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-rw-r--r--src/gallium/docs/source/tgsi.rst504
1 files changed, 262 insertions, 242 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index e184b2ff592..b9ef522c783 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -593,26 +593,29 @@ This instruction replicates its result.
.. opcode:: TEX - Texture Lookup
-.. math::
-
- coord = src0
-
- bias = 0.0
-
- dst = texture_sample(unit, coord, bias)
-
for array textures src0.y contains the slice for 1D,
and src0.z contain the slice for 2D.
+
for shadow textures with no arrays, src0.z contains
the reference value.
+
for shadow textures with arrays, src0.z contains
the reference value for 1D arrays, and src0.w contains
the reference value for 2D arrays.
+
There is no way to pass a bias in the .w value for
shadow arrays, and GLSL doesn't allow this.
GLSL does allow cube shadows maps to take a bias value,
and we have to determine how this will look in TGSI.
+.. math::
+
+ coord = src0
+
+ bias = 0.0
+
+ dst = texture_sample(unit, coord, bias)
+
.. opcode:: TXD - Texture Lookup with Derivatives
.. math::
@@ -958,23 +961,22 @@ XXX doesn't look like most of the opcodes really belong here.
dst.w = |src0.w - src1.w| + src2.w
-.. opcode:: TXF - Texel Fetch (as per NV_gpu_shader4), extract a single texel
- from a specified texture image. The source sampler may
- not be a CUBE or SHADOW.
- src 0 is a four-component signed integer vector used to
- identify the single texel accessed. 3 components + level.
- src 1 is a 3 component constant signed integer vector,
- with each component only have a range of
- -8..+8 (hw only seems to deal with this range, interface
- allows for up to unsigned int).
- TXF(uint_vec coord, int_vec offset).
+.. opcode:: TXF - Texel Fetch
+ As per NV_gpu_shader4, extract a single texel from a specified texture
+ image. The source sampler may not be a CUBE or SHADOW. src 0 is a
+ four-component signed integer vector used to identify the single texel
+ accessed. 3 components + level. src 1 is a 3 component constant signed
+ integer vector, with each component only have a range of -8..+8 (hw only
+ seems to deal with this range, interface allows for up to unsigned int).
+ TXF(uint_vec coord, int_vec offset).
-.. opcode:: TXQ - Texture Size Query (as per NV_gpu_program4)
- retrieve the dimensions of the texture
- depending on the target. For 1D (width), 2D/RECT/CUBE
- (width, height), 3D (width, height, depth),
- 1D array (width, layers), 2D array (width, height, layers)
+
+.. opcode:: TXQ - Texture Size Query
+
+ As per NV_gpu_program4, retrieve the dimensions of the texture depending on
+ the target. For 1D (width), 2D/RECT/CUBE (width, height), 3D (width, height,
+ depth), 1D array (width, layers), 2D array (width, height, layers)
.. math::
@@ -986,25 +988,23 @@ XXX doesn't look like most of the opcodes really belong here.
dst.z = texture_depth(unit, lod)
-.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
- Gathers the four texels to be used in a bi-linear
- filtering operation and packs them into a single register.
- Only works with 2D, 2D array, cubemaps, and cubemaps arrays.
- For 2D textures, only the addressing modes of the sampler and
- the top level of any mip pyramid are used. Set W to zero.
- It behaves like the TEX instruction, but a filtered
- sample is not generated. The four samples that contribute
- to filtering are placed into xyzw in clockwise order,
- starting with the (u,v) texture coordinate delta at the
- following locations (-, +), (+, +), (+, -), (-, -), where
- the magnitude of the deltas are half a texel.
+.. opcode:: TG4 - Texture Gather
+
+ As per ARB_texture_gather, gathers the four texels to be used in a bi-linear
+ filtering operation and packs them into a single register. Only works with
+ 2D, 2D array, cubemaps, and cubemaps arrays. For 2D textures, only the
+ addressing modes of the sampler and the top level of any mip pyramid are
+ used. Set W to zero. It behaves like the TEX instruction, but a filtered
+ sample is not generated. The four samples that contribute to filtering are
+ placed into xyzw in clockwise order, starting with the (u,v) texture
+ coordinate delta at the following locations (-, +), (+, +), (+, -), (-, -),
+ where the magnitude of the deltas are half a texel.
- PIPE_CAP_TEXTURE_SM5 enhances this instruction to support
- shadow per-sample depth compares, single component selection,
- and a non-constant offset. It doesn't allow support for the
- GL independent offset to get i0,j0. This would require another
- CAP is hw can do it natively. For now we lower that before
- TGSI.
+ PIPE_CAP_TEXTURE_SM5 enhances this instruction to support shadow per-sample
+ depth compares, single component selection, and a non-constant offset. It
+ doesn't allow support for the GL independent offset to get i0,j0. This would
+ require another CAP is hw can do it natively. For now we lower that before
+ TGSI.
.. math::
@@ -1016,8 +1016,10 @@ XXX doesn't look like most of the opcodes really belong here.
(with SM5 - cube array shadow)
+.. math::
+
coord = src0
-
+
compare = src1
dst = texture_gather (uint, coord, compare)
@@ -1687,18 +1689,19 @@ Some require glsl version 1.30 (UIF/BREAKC/SWITCH/CASE/DEFAULT/ENDSWITCH).
just as last statement, and fallthrough is allowed into/from it.
CASE src arguments are evaluated at bit level against the SWITCH src argument.
- Example:
- SWITCH src[0].x
- CASE src[0].x
- (some instructions here)
- (optional BRK here)
- DEFAULT
- (some instructions here)
- (optional BRK here)
- CASE src[0].x
- (some instructions here)
- (optional BRK here)
- ENDSWITCH
+ Example::
+
+ SWITCH src[0].x
+ CASE src[0].x
+ (some instructions here)
+ (optional BRK here)
+ DEFAULT
+ (some instructions here)
+ (optional BRK here)
+ CASE src[0].x
+ (some instructions here)
+ (optional BRK here)
+ ENDSWITCH
.. opcode:: CASE - Switch case
@@ -1865,153 +1868,171 @@ instructions. If in doubt double check Direct3D documentation.
Note that the swizzle on SVIEW (src1) determines texel swizzling
after lookup.
-.. opcode:: SAMPLE - Using provided address, sample data from the
- specified texture using the filtering mode identified
- by the gven sampler. The source data may come from
- any resource type other than buffers.
- SAMPLE dst, address, sampler_view, sampler
- e.g.
- SAMPLE TEMP[0], TEMP[1], SVIEW[0], SAMP[0]
-
-.. opcode:: SAMPLE_I - Simplified alternative to the SAMPLE instruction.
- Using the provided integer address, SAMPLE_I fetches data
- from the specified sampler view without any filtering.
- The source data may come from any resource type other
- than CUBE.
- SAMPLE_I dst, address, sampler_view
- e.g.
- SAMPLE_I TEMP[0], TEMP[1], SVIEW[0]
- The 'address' is specified as unsigned integers. If the
- 'address' is out of range [0...(# texels - 1)] the
- result of the fetch is always 0 in all components.
- As such the instruction doesn't honor address wrap
- modes, in cases where that behavior is desirable
- 'SAMPLE' instruction should be used.
- address.w always provides an unsigned integer mipmap
- level. If the value is out of the range then the
- instruction always returns 0 in all components.
- address.yz are ignored for buffers and 1d textures.
- address.z is ignored for 1d texture arrays and 2d
- textures.
- For 1D texture arrays address.y provides the array
- index (also as unsigned integer). If the value is
- out of the range of available array indices
- [0... (array size - 1)] then the opcode always returns
- 0 in all components.
- For 2D texture arrays address.z provides the array
- index, otherwise it exhibits the same behavior as in
- the case for 1D texture arrays.
- The exact semantics of the source address are presented
- in the table below:
- resource type X Y Z W
- ------------- ------------------------
- PIPE_BUFFER x ignored
- PIPE_TEXTURE_1D x mpl
- PIPE_TEXTURE_2D x y mpl
- PIPE_TEXTURE_3D x y z mpl
- PIPE_TEXTURE_RECT x y mpl
- PIPE_TEXTURE_CUBE not allowed as source
- PIPE_TEXTURE_1D_ARRAY x idx mpl
- PIPE_TEXTURE_2D_ARRAY x y idx mpl
-
- Where 'mpl' is a mipmap level and 'idx' is the
- array index.
-
-.. opcode:: SAMPLE_I_MS - Just like SAMPLE_I but allows fetch data from
- multi-sampled surfaces.
- SAMPLE_I_MS dst, address, sampler_view, sample
-
-.. opcode:: SAMPLE_B - Just like the SAMPLE instruction with the
- exception that an additional bias is applied to the
- level of detail computed as part of the instruction
- execution.
- SAMPLE_B dst, address, sampler_view, sampler, lod_bias
- e.g.
- SAMPLE_B TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x
-
-.. opcode:: SAMPLE_C - Similar to the SAMPLE instruction but it
- performs a comparison filter. The operands to SAMPLE_C
- are identical to SAMPLE, except that there is an additional
- float32 operand, reference value, which must be a register
- with single-component, or a scalar literal.
- SAMPLE_C makes the hardware use the current samplers
- compare_func (in pipe_sampler_state) to compare
- reference value against the red component value for the
- surce resource at each texel that the currently configured
- texture filter covers based on the provided coordinates.
- SAMPLE_C dst, address, sampler_view.r, sampler, ref_value
- e.g.
- SAMPLE_C TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x
-
-.. opcode:: SAMPLE_C_LZ - Same as SAMPLE_C, but LOD is 0 and derivatives
- are ignored. The LZ stands for level-zero.
- SAMPLE_C_LZ dst, address, sampler_view.r, sampler, ref_value
- e.g.
- SAMPLE_C_LZ TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x
-
-
-.. opcode:: SAMPLE_D - SAMPLE_D is identical to the SAMPLE opcode except
- that the derivatives for the source address in the x
- direction and the y direction are provided by extra
- parameters.
- SAMPLE_D dst, address, sampler_view, sampler, der_x, der_y
- e.g.
- SAMPLE_D TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2], TEMP[3]
-
-.. opcode:: SAMPLE_L - SAMPLE_L is identical to the SAMPLE opcode except
- that the LOD is provided directly as a scalar value,
- representing no anisotropy.
- SAMPLE_L dst, address, sampler_view, sampler, explicit_lod
- e.g.
- SAMPLE_L TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x
-
-.. opcode:: GATHER4 - Gathers the four texels to be used in a bi-linear
- filtering operation and packs them into a single register.
- Only works with 2D, 2D array, cubemaps, and cubemaps arrays.
- For 2D textures, only the addressing modes of the sampler and
- the top level of any mip pyramid are used. Set W to zero.
- It behaves like the SAMPLE instruction, but a filtered
- sample is not generated. The four samples that contribute
- to filtering are placed into xyzw in counter-clockwise order,
- starting with the (u,v) texture coordinate delta at the
- following locations (-, +), (+, +), (+, -), (-, -), where
- the magnitude of the deltas are half a texel.
-
-
-.. opcode:: SVIEWINFO - query the dimensions of a given sampler view.
- dst receives width, height, depth or array size and
- number of mipmap levels as int4. The dst can have a writemask
- which will specify what info is the caller interested
- in.
- SVIEWINFO dst, src_mip_level, sampler_view
- e.g.
- SVIEWINFO TEMP[0], TEMP[1].x, SVIEW[0]
- src_mip_level is an unsigned integer scalar. If it's
- out of range then returns 0 for width, height and
- depth/array size but the total number of mipmap is
- still returned correctly for the given sampler view.
- The returned width, height and depth values are for
- the mipmap level selected by the src_mip_level and
- are in the number of texels.
- For 1d texture array width is in dst.x, array size
- is in dst.y and dst.z is 0. The number of mipmaps
- is still in dst.w.
- In contrast to d3d10 resinfo, there's no way in the
- tgsi instruction encoding to specify the return type
- (float/rcpfloat/uint), hence always using uint. Also,
- unlike the SAMPLE instructions, the swizzle on src1
- resinfo allowing swizzling dst values is ignored (due
- to the interaction with rcpfloat modifier which requires
- some swizzle handling in the state tracker anyway).
-
-.. opcode:: SAMPLE_POS - query the position of a given sample.
- dst receives float4 (x, y, 0, 0) indicated where the
- sample is located. If the resource is not a multi-sample
- resource and not a render target, the result is 0.
-
-.. opcode:: SAMPLE_INFO - dst receives number of samples in x.
- If the resource is not a multi-sample resource and
- not a render target, the result is 0.
+.. opcode:: SAMPLE
+
+ Using provided address, sample data from the specified texture using the
+ filtering mode identified by the gven sampler. The source data may come from
+ any resource type other than buffers.
+
+ Syntax: ``SAMPLE dst, address, sampler_view, sampler``
+
+ Example: ``SAMPLE TEMP[0], TEMP[1], SVIEW[0], SAMP[0]``
+
+.. opcode:: SAMPLE_I
+
+ Simplified alternative to the SAMPLE instruction. Using the provided
+ integer address, SAMPLE_I fetches data from the specified sampler view
+ without any filtering. The source data may come from any resource type
+ other than CUBE.
+
+ Syntax: ``SAMPLE_I dst, address, sampler_view``
+
+ Example: ``SAMPLE_I TEMP[0], TEMP[1], SVIEW[0]``
+
+ The 'address' is specified as unsigned integers. If the 'address' is out of
+ range [0...(# texels - 1)] the result of the fetch is always 0 in all
+ components. As such the instruction doesn't honor address wrap modes, in
+ cases where that behavior is desirable 'SAMPLE' instruction should be used.
+ address.w always provides an unsigned integer mipmap level. If the value is
+ out of the range then the instruction always returns 0 in all components.
+ address.yz are ignored for buffers and 1d textures. address.z is ignored
+ for 1d texture arrays and 2d textures.
+
+ For 1D texture arrays address.y provides the array index (also as unsigned
+ integer). If the value is out of the range of available array indices
+ [0... (array size - 1)] then the opcode always returns 0 in all components.
+ For 2D texture arrays address.z provides the array index, otherwise it
+ exhibits the same behavior as in the case for 1D texture arrays. The exact
+ semantics of the source address are presented in the table below:
+
+ +---------------------------+----+-----+-----+---------+
+ | resource type | X | Y | Z | W |
+ +===========================+====+=====+=====+=========+
+ | ``PIPE_BUFFER`` | x | | | ignored |
+ +---------------------------+----+-----+-----+---------+
+ | ``PIPE_TEXTURE_1D`` | x | | | mpl |
+ +---------------------------+----+-----+-----+---------+
+ | ``PIPE_TEXTURE_2D`` | x | y | | mpl |
+ +---------------------------+----+-----+-----+---------+
+ | ``PIPE_TEXTURE_3D`` | x | y | z | mpl |
+ +---------------------------+----+-----+-----+---------+
+ | ``PIPE_TEXTURE_RECT`` | x | y | | mpl |
+ +---------------------------+----+-----+-----+---------+
+ | ``PIPE_TEXTURE_CUBE`` | not allowed as source |
+ +---------------------------+----+-----+-----+---------+
+ | ``PIPE_TEXTURE_1D_ARRAY`` | x | idx | | mpl |
+ +---------------------------+----+-----+-----+---------+
+ | ``PIPE_TEXTURE_2D_ARRAY`` | x | y | idx | mpl |
+ +---------------------------+----+-----+-----+---------+
+
+ Where 'mpl' is a mipmap level and 'idx' is the array index.
+
+.. opcode:: SAMPLE_I_MS
+
+ Just like SAMPLE_I but allows fetch data from multi-sampled surfaces.
+
+ Syntax: ``SAMPLE_I_MS dst, address, sampler_view, sample``
+
+.. opcode:: SAMPLE_B
+
+ Just like the SAMPLE instruction with the exception that an additional bias
+ is applied to the level of detail computed as part of the instruction
+ execution.
+
+ Syntax: ``SAMPLE_B dst, address, sampler_view, sampler, lod_bias``
+
+ Example: ``SAMPLE_B TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x``
+
+.. opcode:: SAMPLE_C
+
+ Similar to the SAMPLE instruction but it performs a comparison filter. The
+ operands to SAMPLE_C are identical to SAMPLE, except that there is an
+ additional float32 operand, reference value, which must be a register with
+ single-component, or a scalar literal. SAMPLE_C makes the hardware use the
+ current samplers compare_func (in pipe_sampler_state) to compare reference
+ value against the red component value for the surce resource at each texel
+ that the currently configured texture filter covers based on the provided
+ coordinates.
+
+ Syntax: ``SAMPLE_C dst, address, sampler_view.r, sampler, ref_value``
+
+ Example: ``SAMPLE_C TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x``
+
+.. opcode:: SAMPLE_C_LZ
+
+ Same as SAMPLE_C, but LOD is 0 and derivatives are ignored. The LZ stands
+ for level-zero.
+
+ Syntax: ``SAMPLE_C_LZ dst, address, sampler_view.r, sampler, ref_value``
+
+ Example: ``SAMPLE_C_LZ TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x``
+
+
+.. opcode:: SAMPLE_D
+
+ SAMPLE_D is identical to the SAMPLE opcode except that the derivatives for
+ the source address in the x direction and the y direction are provided by
+ extra parameters.
+
+ Syntax: ``SAMPLE_D dst, address, sampler_view, sampler, der_x, der_y``
+
+ Example: ``SAMPLE_D TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2], TEMP[3]``
+
+.. opcode:: SAMPLE_L
+
+ SAMPLE_L is identical to the SAMPLE opcode except that the LOD is provided
+ directly as a scalar value, representing no anisotropy.
+
+ Syntax: ``SAMPLE_L dst, address, sampler_view, sampler, explicit_lod``
+
+ Example: ``SAMPLE_L TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x``
+
+.. opcode:: GATHER4
+
+ Gathers the four texels to be used in a bi-linear filtering operation and
+ packs them into a single register. Only works with 2D, 2D array, cubemaps,
+ and cubemaps arrays. For 2D textures, only the addressing modes of the
+ sampler and the top level of any mip pyramid are used. Set W to zero. It
+ behaves like the SAMPLE instruction, but a filtered sample is not
+ generated. The four samples that contribute to filtering are placed into
+ xyzw in counter-clockwise order, starting with the (u,v) texture coordinate
+ delta at the following locations (-, +), (+, +), (+, -), (-, -), where the
+ magnitude of the deltas are half a texel.
+
+
+.. opcode:: SVIEWINFO
+
+ Query the dimensions of a given sampler view. dst receives width, height,
+ depth or array size and number of mipmap levels as int4. The dst can have a
+ writemask which will specify what info is the caller interested in.
+
+ Syntax: ``SVIEWINFO dst, src_mip_level, sampler_view``
+
+ Example: ``SVIEWINFO TEMP[0], TEMP[1].x, SVIEW[0]``
+
+ src_mip_level is an unsigned integer scalar. If it's out of range then
+ returns 0 for width, height and depth/array size but the total number of
+ mipmap is still returned correctly for the given sampler view. The returned
+ width, height and depth values are for the mipmap level selected by the
+ src_mip_level and are in the number of texels. For 1d texture array width
+ is in dst.x, array size is in dst.y and dst.z is 0. The number of mipmaps is
+ still in dst.w. In contrast to d3d10 resinfo, there's no way in the tgsi
+ instruction encoding to specify the return type (float/rcpfloat/uint), hence
+ always using uint. Also, unlike the SAMPLE instructions, the swizzle on src1
+ resinfo allowing swizzling dst values is ignored (due to the interaction
+ with rcpfloat modifier which requires some swizzle handling in the state
+ tracker anyway).
+
+.. opcode:: SAMPLE_POS
+
+ Query the position of a given sample. dst receives float4 (x, y, 0, 0)
+ indicated where the sample is located. If the resource is not a multi-sample
+ resource and not a render target, the result is 0.
+
+.. opcode:: SAMPLE_INFO
+
+ dst receives number of samples in x. If the resource is not a multi-sample
+ resource and not a render target, the result is 0.
.. _resourceopcodes:
@@ -2384,24 +2405,24 @@ and will prevent packing of scalar/vec2 arrays and effective alias analysis.
Declaration Semantic
^^^^^^^^^^^^^^^^^^^^^^^^
- Vertex and fragment shader input and output registers may be labeled
- with semantic information consisting of a name and index.
+Vertex and fragment shader input and output registers may be labeled
+with semantic information consisting of a name and index.
- Follows Declaration token if Semantic bit is set.
+Follows Declaration token if Semantic bit is set.
- Since its purpose is to link a shader with other stages of the pipeline,
- it is valid to follow only those Declaration tokens that declare a register
- either in INPUT or OUTPUT file.
+Since its purpose is to link a shader with other stages of the pipeline,
+it is valid to follow only those Declaration tokens that declare a register
+either in INPUT or OUTPUT file.
- SemanticName field contains the semantic name of the register being declared.
- There is no default value.
+SemanticName field contains the semantic name of the register being declared.
+There is no default value.
- SemanticIndex is an optional subscript that can be used to distinguish
- different register declarations with the same semantic name. The default value
- is 0.
+SemanticIndex is an optional subscript that can be used to distinguish
+different register declarations with the same semantic name. The default value
+is 0.
- The meanings of the individual semantic names are explained in the following
- sections.
+The meanings of the individual semantic names are explained in the following
+sections.
TGSI_SEMANTIC_POSITION
""""""""""""""""""""""
@@ -2618,54 +2639,53 @@ should be interpolated according to cylindrical wrapping rules.
Declaration Sampler View
^^^^^^^^^^^^^^^^^^^^^^^^
- Follows Declaration token if file is TGSI_FILE_SAMPLER_VIEW.
+Follows Declaration token if file is TGSI_FILE_SAMPLER_VIEW.
- DCL SVIEW[#], resource, type(s)
+DCL SVIEW[#], resource, type(s)
- Declares a shader input sampler view and assigns it to a SVIEW[#]
- register.
+Declares a shader input sampler view and assigns it to a SVIEW[#]
+register.
- resource can be one of BUFFER, 1D, 2D, 3D, 1DArray and 2DArray.
+resource can be one of BUFFER, 1D, 2D, 3D, 1DArray and 2DArray.
- type must be 1 or 4 entries (if specifying on a per-component
- level) out of UNORM, SNORM, SINT, UINT and FLOAT.
+type must be 1 or 4 entries (if specifying on a per-component
+level) out of UNORM, SNORM, SINT, UINT and FLOAT.
Declaration Resource
^^^^^^^^^^^^^^^^^^^^
- Follows Declaration token if file is TGSI_FILE_RESOURCE.
+Follows Declaration token if file is TGSI_FILE_RESOURCE.
- DCL RES[#], resource [, WR] [, RAW]
+DCL RES[#], resource [, WR] [, RAW]
- Declares a shader input resource and assigns it to a RES[#]
- register.
+Declares a shader input resource and assigns it to a RES[#]
+register.
- resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1DArray and
- 2DArray.
+resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1DArray and
+2DArray.
- If the RAW keyword is not specified, the texture data will be
- subject to conversion, swizzling and scaling as required to yield
- the specified data type from the physical data format of the bound
- resource.
+If the RAW keyword is not specified, the texture data will be
+subject to conversion, swizzling and scaling as required to yield
+the specified data type from the physical data format of the bound
+resource.
- If the RAW keyword is specified, no channel conversion will be
- performed: the values read for each of the channels (X,Y,Z,W) will
- correspond to consecutive words in the same order and format
- they're found in memory. No element-to-address conversion will be
- performed either: the value of the provided X coordinate will be
- interpreted in byte units instead of texel units. The result of
- accessing a misaligned address is undefined.
+If the RAW keyword is specified, no channel conversion will be
+performed: the values read for each of the channels (X,Y,Z,W) will
+correspond to consecutive words in the same order and format
+they're found in memory. No element-to-address conversion will be
+performed either: the value of the provided X coordinate will be
+interpreted in byte units instead of texel units. The result of
+accessing a misaligned address is undefined.
- Usage of the STORE opcode is only allowed if the WR (writable) flag
- is set.
+Usage of the STORE opcode is only allowed if the WR (writable) flag
+is set.
Properties
^^^^^^^^^^^^^^^^^^^^^^^^
-
- Properties are general directives that apply to the whole TGSI program.
+Properties are general directives that apply to the whole TGSI program.
FS_COORD_ORIGIN
"""""""""""""""