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-rw-r--r--src/compiler/nir/glsl_to_nir.cpp51
1 files changed, 5 insertions, 46 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index a23fba75010..613b138ae59 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -441,34 +441,8 @@ nir_visitor::create_function(ir_function_signature *ir)
nir_function *func = nir_function_create(shader, ir->function_name());
- unsigned num_params = ir->parameters.length();
- func->num_params = num_params;
- func->params = ralloc_array(shader, nir_parameter, num_params);
-
- unsigned i = 0;
- foreach_in_list(ir_variable, param, &ir->parameters) {
- switch (param->data.mode) {
- case ir_var_function_in:
- func->params[i].param_type = nir_parameter_in;
- break;
-
- case ir_var_function_out:
- func->params[i].param_type = nir_parameter_out;
- break;
-
- case ir_var_function_inout:
- func->params[i].param_type = nir_parameter_inout;
- break;
-
- default:
- unreachable("not reached");
- }
-
- func->params[i].type = param->type;
- i++;
- }
-
- func->return_type = ir->return_type;
+ assert(ir->parameters.is_empty());
+ assert(ir->return_type == glsl_type::void_type);
_mesa_hash_table_insert(this->overload_table, ir, func);
}
@@ -496,24 +470,9 @@ nir_visitor::visit(ir_function_signature *ir)
nir_function_impl *impl = nir_function_impl_create(func);
this->impl = impl;
- unsigned num_params = func->num_params;
- impl->num_params = num_params;
- impl->params = ralloc_array(this->shader, nir_variable *, num_params);
- unsigned i = 0;
- foreach_in_list(ir_variable, param, &ir->parameters) {
- param->accept(this);
- impl->params[i] = this->var;
- i++;
- }
-
- if (func->return_type == glsl_type::void_type) {
- impl->return_var = NULL;
- } else {
- impl->return_var = ralloc(this->shader, nir_variable);
- impl->return_var->name = ralloc_strdup(impl->return_var,
- "return_var");
- impl->return_var->type = func->return_type;
- }
+ assert(strcmp(func->name, "main") == 0);
+ assert(ir->parameters.is_empty());
+ assert(func->return_type == glsl_type::void_type);
this->is_global = false;