signature * builtin_builder::_bitCount(const glsl_type *type) { - return unop(gpu_shader5_or_es31, ir_unop_bit_count, + return unop(gpu_shader5_or_es31_or_integer_functions, ir_unop_bit_count, glsl_type::ivec(type->vector_elements), type); } ir_function_signature * builtin_builder::_findLSB(const glsl_type *type) { - return unop(gpu_shader5_or_es31, ir_unop_find_lsb, + return unop(gpu_shader5_or_es31_or_integer_functions, ir_unop_find_lsb, glsl_type::ivec(type->vector_elements), type); } ir_function_signature * builtin_builder::_findMSB(const glsl_type *type) { - return unop(gpu_shader5_or_es31, ir_unop_find_msb, + return unop(gpu_shader5_or_es31_or_integer_functions, ir_unop_find_msb, glsl_type::ivec(type->vector_elements), type); } @@ -5072,7 +5081,7 @@ builtin_builder::_fma(builtin_available_predicate avail, const glsl_type *type) ir_function_signature * builtin_builder::_ldexp(const glsl_type *x_type, const glsl_type *exp_type) { - return binop(x_type->base_type == GLSL_TYPE_DOUBLE ? fp64 : gpu_shader5_or_es31, + return binop(x_type->base_type == GLSL_TYPE_DOUBLE ? fp64 : gpu_shader5_or_es31_or_integer_functions, ir_binop_ldexp, x_type, x_type, exp_type); } @@ -5094,7 +5103,7 @@ builtin_builder::_frexp(const glsl_type *x_type, const glsl_type *exp_type) { ir_variable *x = in_var(x_type, "x"); ir_variable *exponent = out_var(exp_type, "exp"); - MAKE_SIG(x_type, gpu_shader5_or_es31, 2, x, exponent); + MAKE_SIG(x_type, gpu_shader5_or_es31_or_integer_functions, 2, x, exponent); const unsigned vec_elem = x_type->vector_elements; const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1); @@ -5143,7 +5152,7 @@ builtin_builder::_uaddCarry(const glsl_type *type) ir_variable *x = in_var(type, "x"); ir_variable *y = in_var(type, "y"); ir_variable *carry = out_var(type, "carry"); - MAKE_SIG(type, gpu_shader5_or_es31, 3, x, y, carry); + MAKE_SIG(type, gpu_shader5_or_es31_or_integer_functions, 3, x, y, carry); body.emit(assign(carry, ir_builder::carry(x, y))); body.emit(ret(add(x, y))); @@ -5157,7 +5166,7 @@ builtin_builder::_usubBorrow(const glsl_type *type) ir_variable *x = in_var(type, "x"); ir_variable *y = in_var(type, "y"); ir_variable *borrow = out_var(type, "borrow"); - MAKE_SIG(type, gpu_shader5_or_es31, 3, x, y, borrow); + MAKE_SIG(type, gpu_shader5_or_es31_or_integer_functions, 3, x, y, borrow); body.emit(assign(borrow, ir_builder::borrow(x, y))); body.emit(ret(sub(x, y))); @@ -5175,7 +5184,7 @@ builtin_builder::_mulExtended(const glsl_type *type) ir_variable *y = in_var(type, "y"); ir_variable *msb = out_var(type, "msb"); ir_variable *lsb = out_var(type, "lsb"); - MAKE_SIG(glsl_type::void_type, gpu_shader5_or_es31, 4, x, y, msb, lsb); + MAKE_SIG(glsl_type::void_type, gpu_shader5_or_es31_or_integer_functions, 4, x, y, msb, lsb); body.emit(assign(msb, imul_high(x, y))); body.emit(assign(lsb, mul(x, y))); |