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diff --git a/docs/relnotes/19.0.6.html b/docs/relnotes/19.0.6.html new file mode 100644 index 00000000000..a28e524bab3 --- /dev/null +++ b/docs/relnotes/19.0.6.html @@ -0,0 +1,152 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 19.0.5 Release Notes / May 21, 2019</h1> + +<p> +Mesa 19.0.6 is a bug fix release which fixes bugs found since the 19.0.5 release. +</p> +<p> +Mesa 19.0.6 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> + +<p>N/A</p> + +<h2>Bug fixes</h2> + + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110721">Bug 110721</a> - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110761">Bug 110761</a> - Huge problems between Mesa and Electron engine apps</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110784">Bug 110784</a> - [regression][bisected] Reverting 'expose 0 shader binary formats for compat profiles for Qt' causes get_program_binary failures on Iris</li> + +</ul> + +<h2>Changes</h2> + + +<p>Alok Hota (2):</p> +<ul> + <li>gallium/swr: Param defaults for unhandled PIPE_CAPs</li> + <li>gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen</li> +</ul> + +<p>Bas Nieuwenhuizen (1):</p> +<ul> + <li>nir: Actually propagate progress in nir_opt_move_load_ubo.</li> +</ul> + +<p>Chenglei Ren (1):</p> +<ul> + <li>anv/android: fix missing dependencies issue during parallel build</li> +</ul> + +<p>Christian Gmeiner (1):</p> +<ul> + <li>etnaviv: use the correct uniform dirty bits</li> +</ul> + +<p>Dave Airlie (1):</p> +<ul> + <li>Revert "mesa: unreference current winsys buffers when unbinding winsys buffers"</li> +</ul> + +<p>Deepak Rawat (1):</p> +<ul> + <li>winsys/drm: Fix out of scope variable usage</li> +</ul> + +<p>Dylan Baker (6):</p> +<ul> + <li>docs: Add Sha256 sums for 19.0.5</li> + <li>cherry-ignore: Add a commit that was manually backported</li> + <li>cherry-ignore: add another 19.1 only patch</li> + <li>cherry-ignore: add another 19.1 only patch</li> + <li>gallium: wrap u_screen in extern "C" for c++</li> + <li>VERSION: bump to 19.0.6</li> +</ul> + +<p>Emil Velikov (1):</p> +<ul> + <li>egl/dri: flesh out and use dri2_create_drawable()</li> +</ul> + +<p>Jan Zielinski (1):</p> +<ul> + <li>swr/rast: fix 32-bit compilation on Linux</li> +</ul> + +<p>Lionel Landwerlin (1):</p> +<ul> + <li>vulkan: fix build dependency issue with generated files</li> +</ul> + +<p>Marek Olšák (2):</p> +<ul> + <li>u_blitter: don't fail mipmap generation for depth formats containing stencil</li> + <li>ac: fix a typo in ac_build_wg_scan_bottom</li> +</ul> + +<p>Philipp Zabel (1):</p> +<ul> + <li>etnaviv: fill missing offset in etna_resource_get_handle</li> +</ul> + +<p>Rob Clark (3):</p> +<ul> + <li>freedreno/ir3: dynamic UBO indexing vs 64b pointers</li> + <li>freedreno/ir3: set more barrier bits</li> + <li>freedreno/a6xx: fix GPU crash on small render targets</li> +</ul> + +<p>Sagar Ghuge (1):</p> +<ul> + <li>intel/compiler: Fix assertions in brw_alu3</li> +</ul> + +<p>Samuel Pitoiset (2):</p> +<ul> + <li>radv: allocate more space in the CS when emitting events</li> + <li>radv: do not use gfx fast depth clears for layered depth/stencil images</li> +</ul> + +<p>Timothy Arceri (2):</p> +<ul> + <li>Revert "st/mesa: expose 0 shader binary formats for compat profiles for Qt"</li> + <li>st/glsl: make sure to propagate initialisers to driver storage</li> +</ul> + + +</div> +</body> +</html> |