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-rw-r--r--src/mesa/main/arrayobj.c8
-rw-r--r--src/mesa/main/arrayobj.h2
-rw-r--r--src/mesa/main/objectlabel.c2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index dde9cf956c3..0caae43a35b 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -61,7 +61,7 @@
*/
struct gl_vertex_array_object *
-_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id)
+_mesa_lookup_vao(struct gl_context *ctx, GLuint id)
{
if (id == 0)
return NULL;
@@ -395,7 +395,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
else {
/* non-default array object */
- newObj = _mesa_lookup_arrayobj(ctx, id);
+ newObj = _mesa_lookup_vao(ctx, id);
if (!newObj) {
if (genRequired) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -482,7 +482,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
}
for (i = 0; i < n; i++) {
- struct gl_vertex_array_object *obj = _mesa_lookup_arrayobj(ctx, ids[i]);
+ struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
if ( obj != NULL ) {
ASSERT( obj->Name == ids[i] );
@@ -588,7 +588,7 @@ _mesa_IsVertexArray( GLuint id )
if (id == 0)
return GL_FALSE;
- obj = _mesa_lookup_arrayobj(ctx, id);
+ obj = _mesa_lookup_vao(ctx, id);
if (obj == NULL)
return GL_FALSE;
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index 6511e0810ab..d72761db15f 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -46,7 +46,7 @@ struct gl_context;
*/
extern struct gl_vertex_array_object *
-_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id);
+_mesa_lookup_vao(struct gl_context *ctx, GLuint id);
extern struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name);
diff --git a/src/mesa/main/objectlabel.c b/src/mesa/main/objectlabel.c
index c87fcfd66bf..8efc33e0dd0 100644
--- a/src/mesa/main/objectlabel.c
+++ b/src/mesa/main/objectlabel.c
@@ -158,7 +158,7 @@ get_label_pointer(struct gl_context *ctx, GLenum identifier, GLuint name,
break;
case GL_VERTEX_ARRAY:
{
- struct gl_vertex_array_object *obj = _mesa_lookup_arrayobj(ctx, name);
+ struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, name);
if (obj)
labelPtr = &obj->Label;
}