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-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 9d33ad1e83b..a47d2d4f838 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -571,10 +571,10 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
int i;
if (depthRb && stencilRb && stencilRb != depthRb) {
- if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
- ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
- (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name ==
- ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) {
+ if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
+ fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
+ (fb->Attachment[BUFFER_DEPTH].Texture->Name ==
+ fb->Attachment[BUFFER_STENCIL].Texture->Name)) {
/* OK */
} else {
/* we only support combined depth/stencil buffers, not separate