diff options
-rw-r--r-- | docs/GL3.txt | 2 | ||||
-rw-r--r-- | docs/relnotes/11.3.0.html | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 6 |
3 files changed, 8 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 9a686fd5f03..02908d0b27a 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -264,7 +264,7 @@ GLES3.2, GLSL ES 3.2 GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi) GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi) GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store) - GL_OES_shader_io_blocks DONE (i965/gen8+) + GL_OES_shader_io_blocks DONE (i965/gen8+, nvc0, radeonsi) GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi) GL_OES_tessellation_shader started (Ken) GL_OES_texture_border_clamp DONE (all drivers) diff --git a/docs/relnotes/11.3.0.html b/docs/relnotes/11.3.0.html index e16ef7d7c4a..c4736d3670d 100644 --- a/docs/relnotes/11.3.0.html +++ b/docs/relnotes/11.3.0.html @@ -69,7 +69,7 @@ Note: some of the new features are only available with certain drivers. <li>GL_OES_sample_shading on i965, nvc0, r600, radeonsi</li> <li>GL_OES_sample_variables on i965, nvc0, r600, radeonsi</li> <li>GL_OES_shader_image_atomic on all drivers that support GL_ARB_shader_image_load_store</li> -<li>GL_OES_shader_io_blocks on all i965</li> +<li>GL_OES_shader_io_blocks on i965, nvc0, radeonsi</li> <li>GL_OES_shader_multisample_interpolation on i965, nvc0, r600, radeonsi</li> <li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers that support GL_ARB_texture_border_clamp</li> <li>GL_OES_texture_buffer and GL_EXT_texture_buffer on i965, nvc0, radeonsi</li> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 68e66018feb..d35e19f3f90 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -1203,4 +1203,10 @@ void st_init_extensions(struct pipe_screen *screen, extensions->ARB_texture_multisample && extensions->ARB_gpu_shader5 && extensions->EXT_shader_integer_mix; + + /* And if we have enough for ES 3.1, we can also expose + * OES_shader_io_blocks, which is only hidden due to the compiler not being + * able to version-restrict things. + */ + extensions->OES_shader_io_blocks = extensions->ARB_ES3_1_compatibility; } |