diff options
-rw-r--r-- | src/compiler/glsl/ast.h | 2 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser.yy | 8 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 6 | ||||
-rw-r--r-- | src/compiler/shader_enums.h | 8 | ||||
-rw-r--r-- | src/compiler/shader_info.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tcs.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tes.c | 20 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 18 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 23 |
11 files changed, 54 insertions, 47 deletions
diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h index 0e32c36528e..e3f629e3419 100644 --- a/src/compiler/glsl/ast.h +++ b/src/compiler/glsl/ast.h @@ -704,7 +704,7 @@ struct ast_type_qualifier { ast_layout_expression *local_size[3]; /** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */ - GLenum vertex_spacing; + enum gl_tess_spacing vertex_spacing; /** Tessellation evaluation shader: vertex ordering (CW or CCW) */ GLenum ordering; diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index e3893d5ec3b..519e35b6d53 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -1463,11 +1463,11 @@ layout_qualifier_id: if (!$$.flags.i) { static const struct { const char *s; - GLenum e; + enum gl_tess_spacing e; } map[] = { - { "equal_spacing", GL_EQUAL }, - { "fractional_odd_spacing", GL_FRACTIONAL_ODD }, - { "fractional_even_spacing", GL_FRACTIONAL_EVEN }, + { "equal_spacing", TESS_SPACING_EQUAL }, + { "fractional_odd_spacing", TESS_SPACING_FRACTIONAL_ODD }, + { "fractional_even_spacing", TESS_SPACING_FRACTIONAL_EVEN }, }; for (unsigned i = 0; i < ARRAY_SIZE(map); i++) { if (match_layout_qualifier($1, map[i].s, state) == 0) { diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index e97cbf4b826..1b84876079d 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1732,7 +1732,7 @@ set_shader_inout_layout(struct gl_shader *shader, if (state->in_qualifier->flags.q.prim_type) shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type; - shader->info.TessEval.Spacing = 0; + shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED; if (state->in_qualifier->flags.q.vertex_spacing) shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index d4a484fdea0..bf902bd862a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1721,7 +1721,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, unsigned num_shaders) { linked_shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; - linked_shader->info.TessEval.Spacing = 0; + linked_shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED; linked_shader->info.TessEval.VertexOrder = 0; linked_shader->info.TessEval.PointMode = -1; @@ -1804,8 +1804,8 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, return; } - if (linked_shader->info.TessEval.Spacing == 0) - linked_shader->info.TessEval.Spacing = GL_EQUAL; + if (linked_shader->info.TessEval.Spacing == TESS_SPACING_UNSPECIFIED) + linked_shader->info.TessEval.Spacing = TESS_SPACING_EQUAL; if (linked_shader->info.TessEval.VertexOrder == 0) linked_shader->info.TessEval.VertexOrder = GL_CCW; diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index bb9f53d2e17..98565c80cb8 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -591,6 +591,14 @@ enum gl_advanced_blend_mode BLEND_ALL = 0x7fff, }; +enum gl_tess_spacing +{ + TESS_SPACING_UNSPECIFIED, + TESS_SPACING_EQUAL, + TESS_SPACING_FRACTIONAL_ODD, + TESS_SPACING_FRACTIONAL_EVEN, +}; + #ifdef __cplusplus } /* extern "C" */ #endif diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 24b1291f2f5..1dd687e9b89 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -149,7 +149,7 @@ typedef struct shader_info { struct { uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */ - uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */ + enum gl_tess_spacing spacing; /** Is the vertex order counterclockwise? */ bool ccw; bool point_mode; diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index b6251d52f60..9e9d9eb00d2 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -331,7 +331,7 @@ brw_tcs_populate_key(struct brw_context *brw, key->tes_primitive_mode = tep->program.info.tes.primitive_mode; key->quads_workaround = brw->gen < 9 && tep->program.info.tes.primitive_mode == GL_QUADS && - tep->program.info.tes.spacing == GL_EQUAL; + tep->program.info.tes.spacing == TESS_SPACING_EQUAL; if (tcp) { key->program_string_id = tcp->id; @@ -403,7 +403,7 @@ brw_tcs_precompile(struct gl_context *ctx, key.tes_primitive_mode = tes->info.TessEval.PrimitiveMode; key.quads_workaround = brw->gen < 9 && tes->info.TessEval.PrimitiveMode == GL_QUADS && - tes->info.TessEval.Spacing == GL_EQUAL; + tes->info.TessEval.Spacing == TESS_SPACING_EQUAL; } else { btep = NULL; key.tes_primitive_mode = GL_TRIANGLES; diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c index 2dae1e57f41..2729d29239b 100644 --- a/src/mesa/drivers/dri/i965/brw_tes.c +++ b/src/mesa/drivers/dri/i965/brw_tes.c @@ -93,19 +93,13 @@ brw_codegen_tes_prog(struct brw_context *brw, brw_assign_common_binding_table_offsets(devinfo, &tep->program, &prog_data.base.base, 0); - switch (tep->program.info.tes.spacing) { - case GL_EQUAL: - prog_data.partitioning = BRW_TESS_PARTITIONING_INTEGER; - break; - case GL_FRACTIONAL_ODD: - prog_data.partitioning = BRW_TESS_PARTITIONING_ODD_FRACTIONAL; - break; - case GL_FRACTIONAL_EVEN: - prog_data.partitioning = BRW_TESS_PARTITIONING_EVEN_FRACTIONAL; - break; - default: - unreachable("invalid domain shader spacing"); - } + STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1); + STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL == + TESS_SPACING_FRACTIONAL_ODD - 1); + STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL == + TESS_SPACING_FRACTIONAL_EVEN - 1); + + prog_data.partitioning = tep->program.info.tes.spacing - 1; switch (tep->program.info.tes.primitive_mode) { case GL_QUADS: diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index dadedb145ad..691323d8f3c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2279,11 +2279,9 @@ struct gl_shader_info * in this shader. */ GLenum PrimitiveMode; - /** - * GL_EQUAL, GL_FRACTIONAL_ODD, GL_FRACTIONAL_EVEN, or 0 if it's not set - * in this shader. - */ - GLenum Spacing; + + enum gl_tess_spacing Spacing; + /** * GL_CW, GL_CCW, or 0 if it's not set in this shader. */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index f198a3c6302..7771b7ce7da 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -838,8 +838,22 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, if (!has_tess) break; if (check_tes_query(ctx, shProg)) { - *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> - info.TessEval.Spacing; + const struct gl_linked_shader *tes = + shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]; + switch (tes->info.TessEval.Spacing) { + case TESS_SPACING_EQUAL: + *params = GL_EQUAL; + break; + case TESS_SPACING_FRACTIONAL_ODD: + *params = GL_FRACTIONAL_ODD; + break; + case TESS_SPACING_FRACTIONAL_EVEN: + *params = GL_FRACTIONAL_EVEN; + break; + case TESS_SPACING_UNSPECIFIED: + *params = 0; + break; + } } return; case GL_TESS_GEN_VERTEX_ORDER: diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 7d548d51c13..96c6bb3fcf8 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1607,21 +1607,14 @@ st_translate_tesseval_program(struct st_context *st, ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, sttep->Base.info.tes.primitive_mode); - switch (sttep->Base.info.tes.spacing) { - case GL_EQUAL: - ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, PIPE_TESS_SPACING_EQUAL); - break; - case GL_FRACTIONAL_EVEN: - ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, - PIPE_TESS_SPACING_FRACTIONAL_EVEN); - break; - case GL_FRACTIONAL_ODD: - ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, - PIPE_TESS_SPACING_FRACTIONAL_ODD); - break; - default: - assert(0); - } + STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL); + STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 == + PIPE_TESS_SPACING_FRACTIONAL_ODD); + STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 == + PIPE_TESS_SPACING_FRACTIONAL_EVEN); + + ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, + (sttep->Base.info.tes.spacing + 1) % 3); ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW, !sttep->Base.info.tes.ccw); |