diff options
-rw-r--r-- | src/glsl/builtin_variables.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 6806aa1f962..c52b2526797 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -876,9 +876,9 @@ void builtin_variable_generator::generate_gs_special_vars() { add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); - if (state->ARB_viewport_array_enable) + if (state->is_version(410, 0) || state->ARB_viewport_array_enable) add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); - if (state->ARB_gpu_shader5_enable) + if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable) add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID"); /* Although gl_PrimitiveID appears in tessellation control and tessellation @@ -946,7 +946,7 @@ builtin_variable_generator::generate_fs_special_vars() var->enable_extension_warning("GL_AMD_shader_stencil_export"); } - if (state->ARB_sample_shading_enable) { + if (state->is_version(400, 0) || state->ARB_sample_shading_enable) { add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID"); add_system_value(SYSTEM_VALUE_SAMPLE_POS, vec2_t, "gl_SamplePosition"); /* From the ARB_sample_shading specification: @@ -959,11 +959,11 @@ builtin_variable_generator::generate_fs_special_vars() add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask"); } - if (state->ARB_gpu_shader5_enable) { + if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable) { add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn"); } - if (state->ARB_fragment_layer_viewport_enable) { + if (state->is_version(430, 0) || state->ARB_fragment_layer_viewport_enable) { add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer"); add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); } |