diff options
-rw-r--r-- | src/mapi/glapi/gen/ARB_shader_image_load_store.xml | 2 | ||||
-rw-r--r-- | src/mesa/main/shaderimage.c | 15 | ||||
-rw-r--r-- | src/mesa/main/shaderimage.h | 5 |
3 files changed, 21 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/ARB_shader_image_load_store.xml b/src/mapi/glapi/gen/ARB_shader_image_load_store.xml index 178e930f1d5..6e9ee1fffb8 100644 --- a/src/mapi/glapi/gen/ARB_shader_image_load_store.xml +++ b/src/mapi/glapi/gen/ARB_shader_image_load_store.xml @@ -70,7 +70,7 @@ <enum name="MAX_FRAGMENT_IMAGE_UNIFORMS" value="0x90CE"/> <enum name="MAX_COMBINED_IMAGE_UNIFORMS" value="0x90CF"/> -<function name="BindImageTexture" es2="3.1"> +<function name="BindImageTexture" es2="3.1" no_error="true"> <param name="unit" type="GLuint"/> <param name="texture" type="GLuint"/> <param name="level" type="GLint"/> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index 19011d80b9e..494125346b4 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -602,6 +602,21 @@ bind_image_texture(struct gl_context *ctx, struct gl_texture_object *texObj, } void GLAPIENTRY +_mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level, + GLboolean layered, GLint layer, GLenum access, + GLenum format) +{ + struct gl_texture_object *texObj = NULL; + + GET_CURRENT_CONTEXT(ctx); + + if (texture) + texObj = _mesa_lookup_texture(ctx, texture); + + bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); +} + +void GLAPIENTRY _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h index 99dddb77dfc..b2b22bbf863 100644 --- a/src/mesa/main/shaderimage.h +++ b/src/mesa/main/shaderimage.h @@ -80,6 +80,11 @@ GLboolean _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); void GLAPIENTRY +_mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level, + GLboolean layered, GLint layer, GLenum access, + GLenum format); + +void GLAPIENTRY _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |