diff options
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_reg.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_texstate.c | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_validate.c | 29 |
3 files changed, 32 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h index ae1317029a2..41442490706 100644 --- a/src/mesa/drivers/dri/i915/i830_reg.h +++ b/src/mesa/drivers/dri/i915/i830_reg.h @@ -605,6 +605,8 @@ #define TM0S3_MAX_MIP_MASK (0xff<<9) #define TM0S3_MIN_MIP_SHIFT 3 #define TM0S3_MIN_MIP_MASK (0x3f<<3) +#define TM0S3_MIN_MIP_SHIFT_830 5 +#define TM0S3_MIN_MIP_MASK_830 (0x3f<<5) #define TM0S3_KILL_PIXEL (1<<2) #define TM0S3_KEYED_FILTER (1<<1) #define TM0S3_CHROMA_KEY (1<<0) diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index b3bb8837cca..8340cd8c333 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -28,13 +28,14 @@ #include "main/mtypes.h" #include "main/enums.h" #include "main/colormac.h" +#include "main/macros.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" #include "i830_context.h" #include "i830_reg.h" - +#include "intel_chipset.h" static GLuint @@ -189,6 +190,8 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { GLuint minFilt, mipFilt, magFilt; + float maxlod; + uint32_t minlod_fixed, maxlod_fixed; switch (tObj->MinFilter) { case GL_NEAREST: @@ -252,10 +255,23 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION; #endif - state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel - - intelObj->firstLevel) * - 4) << TM0S3_MIN_MIP_SHIFT; - + /* We get one field with fraction bits for the maximum + * addressable (smallest resolution) LOD. Use it to cover both + * MAX_LEVEL and MAX_LOD. + */ + minlod_fixed = U_FIXED(CLAMP(tObj->MinLod, 0.0, 11), 4); + maxlod = MIN2(tObj->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); + if (intel->intelScreen->deviceID == PCI_CHIP_I855_GM || + intel->intelScreen->deviceID == PCI_CHIP_I865_G) { + maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11.75), 2); + maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 3) >> 2); + state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT; + } else { + maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11), 0); + maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 15) >> 4); + state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT_830; + } + state[I830_TEXREG_TM0S3] |= minlod_fixed << TM0S3_MAX_MIP_SHIFT; state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | (mipFilt << TM0S3_MIP_FILTER_SHIFT) | (magFilt << TM0S3_MAG_FILTER_SHIFT)); diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 9465279111b..8383c974c38 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -34,26 +34,15 @@ intel_calculate_first_last_level(struct intel_context *intel, */ lastLevel = tObj->BaseLevel; } else { - if (intel->gen == 2) { - firstLevel += (GLint) (tObj->MinLod + 0.5); - firstLevel = MAX2(firstLevel, tObj->BaseLevel); - firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); - lastLevel = MAX2(lastLevel, tObj->BaseLevel); - lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = MIN2(lastLevel, tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } else { - /* Min/max LOD are taken into account in sampler state. We don't - * want to re-layout textures just because clamping has been applied - * since it means a bunch of blitting around and probably no memory - * savings (since we have to keep the other levels around anyway). - */ - lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, - tObj->MaxLevel); - /* need at least one level */ - lastLevel = MAX2(firstLevel, lastLevel); - } + /* Min/max LOD are taken into account in sampler state. We don't + * want to re-layout textures just because clamping has been applied + * since it means a bunch of blitting around and probably no memory + * savings (since we have to keep the other levels around anyway). + */ + lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, + tObj->MaxLevel); + /* need at least one level */ + lastLevel = MAX2(firstLevel, lastLevel); } /* save these values */ |