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-rw-r--r--src/glsl/glsl_parser.yy14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 0a2a77b8f16..dbc25a48405 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1935,6 +1935,20 @@ basic_interface_block:
}
}
+ /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
+ * "It is illegal to have an input block in a vertex shader
+ * or an output block in a fragment shader"
+ */
+ if ((state->target == vertex_shader) && $1.flags.q.in) {
+ _mesa_glsl_error(& @1, state,
+ "`in' interface block is not allowed for "
+ "a vertex shader\n");
+ } else if ((state->target == fragment_shader) && $1.flags.q.out) {
+ _mesa_glsl_error(& @1, state,
+ "`out' interface block is not allowed for "
+ "a fragment shader\n");
+ }
+
/* Since block arrays require names, and both features are added in
* the same language versions, we don't have to explicitly
* version-check both things.