diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state.h | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_viewport_state.c | 116 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_viewport_state.c | 39 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_viewport_state.c | 48 |
4 files changed, 126 insertions, 82 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index ec6006c3fc6..36307c7ef90 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -454,6 +454,11 @@ use_state_point_size(const struct brw_context *brw) (brw->vue_map_geom_out.slots_valid & VARYING_BIT_PSIZ) == 0; } +void brw_calculate_guardband_size(const struct gen_device_info *devinfo, + uint32_t fb_width, uint32_t fb_height, + float m00, float m11, float m30, float m31, + float *xmin, float *xmax, + float *ymin, float *ymax); #ifdef __cplusplus } diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c index 2e08f1a1290..569e5bd4a15 100644 --- a/src/mesa/drivers/dri/i965/gen6_viewport_state.c +++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c @@ -33,18 +33,105 @@ #include "main/framebuffer.h" #include "main/viewport.h" +void +brw_calculate_guardband_size(const struct gen_device_info *devinfo, + uint32_t fb_width, uint32_t fb_height, + float m00, float m11, float m30, float m31, + float *xmin, float *xmax, + float *ymin, float *ymax) +{ + /* According to the "Vertex X,Y Clamping and Quantization" section of the + * Strips and Fans documentation: + * + * "The vertex X and Y screen-space coordinates are also /clamped/ to the + * fixed-point "guardband" range supported by the rasterization hardware" + * + * and + * + * "In almost all circumstances, if an object’s vertices are actually + * modified by this clamping (i.e., had X or Y coordinates outside of + * the guardband extent the rendered object will not match the intended + * result. Therefore software should take steps to ensure that this does + * not happen - e.g., by clipping objects such that they do not exceed + * these limits after the Drawing Rectangle is applied." + * + * I believe the fundamental restriction is that the rasterizer (in + * the SF/WM stages) have a limit on the number of pixels that can be + * rasterized. We need to ensure any coordinates beyond the rasterizer + * limit are handled by the clipper. So effectively that limit becomes + * the clipper's guardband size. + * + * It goes on to say: + * + * "In addition, in order to be correctly rendered, objects must have a + * screenspace bounding box not exceeding 8K in the X or Y direction. + * This additional restriction must also be comprehended by software, + * i.e., enforced by use of clipping." + * + * This makes no sense. Gen7+ hardware supports 16K render targets, + * and you definitely need to be able to draw polygons that fill the + * surface. Our assumption is that the rasterizer was limited to 8K + * on Sandybridge, which only supports 8K surfaces, and it was actually + * increased to 16K on Ivybridge and later. + * + * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge. + */ + const float gb_size = devinfo->gen >= 7 ? 16384.0f : 8192.0f; + + if (m00 != 0 && m11 != 0) { + /* First, we compute the screen-space render area */ + const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00); + const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00); + const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11); + const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11); + + /* We want the guardband to be centered on that */ + const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size; + const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size; + const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size; + const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size; + + /* Now we need it in native device coordinates */ + const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00; + const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00; + const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11; + const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11; + + /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be + * flipped upside-down. X should be fine though. + */ + assert(ndc_gb_xmin <= ndc_gb_xmax); + *xmin = ndc_gb_xmin; + *xmax = ndc_gb_xmax; + *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax); + *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax); + } else { + /* The viewport scales to 0, so nothing will be rendered. */ + *xmin = 0.0f; + *xmax = 0.0f; + *ymin = 0.0f; + *ymax = 0.0f; + } +} + static void gen6_upload_sf_and_clip_viewports(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; + const struct gen_device_info *devinfo = &brw->screen->devinfo; struct gen6_sf_viewport *sfv; struct brw_clipper_viewport *clv; GLfloat y_scale, y_bias; - const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); /* BRW_NEW_VIEWPORT_COUNT */ const unsigned viewport_count = brw->clip.viewport_count; + /* _NEW_BUFFERS */ + struct gl_framebuffer *fb = ctx->DrawBuffer; + const bool render_to_fbo = _mesa_is_user_fbo(fb); + const uint32_t fb_width = _mesa_geometric_width(ctx->DrawBuffer); + const uint32_t fb_height = _mesa_geometric_height(ctx->DrawBuffer); + sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, sizeof(*sfv) * viewport_count, 32, &brw->sf.vp_offset); @@ -54,13 +141,12 @@ gen6_upload_sf_and_clip_viewports(struct brw_context *brw) sizeof(*clv) * viewport_count, 32, &brw->clip.vp_offset); - /* _NEW_BUFFERS */ if (render_to_fbo) { y_scale = 1.0; y_bias = 0.0; } else { y_scale = -1.0; - y_bias = (float)_mesa_geometric_height(ctx->DrawBuffer); + y_bias = (float)fb_height; } for (unsigned i = 0; i < viewport_count; i++) { @@ -75,25 +161,11 @@ gen6_upload_sf_and_clip_viewports(struct brw_context *brw) sfv[i].m31 = translate[1] * y_scale + y_bias; sfv[i].m32 = translate[2]; - /* According to the "Vertex X,Y Clamping and Quantization" section of the - * Strips and Fans documentation, objects must not have a screen-space - * extents of over 8192 pixels, or they may be mis-rasterized. The maximum - * screen space coordinates of a small object may larger, but we have no - * way to enforce the object size other than through clipping. - * - * If you're surprised that we set clip to -gbx to +gbx and it seems like - * we'll end up with 16384 wide, note that for a 8192-wide render target, - * we'll end up with a normal (-1, 1) clip volume that just covers the - * drawable. - */ - const float maximum_post_clamp_delta = 8192; - float gbx = maximum_post_clamp_delta / ctx->ViewportArray[i].Width; - float gby = maximum_post_clamp_delta / ctx->ViewportArray[i].Height; - - clv[i].xmin = -gbx; - clv[i].xmax = gbx; - clv[i].ymin = -gby; - clv[i].ymax = gby; + brw_calculate_guardband_size(devinfo, fb_width, fb_height, + sfv[i].m00, sfv[i].m11, + sfv[i].m30, sfv[i].m31, + &clv[i].xmin, &clv[i].xmax, + &clv[i].ymin, &clv[i].ymax); } brw->ctx.NewDriverState |= BRW_NEW_SF_VP | BRW_NEW_CLIP_VP; diff --git a/src/mesa/drivers/dri/i965/gen7_viewport_state.c b/src/mesa/drivers/dri/i965/gen7_viewport_state.c index c447331a2e5..000f238f3fe 100644 --- a/src/mesa/drivers/dri/i965/gen7_viewport_state.c +++ b/src/mesa/drivers/dri/i965/gen7_viewport_state.c @@ -33,13 +33,19 @@ static void gen7_upload_sf_clip_viewport(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; + const struct gen_device_info *devinfo = &brw->screen->devinfo; GLfloat y_scale, y_bias; - const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); struct gen7_sf_clip_viewport *vp; /* BRW_NEW_VIEWPORT_COUNT */ const unsigned viewport_count = brw->clip.viewport_count; + /* _NEW_BUFFERS */ + struct gl_framebuffer *fb = ctx->DrawBuffer; + const bool render_to_fbo = _mesa_is_user_fbo(fb); + const uint32_t fb_width = _mesa_geometric_width(ctx->DrawBuffer); + const uint32_t fb_height = _mesa_geometric_height(ctx->DrawBuffer); + vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, sizeof(*vp) * viewport_count, 64, &brw->sf.vp_offset); @@ -52,34 +58,13 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw) y_bias = 0.0; } else { y_scale = -1.0; - y_bias = (float)_mesa_geometric_height(ctx->DrawBuffer); + y_bias = (float)fb_height; } for (unsigned i = 0; i < viewport_count; i++) { float scale[3], translate[3]; _mesa_get_viewport_xform(ctx, i, scale, translate); - /* According to the "Vertex X,Y Clamping and Quantization" section of - * the Strips and Fans documentation, objects must not have a - * screen-space extents of over 8192 pixels, or they may be - * mis-rasterized. The maximum screen space coordinates of a small - * object may larger, but we have no way to enforce the object size - * other than through clipping. - * - * If you're surprised that we set clip to -gbx to +gbx and it seems - * like we'll end up with 16384 wide, note that for a 8192-wide render - * target, we'll end up with a normal (-1, 1) clip volume that just - * covers the drawable. - */ - const float maximum_guardband_extent = 8192; - const float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width; - const float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height; - - vp[i].guardband.xmin = -gbx; - vp[i].guardband.xmax = gbx; - vp[i].guardband.ymin = -gby; - vp[i].guardband.ymax = gby; - /* _NEW_VIEWPORT */ vp[i].viewport.m00 = scale[0]; vp[i].viewport.m11 = scale[1] * y_scale; @@ -87,6 +72,14 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw) vp[i].viewport.m30 = translate[0]; vp[i].viewport.m31 = translate[1] * y_scale + y_bias; vp[i].viewport.m32 = translate[2]; + + brw_calculate_guardband_size(devinfo, fb_width, fb_height, + vp[i].viewport.m00, vp[i].viewport.m11, + vp[i].viewport.m30, vp[i].viewport.m31, + &vp[i].guardband.xmin, + &vp[i].guardband.xmax, + &vp[i].guardband.ymin, + &vp[i].guardband.ymax); } BEGIN_BATCH(2); diff --git a/src/mesa/drivers/dri/i965/gen8_viewport_state.c b/src/mesa/drivers/dri/i965/gen8_viewport_state.c index 84000e3a7e2..101ad2b110e 100644 --- a/src/mesa/drivers/dri/i965/gen8_viewport_state.c +++ b/src/mesa/drivers/dri/i965/gen8_viewport_state.c @@ -33,13 +33,18 @@ static void gen8_upload_sf_clip_viewport(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; + const struct gen_device_info *devinfo = &brw->screen->devinfo; float y_scale, y_bias; - const float fb_height = (float)_mesa_geometric_height(ctx->DrawBuffer); - const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); /* BRW_NEW_VIEWPORT_COUNT */ const unsigned viewport_count = brw->clip.viewport_count; + /* _NEW_BUFFERS */ + struct gl_framebuffer *fb = ctx->DrawBuffer; + const bool render_to_fbo = _mesa_is_user_fbo(fb); + const uint32_t fb_width = _mesa_geometric_width(ctx->DrawBuffer); + const uint32_t fb_height = _mesa_geometric_height(ctx->DrawBuffer); + float *vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, 16 * 4 * viewport_count, 64, &brw->sf.vp_offset); @@ -52,7 +57,7 @@ gen8_upload_sf_clip_viewport(struct brw_context *brw) y_bias = 0; } else { y_scale = -1.0; - y_bias = fb_height; + y_bias = (float)fb_height; } for (unsigned i = 0; i < viewport_count; i++) { @@ -71,40 +76,9 @@ gen8_upload_sf_clip_viewport(struct brw_context *brw) vp[6] = 0; vp[7] = 0; - /* According to the "Vertex X,Y Clamping and Quantization" section of the - * Strips and Fans documentation, objects must not have a screen-space - * extents of over 8192 pixels, or they may be mis-rasterized. The - * maximum screen space coordinates of a small object may larger, but we - * have no way to enforce the object size other than through clipping. - * - * The goal is to create the maximum sized guardband (8K x 8K) with the - * viewport rectangle in the center of the guardband. This looks weird - * because the hardware wants coordinates that are scaled to the viewport - * in NDC. In other words, an 8K x 8K viewport would have [-1,1] for X and Y. - * A 4K viewport would be [-2,2], 2K := [-4,4] etc. - * - * -------------------------------- - * |Guardband | - * | | - * | ------------ | - * | |viewport | | - * | | | | - * | | | | - * | |__________| | - * | | - * | | - * |______________________________| - * - */ - const float maximum_guardband_extent = 8192; - float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width; - float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height; - - /* _NEW_VIEWPORT: Guardband Clipping */ - vp[8] = -gbx; /* x-min */ - vp[9] = gbx; /* x-max */ - vp[10] = -gby; /* y-min */ - vp[11] = gby; /* y-max */ + brw_calculate_guardband_size(devinfo, fb_width, fb_height, + vp[0], vp[1], vp[3], vp[4], + &vp[8], &vp[9], &vp[10], &vp[11]); /* _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport * The hardware will take the intersection of the drawing rectangle, |