diff options
-rw-r--r-- | src/mesa/Makefile.X11 | 73 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 401 | ||||
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/x11/xm_dd.c | 38 | ||||
-rw-r--r-- | src/mesa/main/Makefile.X11 | 73 | ||||
-rw-r--r-- | src/mesa/main/accum.c | 7 | ||||
-rw-r--r-- | src/mesa/main/buffers.c | 26 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 71 | ||||
-rw-r--r-- | src/mesa/main/drawpix.c | 14 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 15 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 3 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_context.c | 32 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_context.h | 7 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_vbtmp.h | 5 | ||||
-rw-r--r-- | src/mesa/swrast_setup/swrast_setup.h | 18 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.h | 10 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_dlist.c | 7 | ||||
-rw-r--r-- | src/mesa/tnl/t_pipeline.c | 56 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_cliptmp.h | 146 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_render.c | 467 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_texgen.c | 43 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_vertex.c | 31 |
23 files changed, 669 insertions, 892 deletions
diff --git a/src/mesa/Makefile.X11 b/src/mesa/Makefile.X11 index afcffbb6cc0..8c9146b0f27 100644 --- a/src/mesa/Makefile.X11 +++ b/src/mesa/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.40 2001/01/24 00:04:58 brianp Exp $ +# $Id: Makefile.X11,v 1.41 2001/01/29 20:47:39 keithw Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -21,6 +21,32 @@ LIBDIR = ../lib CORE_SOURCES = \ + tnl/t_array_api.c \ + tnl/t_array_import.c \ + tnl/t_context.c \ + tnl/t_eval_api.c \ + tnl/t_imm_alloc.c \ + tnl/t_imm_api.c \ + tnl/t_imm_debug.c \ + tnl/t_imm_dlist.c \ + tnl/t_imm_elt.c \ + tnl/t_imm_eval.c \ + tnl/t_imm_exec.c \ + tnl/t_imm_fixup.c \ + tnl/t_pipeline.c \ + tnl/t_vb_fog.c \ + tnl/t_vb_light.c \ + tnl/t_vb_material.c \ + tnl/t_vb_normals.c \ + tnl/t_vb_points.c \ + tnl/t_vb_render.c \ + tnl/t_vb_texgen.c \ + tnl/t_vb_texmat.c \ + tnl/t_vb_vertex.c \ + swrast_setup/ss_context.c \ + swrast_setup/ss_triangle.c \ + swrast_setup/ss_vb.c \ + swrast_setup/ss_interp.c \ api_loopback.c \ api_noop.c \ api_validate.c \ @@ -86,6 +112,15 @@ CORE_SOURCES = \ X86/common_x86.c \ X86/3dnow.c \ X86/katmai.c \ + math/m_debug_xform.c \ + math/m_eval.c \ + math/m_matrix.c \ + math/m_translate.c \ + math/m_vector.c \ + math/m_vertices.c \ + math/m_xform.c \ + array_cache/ac_context.c \ + array_cache/ac_import.c \ swrast/s_aaline.c \ swrast/s_aatriangle.c \ swrast/s_accum.c \ @@ -114,41 +149,7 @@ CORE_SOURCES = \ swrast/s_stencil.c \ swrast/s_texture.c \ swrast/s_triangle.c \ - swrast/s_zoom.c \ - swrast_setup/ss_context.c \ - swrast_setup/ss_triangle.c \ - swrast_setup/ss_vb.c \ - math/m_debug_xform.c \ - math/m_eval.c \ - math/m_matrix.c \ - math/m_translate.c \ - math/m_vector.c \ - math/m_vertices.c \ - math/m_xform.c \ - array_cache/ac_context.c \ - array_cache/ac_import.c \ - tnl/t_array_api.c \ - tnl/t_array_import.c \ - tnl/t_context.c \ - tnl/t_eval_api.c \ - tnl/t_imm_alloc.c \ - tnl/t_imm_api.c \ - tnl/t_imm_debug.c \ - tnl/t_imm_dlist.c \ - tnl/t_imm_elt.c \ - tnl/t_imm_eval.c \ - tnl/t_imm_exec.c \ - tnl/t_imm_fixup.c \ - tnl/t_pipeline.c \ - tnl/t_vb_fog.c \ - tnl/t_vb_light.c \ - tnl/t_vb_material.c \ - tnl/t_vb_normals.c \ - tnl/t_vb_points.c \ - tnl/t_vb_render.c \ - tnl/t_vb_texgen.c \ - tnl/t_vb_texmat.c \ - tnl/t_vb_vertex.c + swrast/s_zoom.c DRIVER_SOURCES = \ diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index f258a6e9a00..175077833c9 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -145,8 +145,8 @@ static void fxDDClearColor(GLcontext *ctx, const GLchan color[4]) /* Clear the color and/or depth buffers */ -static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) { fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); @@ -255,7 +255,10 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, ; } - return softwareMask; + /* Clear any remaining buffers: + */ + if (softwareMask) + _swrast_Clear( ctx, softwareMask, all, x, y, width, height ); } @@ -313,10 +316,10 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, -static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) +static void fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) { fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; GrLfbInfo_t info; @@ -334,8 +337,11 @@ static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, ctx->Scissor.Enabled || ( ctx->DrawBuffer->UseSoftwareAlphaBuffers && ctx->Color.ColorMask[ACOMP]) || - ctx->Color.MultiDrawBuffer) - return GL_FALSE; + ctx->Color.MultiDrawBuffer) + { + _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap ); + return; + } if (ctx->Scissor.Enabled) { @@ -374,7 +380,7 @@ static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, } if (width <= 0 || height <= 0) - return GL_TRUE; /* totally scissored away */ + return; } else { finalUnpack = unpack; @@ -408,7 +414,7 @@ static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, #ifndef FX_SILENT fprintf(stderr,"fx Driver: error locking the linear frame buffer\n"); #endif - return GL_TRUE; + return; } { @@ -472,121 +478,121 @@ static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, } FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB); - return GL_TRUE; } -static GLboolean fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *dstImage ) +static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *dstImage ) { - if (ctx->_ImageTransferState) { - return GL_FALSE; /* can't do this */ - } - else { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GrLfbInfo_t info; - GLboolean result = GL_FALSE; - - BEGIN_BOARD_LOCK(); - if (grLfbLock(GR_LFB_READ_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_ANY, - GR_ORIGIN_UPPER_LEFT, - FXFALSE, - &info)) { - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ - const GLushort *src = (const GLushort *) info.lfbPtr - + (winY - y) * srcStride + (winX + x); - GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage, - width, height, format, type, 0, 0, 0); - GLint dstStride = _mesa_image_row_stride(packing, width, format, type); - - if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - /* convert 5R6G5B into 8R8G8B */ - GLint row, col; - const GLint halfWidth = width >> 1; - const GLint extraPixel = (width & 1); - for (row = 0; row < height; row++) { - GLubyte *d = dst; - for (col = 0; col < halfWidth; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - const GLint pixel0 = pixel & 0xffff; - const GLint pixel1 = pixel >> 16; - *d++ = FX_PixelToR[pixel0]; - *d++ = FX_PixelToG[pixel0]; - *d++ = FX_PixelToB[pixel0]; - *d++ = FX_PixelToR[pixel1]; - *d++ = FX_PixelToG[pixel1]; - *d++ = FX_PixelToB[pixel1]; - } - if (extraPixel) { - GLushort pixel = src[width-1]; - *d++ = FX_PixelToR[pixel]; - *d++ = FX_PixelToG[pixel]; - *d++ = FX_PixelToB[pixel]; - } - dst += dstStride; - src -= srcStride; - } - result = GL_TRUE; - } - else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - /* convert 5R6G5B into 8R8G8B8A */ - GLint row, col; - const GLint halfWidth = width >> 1; - const GLint extraPixel = (width & 1); - for (row = 0; row < height; row++) { - GLubyte *d = dst; - for (col = 0; col < halfWidth; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - const GLint pixel0 = pixel & 0xffff; - const GLint pixel1 = pixel >> 16; - *d++ = FX_PixelToR[pixel0]; - *d++ = FX_PixelToG[pixel0]; - *d++ = FX_PixelToB[pixel0]; - *d++ = 255; - *d++ = FX_PixelToR[pixel1]; - *d++ = FX_PixelToG[pixel1]; - *d++ = FX_PixelToB[pixel1]; - *d++ = 255; - } - if (extraPixel) { - const GLushort pixel = src[width-1]; - *d++ = FX_PixelToR[pixel]; - *d++ = FX_PixelToG[pixel]; - *d++ = FX_PixelToB[pixel]; - *d++ = 255; - } - dst += dstStride; - src -= srcStride; - } - result = GL_TRUE; - } - else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - /* directly memcpy 5R6G5B pixels into client's buffer */ - const GLint widthInBytes = width * 2; - GLint row; - for (row = 0; row < height; row++) { - MEMCPY(dst, src, widthInBytes); - dst += dstStride; - src -= srcStride; - } - result = GL_TRUE; - } - else { - result = GL_FALSE; + if (ctx->_ImageTransferState) { + _swrast_ReadPixels( ctx, x, y, width, height, format, type, + packing, dstImage ); + return; + } + else { + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + GrLfbInfo_t info; + + BEGIN_BOARD_LOCK(); + if (grLfbLock(GR_LFB_READ_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_ANY, + GR_ORIGIN_UPPER_LEFT, + FXFALSE, + &info)) { + const GLint winX = 0; + const GLint winY = fxMesa->height - 1; + const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ + const GLushort *src = (const GLushort *) info.lfbPtr + + (winY - y) * srcStride + (winX + x); + GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage, + width, height, format, type, 0, 0, 0); + GLint dstStride = _mesa_image_row_stride(packing, width, format, type); + + if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { + /* convert 5R6G5B into 8R8G8B */ + GLint row, col; + const GLint halfWidth = width >> 1; + const GLint extraPixel = (width & 1); + for (row = 0; row < height; row++) { + GLubyte *d = dst; + for (col = 0; col < halfWidth; col++) { + const GLuint pixel = ((const GLuint *) src)[col]; + const GLint pixel0 = pixel & 0xffff; + const GLint pixel1 = pixel >> 16; + *d++ = FX_PixelToR[pixel0]; + *d++ = FX_PixelToG[pixel0]; + *d++ = FX_PixelToB[pixel0]; + *d++ = FX_PixelToR[pixel1]; + *d++ = FX_PixelToG[pixel1]; + *d++ = FX_PixelToB[pixel1]; + } + if (extraPixel) { + GLushort pixel = src[width-1]; + *d++ = FX_PixelToR[pixel]; + *d++ = FX_PixelToG[pixel]; + *d++ = FX_PixelToB[pixel]; + } + dst += dstStride; + src -= srcStride; + } + } + else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { + /* convert 5R6G5B into 8R8G8B8A */ + GLint row, col; + const GLint halfWidth = width >> 1; + const GLint extraPixel = (width & 1); + for (row = 0; row < height; row++) { + GLubyte *d = dst; + for (col = 0; col < halfWidth; col++) { + const GLuint pixel = ((const GLuint *) src)[col]; + const GLint pixel0 = pixel & 0xffff; + const GLint pixel1 = pixel >> 16; + *d++ = FX_PixelToR[pixel0]; + *d++ = FX_PixelToG[pixel0]; + *d++ = FX_PixelToB[pixel0]; + *d++ = 255; + *d++ = FX_PixelToR[pixel1]; + *d++ = FX_PixelToG[pixel1]; + *d++ = FX_PixelToB[pixel1]; + *d++ = 255; + } + if (extraPixel) { + const GLushort pixel = src[width-1]; + *d++ = FX_PixelToR[pixel]; + *d++ = FX_PixelToG[pixel]; + *d++ = FX_PixelToB[pixel]; + *d++ = 255; + } + dst += dstStride; + src -= srcStride; + } + } + else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { + /* directly memcpy 5R6G5B pixels into client's buffer */ + const GLint widthInBytes = width * 2; + GLint row; + for (row = 0; row < height; row++) { + MEMCPY(dst, src, widthInBytes); + dst += dstStride; + src -= srcStride; + } + } + else { + grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); + END_BOARD_LOCK(); + _swrast_ReadPixels( ctx, x, y, width, height, format, type, + packing, dstImage ); + return; + } + + grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); } - - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - } - END_BOARD_LOCK(); - return result; - } + END_BOARD_LOCK(); + } } @@ -1022,100 +1028,109 @@ static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state) static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode ) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - if (!fxMesa->is_in_hardware) { - _swsetup_RenderPrimitive( ctx, mode ); - } - else { - fxMesa->render_prim = mode; - } + if (!fxMesa->is_in_hardware) { + _swsetup_RenderPrimitive( ctx, mode ); + } + else { + fxMesa->render_prim = mode; + } } static void fxDDRenderStart( GLcontext *ctx ) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - if (!fxMesa->is_in_hardware) { - _swsetup_RenderStart( ctx ); - } - else if (fxMesa->new_state) { - fxSetupFXUnits( ctx ); - } + _swsetup_RenderStart( ctx ); + + if (fxMesa->new_state) { + fxSetupFXUnits( ctx ); + } } static void fxDDRenderFinish( GLcontext *ctx ) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - if (!fxMesa->is_in_hardware) { - _swsetup_RenderFinish( ctx ); - } + if (!fxMesa->is_in_hardware) { + _swsetup_RenderFinish( ctx ); + } } void fxSetupDDPointers(GLcontext *ctx) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupDDPointers()\n"); - } + if (MESA_VERBOSE&VERBOSE_DRIVER) { + fprintf(stderr,"fxmesa: fxSetupDDPointers()\n"); + } + + ctx->Driver.UpdateState=fxDDUpdateDDPointers; + + ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan; + ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels; + ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan; + ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels; + + ctx->Driver.GetString=fxDDGetString; + + ctx->Driver.ClearIndex=NULL; + ctx->Driver.ClearColor=fxDDClearColor; + ctx->Driver.Clear=fxDDClear; - ctx->Driver.UpdateState=fxDDUpdateDDPointers; - - ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan; - ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels; - ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan; - ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels; - - ctx->Driver.GetString=fxDDGetString; - - ctx->Driver.ClearIndex=NULL; - ctx->Driver.ClearColor=fxDDClearColor; - ctx->Driver.Clear=fxDDClear; - - ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer; - ctx->Driver.SetReadBuffer=fxDDSetReadBuffer; - ctx->Driver.GetBufferSize=fxDDBufferSize; - - ctx->Driver.Bitmap=fxDDDrawBitmap; - ctx->Driver.DrawPixels=NULL; - ctx->Driver.ReadPixels=fxDDReadPixels; - - ctx->Driver.Finish=fxDDFinish; - ctx->Driver.Flush=NULL; - - ctx->Driver.RenderStart=fxDDRenderStart; - ctx->Driver.RenderFinish=fxDDRenderFinish; - ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple; - ctx->Driver.RenderPrimitive=fxDDRenderPrimitive; - - ctx->Driver.TexImage2D = fxDDTexImage2D; - ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; - ctx->Driver.GetTexImage = fxDDGetTexImage; - ctx->Driver.TexEnv=fxDDTexEnv; - ctx->Driver.TexParameter=fxDDTexParam; - ctx->Driver.BindTexture=fxDDTexBind; - ctx->Driver.DeleteTexture=fxDDTexDel; - ctx->Driver.UpdateTexturePalette=fxDDTexPalette; - - ctx->Driver.AlphaFunc=fxDDAlphaFunc; - ctx->Driver.BlendFunc=fxDDBlendFunc; - ctx->Driver.DepthFunc=fxDDDepthFunc; - ctx->Driver.DepthMask=fxDDDepthMask; - ctx->Driver.ColorMask=fxDDColorMask; - ctx->Driver.Fogfv=fxDDFogfv; - ctx->Driver.Scissor=fxDDScissor; - ctx->Driver.FrontFace=fxDDFrontFace; - ctx->Driver.CullFace=fxDDCullFace; - ctx->Driver.ShadeModel=fxDDShadeModel; - ctx->Driver.Enable=fxDDEnable; + ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer; + ctx->Driver.SetReadBuffer=fxDDSetReadBuffer; + ctx->Driver.GetBufferSize=fxDDBufferSize; + + ctx->Driver.Accum = _swrast_Accum; + ctx->Driver.Bitmap = fxDDDrawBitmap; + ctx->Driver.CopyPixels = _swrast_CopyPixels; + ctx->Driver.DrawPixels = _swrast_DrawPixels; + ctx->Driver.ReadPixels = fxDDReadPixels; + ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers; + + ctx->Driver.Finish=fxDDFinish; + ctx->Driver.Flush=NULL; + + ctx->Driver.RenderStart=fxDDRenderStart; + ctx->Driver.RenderFinish=fxDDRenderFinish; + ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple; + ctx->Driver.RenderPrimitive=fxDDRenderPrimitive; + + /* Install the oldstyle interp functions: + */ + ctx->Driver.RenderInterp = _swsetup_RenderInterp; + ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV; + ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine; + ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; + + ctx->Driver.TexImage2D = fxDDTexImage2D; + ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; + ctx->Driver.GetTexImage = fxDDGetTexImage; + ctx->Driver.TexEnv=fxDDTexEnv; + ctx->Driver.TexParameter=fxDDTexParam; + ctx->Driver.BindTexture=fxDDTexBind; + ctx->Driver.DeleteTexture=fxDDTexDel; + ctx->Driver.UpdateTexturePalette=fxDDTexPalette; + + ctx->Driver.AlphaFunc=fxDDAlphaFunc; + ctx->Driver.BlendFunc=fxDDBlendFunc; + ctx->Driver.DepthFunc=fxDDDepthFunc; + ctx->Driver.DepthMask=fxDDDepthMask; + ctx->Driver.ColorMask=fxDDColorMask; + ctx->Driver.Fogfv=fxDDFogfv; + ctx->Driver.Scissor=fxDDScissor; + ctx->Driver.FrontFace=fxDDFrontFace; + ctx->Driver.CullFace=fxDDCullFace; + ctx->Driver.ShadeModel=fxDDShadeModel; + ctx->Driver.Enable=fxDDEnable; - fxSetupDDSpanPointers(ctx); - fxDDUpdateDDPointers(ctx,~0); + fxSetupDDSpanPointers(ctx); + fxDDUpdateDDPointers(ctx,~0); } diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 36e306cf6ec..69fba7f3c73 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.41 2001/01/24 00:04:58 brianp Exp $ */ +/* $Id: osmesa.c,v 1.42 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1775,7 +1775,13 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state ) ctx->Driver.SetDrawBuffer = set_draw_buffer; ctx->Driver.SetReadBuffer = set_read_buffer; + ctx->Driver.Accum = _swrast_Accum; + ctx->Driver.Bitmap = _swrast_Bitmap; ctx->Driver.Clear = clear; + ctx->Driver.CopyPixels = _swrast_CopyPixels; + ctx->Driver.DrawPixels = _swrast_DrawPixels; + ctx->Driver.ReadPixels = _swrast_ReadPixels; + ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers; ctx->Driver.GetBufferSize = buffer_size; @@ -1787,6 +1793,10 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state ) ctx->Driver.RenderPrimitive = _swsetup_RenderPrimitive; ctx->Driver.RenderStart = _swsetup_RenderStart; ctx->Driver.RenderFinish = _swsetup_RenderFinish; + ctx->Driver.RenderInterp = _swsetup_RenderInterp; + ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV; + ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine; + ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; /* RGB(A) span/pixel functions */ if (osmesa->format == OSMESA_RGB) { diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index d6444a51461..7b1fecdd133 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1,4 +1,4 @@ -/* $Id: xm_dd.c,v 1.11 2001/01/24 00:04:59 brianp Exp $ */ +/* $Id: xm_dd.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -755,15 +755,23 @@ clear_buffers( GLcontext *ctx, GLbitfield mask, if (mask & DD_FRONT_LEFT_BIT) { ASSERT(xmesa->xm_buffer->front_clear_func); (*xmesa->xm_buffer->front_clear_func)( ctx, all, x, y, width, height ); + mask &= ~DD_FRONT_LEFT_BIT; } if (mask & DD_BACK_LEFT_BIT) { ASSERT(xmesa->xm_buffer->back_clear_func); (*xmesa->xm_buffer->back_clear_func)( ctx, all, x, y, width, height ); + mask &= ~DD_BACK_LEFT_BIT; } - return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); + if (mask) + _swrast_Clear( ctx, mask, all, x, y, width, height ); } +static void +resize_buffers( GLcontext *ctx ) +{ + _swrast_alloc_buffers( ctx ); +} #if 0 /* @@ -922,8 +930,11 @@ void xmesa_init_pointers( GLcontext *ctx ) ctx->Driver.GetBufferSize = get_buffer_size; ctx->Driver.Flush = flush; ctx->Driver.Finish = finish; - + + /* Hooks for t_vb_render.c: + */ ctx->Driver.RenderStart = _swsetup_RenderStart; + ctx->Driver.RenderFinish = _swsetup_RenderFinish; ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; ctx->Driver.RenderPrimitive = _swsetup_RenderPrimitive; ctx->Driver.PointsFunc = _swsetup_Points; @@ -931,15 +942,28 @@ void xmesa_init_pointers( GLcontext *ctx ) ctx->Driver.TriangleFunc = _swsetup_Triangle; ctx->Driver.QuadFunc = _swsetup_Quad; ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple; - ctx->Driver.RenderFinish = _swsetup_RenderFinish; - + ctx->Driver.RenderInterp = _swsetup_RenderInterp; + ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV; + ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine; + ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; + + /* Software rasterizer pixel paths: + */ + ctx->Driver.Accum = _swrast_Accum; + ctx->Driver.Bitmap = _swrast_Bitmap; + ctx->Driver.Clear = clear_buffers; + ctx->Driver.ResizeBuffersMESA = resize_buffers; + ctx->Driver.CopyPixels = _swrast_CopyPixels; + ctx->Driver.DrawPixels = _swrast_DrawPixels; + ctx->Driver.ReadPixels = _swrast_ReadPixels; + + /* + */ ctx->Driver.SetDrawBuffer = set_draw_buffer; ctx->Driver.SetReadBuffer = set_read_buffer; - ctx->Driver.ClearIndex = clear_index; ctx->Driver.ClearColor = clear_color; - ctx->Driver.Clear = clear_buffers; ctx->Driver.IndexMask = index_mask; ctx->Driver.ColorMask = color_mask; ctx->Driver.Enable = enable; diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11 index afcffbb6cc0..8c9146b0f27 100644 --- a/src/mesa/main/Makefile.X11 +++ b/src/mesa/main/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.40 2001/01/24 00:04:58 brianp Exp $ +# $Id: Makefile.X11,v 1.41 2001/01/29 20:47:39 keithw Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -21,6 +21,32 @@ LIBDIR = ../lib CORE_SOURCES = \ + tnl/t_array_api.c \ + tnl/t_array_import.c \ + tnl/t_context.c \ + tnl/t_eval_api.c \ + tnl/t_imm_alloc.c \ + tnl/t_imm_api.c \ + tnl/t_imm_debug.c \ + tnl/t_imm_dlist.c \ + tnl/t_imm_elt.c \ + tnl/t_imm_eval.c \ + tnl/t_imm_exec.c \ + tnl/t_imm_fixup.c \ + tnl/t_pipeline.c \ + tnl/t_vb_fog.c \ + tnl/t_vb_light.c \ + tnl/t_vb_material.c \ + tnl/t_vb_normals.c \ + tnl/t_vb_points.c \ + tnl/t_vb_render.c \ + tnl/t_vb_texgen.c \ + tnl/t_vb_texmat.c \ + tnl/t_vb_vertex.c \ + swrast_setup/ss_context.c \ + swrast_setup/ss_triangle.c \ + swrast_setup/ss_vb.c \ + swrast_setup/ss_interp.c \ api_loopback.c \ api_noop.c \ api_validate.c \ @@ -86,6 +112,15 @@ CORE_SOURCES = \ X86/common_x86.c \ X86/3dnow.c \ X86/katmai.c \ + math/m_debug_xform.c \ + math/m_eval.c \ + math/m_matrix.c \ + math/m_translate.c \ + math/m_vector.c \ + math/m_vertices.c \ + math/m_xform.c \ + array_cache/ac_context.c \ + array_cache/ac_import.c \ swrast/s_aaline.c \ swrast/s_aatriangle.c \ swrast/s_accum.c \ @@ -114,41 +149,7 @@ CORE_SOURCES = \ swrast/s_stencil.c \ swrast/s_texture.c \ swrast/s_triangle.c \ - swrast/s_zoom.c \ - swrast_setup/ss_context.c \ - swrast_setup/ss_triangle.c \ - swrast_setup/ss_vb.c \ - math/m_debug_xform.c \ - math/m_eval.c \ - math/m_matrix.c \ - math/m_translate.c \ - math/m_vector.c \ - math/m_vertices.c \ - math/m_xform.c \ - array_cache/ac_context.c \ - array_cache/ac_import.c \ - tnl/t_array_api.c \ - tnl/t_array_import.c \ - tnl/t_context.c \ - tnl/t_eval_api.c \ - tnl/t_imm_alloc.c \ - tnl/t_imm_api.c \ - tnl/t_imm_debug.c \ - tnl/t_imm_dlist.c \ - tnl/t_imm_elt.c \ - tnl/t_imm_eval.c \ - tnl/t_imm_exec.c \ - tnl/t_imm_fixup.c \ - tnl/t_pipeline.c \ - tnl/t_vb_fog.c \ - tnl/t_vb_light.c \ - tnl/t_vb_material.c \ - tnl/t_vb_normals.c \ - tnl/t_vb_points.c \ - tnl/t_vb_render.c \ - tnl/t_vb_texgen.c \ - tnl/t_vb_texmat.c \ - tnl/t_vb_vertex.c + swrast/s_zoom.c DRIVER_SOURCES = \ diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c index 1d8d810a395..59d3d595271 100644 --- a/src/mesa/main/accum.c +++ b/src/mesa/main/accum.c @@ -1,4 +1,4 @@ -/* $Id: accum.c,v 1.34 2001/01/23 23:39:36 brianp Exp $ */ +/* $Id: accum.c,v 1.35 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -35,7 +35,6 @@ #include "mem.h" #include "state.h" #include "mtypes.h" -#include "swrast/swrast.h" #endif @@ -92,7 +91,5 @@ _mesa_Accum( GLenum op, GLfloat value ) height = ctx->DrawBuffer->Height; } - if (!ctx->Driver.Accum || - !ctx->Driver.Accum( ctx, op, value, xpos, ypos, width, height )) - _swrast_Accum( ctx, op, value, xpos, ypos, width, height ); + ctx->Driver.Accum( ctx, op, value, xpos, ypos, width, height ); } diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 0699e74b90d..b08804a7967 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,4 +1,4 @@ -/* $Id: buffers.c,v 1.24 2001/01/24 00:04:58 brianp Exp $ */ +/* $Id: buffers.c,v 1.25 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -41,7 +41,6 @@ #include "stencil.h" #include "state.h" #include "mtypes.h" -#include "swrast/swrast.h" #endif @@ -126,25 +125,8 @@ _mesa_Clear( GLbitfield mask ) } ASSERT(ctx->Driver.Clear); - newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled, - x, y, width, height ); - -#ifdef DEBUG - { - GLbitfield legalBits = DD_FRONT_LEFT_BIT | - DD_FRONT_RIGHT_BIT | - DD_BACK_LEFT_BIT | - DD_BACK_RIGHT_BIT | - DD_DEPTH_BIT | - DD_STENCIL_BIT | - DD_ACCUM_BIT; - assert((newMask & (~legalBits)) == 0); - } -#endif - - if (newMask) - _swrast_Clear( ctx, newMask, !ctx->Scissor.Enabled, - x, y, width, height ); + ctx->Driver.Clear( ctx, ddMask, !ctx->Scissor.Enabled, + x, y, width, height ); } } @@ -387,5 +369,5 @@ _mesa_ResizeBuffersMESA( void ) ctx->DrawBuffer->Width = buf_width; ctx->DrawBuffer->Height = buf_height; - _swrast_alloc_buffers( ctx ); + ctx->Driver.ResizeBuffersMESA( ctx ); } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index e529cdde2ba..542f866ff67 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.48 2001/01/24 00:04:58 brianp Exp $ */ +/* $Id: dd.h,v 1.49 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -137,6 +137,12 @@ typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2, typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ); +typedef void (*interp_func)( GLcontext *ctx, + GLfloat t, GLuint dst, GLuint in, GLuint out, + GLboolean force_boundary ); + +typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src ); + /* * Device Driver function table. @@ -161,13 +167,11 @@ struct dd_function_table { * LineFunc, or TriangleFunc). */ - GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ); + void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ); /* Clear the color/depth/stencil/accum buffer(s). * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates - * which buffers need to be cleared. The driver should clear those - * buffers then return a new bitmask indicating which buffers should be - * cleared by software Mesa. + * which buffers need to be cleared. * If 'all' is true then the clear the whole buffer, else clear only the * region defined by (x,y,width,height). * This function must obey the glColorMask, glIndexMask and glStencilMask @@ -395,8 +399,8 @@ struct dd_function_table { /*** *** For hardware accumulation buffer: ***/ - GLboolean (*Accum)( GLcontext *ctx, GLenum op, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height ); + void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ); /* Execute glAccum command within the given scissor region. */ @@ -405,48 +409,44 @@ struct dd_function_table { *** glDraw/Read/CopyPixels and glBitmap functions: ***/ - GLboolean (*DrawPixels)( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); + void (*DrawPixels)( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ); /* This is called by glDrawPixels. * 'unpack' describes how to unpack the source image data. - * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa - * must do the job. */ - GLboolean (*ReadPixels)( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *dest ); + void (*ReadPixels)( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + GLvoid *dest ); /* Called by glReadPixels. - * Return GL_TRUE if operation completed, else return GL_FALSE. - * This function must respect all glPixelTransfer settings. */ - GLboolean (*CopyPixels)( GLcontext *ctx, + void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type ); - /* Do a glCopyPixels. Return GL_TRUE if operation completed, else - * return GL_FALSE. This function must respect all rasterization + /* Do a glCopyPixels. This function must respect all rasterization * state, glPixelTransfer, glPixelZoom, etc. */ - GLboolean (*Bitmap)( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ); + void (*Bitmap)( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ); /* This is called by glBitmap. Works the same as DrawPixels, above. */ + void (*ResizeBuffersMESA)( GLcontext *ctx ); + /*** *** Texture image functions: ***/ - GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, @@ -701,6 +701,10 @@ struct dd_function_table { /* Called by glBindTexture(). */ + void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + /* Called when a texture object is created. + */ + void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); /* Called when a texture object is about to be deallocated. Driver * should free anything attached to the DriverData pointers. @@ -836,6 +840,13 @@ struct dd_function_table { * modes accepted by glBegin(). */ + interp_func RenderInterp; + copy_pv_func RenderCopyPV; + void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n ); + void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 ); + /* Functions to interpolate between prebuilt vertices, copy flat-shade + * provoking color, and to render clipped primitives. + */ /*** *** Parameters for _tnl_render_stage diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 661a41bc2cf..618c41a5b47 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.47 2000/12/26 05:09:28 keithw Exp $ */ +/* $Id: drawpix.c,v 1.48 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -38,7 +38,6 @@ #include "mmath.h" #include "state.h" #include "mtypes.h" -#include "swrast/swrast.h" #endif @@ -72,15 +71,8 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, /* see if device driver can do the drawpix */ RENDER_START(ctx); - - if (ctx->Driver.DrawPixels - && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type, - &ctx->Unpack, pixels)) { - /* finished */ - } else - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - &ctx->Unpack, pixels ); - + ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, + &ctx->Unpack, pixels); RENDER_FINISH(ctx); } else if (ctx->RenderMode==GL_FEEDBACK) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a4b7b3afab6..bc9eee71994 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.16 2001/01/24 04:56:20 brianp Exp $ */ +/* $Id: mtypes.h,v 1.17 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -498,9 +498,9 @@ struct gl_light_attrib { }; +#define LIGHT_SPOT 0x1 +#define LIGHT_LOCAL_VIEWER 0x2 #define LIGHT_POSITIONAL 0x4 -#define LIGHT_SPOT 0x10 -#define LIGHT_LOCAL_VIEWER 0x20 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 1204668dc35..0ce694ae1d7 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1,4 +1,4 @@ -/* $Id: texobj.c,v 1.37 2000/12/26 05:09:29 keithw Exp $ */ +/* $Id: texobj.c,v 1.38 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -54,8 +54,8 @@ * Return: pointer to new texture object */ struct gl_texture_object * -_mesa_alloc_texture_object( struct gl_shared_state *shared, GLuint name, - GLuint dimensions) +_mesa_alloc_texture_object( struct gl_shared_state *shared, + GLuint name, GLuint dimensions ) { struct gl_texture_object *obj; @@ -177,7 +177,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *t ) { const GLint baseLevel = t->BaseLevel; - GLint maxLog2; + GLint maxLog2 = 0; t->Complete = GL_TRUE; /* be optimistic */ @@ -446,7 +446,7 @@ _mesa_GenTextures( GLsizei n, GLuint *texName ) for (i=0;i<n;i++) { GLuint name = first + i; GLuint dims = 0; - (void) _mesa_alloc_texture_object(ctx->Shared, name, dims); + (void) _mesa_alloc_texture_object( ctx->Shared, name, dims); } _glthread_UNLOCK_MUTEX(GenTexturesLock); @@ -522,7 +522,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) GLuint unit = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *oldTexObj; - struct gl_texture_object *newTexObj; + struct gl_texture_object *newTexObj = 0; GLuint targetDim; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -594,7 +594,8 @@ _mesa_BindTexture( GLenum target, GLuint texName ) } else { /* if this is a new texture id, allocate a texture object now */ - newTexObj = _mesa_alloc_texture_object(ctx->Shared, texName, targetDim); + newTexObj = _mesa_alloc_texture_object( ctx->Shared, texName, + targetDim); if (!newTexObj) { gl_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); return; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index ced3940b651..edd382a76f0 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,4 +1,4 @@ -/* $Id: texstate.c,v 1.28 2001/01/24 00:04:58 brianp Exp $ */ +/* $Id: texstate.c,v 1.29 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -41,7 +41,6 @@ #include "mtypes.h" #include "math/m_xform.h" #include "math/m_matrix.h" -#include "swrast/swrast.h" #endif diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index a6c7aa8740a..83c7f45ffa6 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -1,4 +1,4 @@ -/* $Id: ss_context.c,v 1.8 2001/01/16 05:29:43 keithw Exp $ */ +/* $Id: ss_context.c,v 1.9 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -32,6 +32,7 @@ #include "ss_context.h" #include "ss_triangle.h" #include "ss_vb.h" +#include "ss_interp.h" #include "swrast_setup.h" #include "tnl/t_context.h" @@ -107,6 +108,7 @@ _swsetup_CreateContext( GLcontext *ctx ) swsetup->NewState = ~0; _swsetup_vb_init( ctx ); + _swsetup_interp_init( ctx ); _swsetup_trifuncs_init( ctx ); return GL_TRUE; @@ -134,6 +136,7 @@ void _swsetup_RenderStart( GLcontext *ctx ) { SScontext *swsetup = SWSETUP_CONTEXT(ctx); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint new_state = swsetup->NewState; if (new_state & _SWSETUP_NEW_RENDERINDEX) { @@ -145,6 +148,11 @@ _swsetup_RenderStart( GLcontext *ctx ) } swsetup->NewState = 0; + + if (VB->ClipMask && VB->importable_data) + VB->import_data( ctx, + VB->importable_data, + VEC_NOT_WRITEABLE|VEC_BAD_STRIDE); } void @@ -156,6 +164,26 @@ _swsetup_RenderFinish( GLcontext *ctx ) void _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state ) { - SWSETUP_CONTEXT(ctx)->NewState |= new_state; + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + swsetup->NewState |= new_state; + + if (new_state & _SWSETUP_NEW_INTERP) { + swsetup->RenderInterp = _swsetup_validate_interp; + swsetup->RenderCopyPV = _swsetup_validate_copypv; + } +} + +void +_swsetup_RenderInterp( GLcontext *ctx, GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ) +{ + SWSETUP_CONTEXT(ctx)->RenderInterp( ctx, t, dst, out, in, force_boundary ); +} + +void +_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src ) +{ + SWSETUP_CONTEXT(ctx)->RenderCopyPV( ctx, dst, src ); } diff --git a/src/mesa/swrast_setup/ss_context.h b/src/mesa/swrast_setup/ss_context.h index 957a8fc3fc5..d19b1c62e01 100644 --- a/src/mesa/swrast_setup/ss_context.h +++ b/src/mesa/swrast_setup/ss_context.h @@ -53,6 +53,13 @@ typedef struct { void (*Points)( GLcontext *ctx, GLuint first, GLuint last ); + void (*RenderCopyPV)( GLcontext *ctx, GLuint dst, GLuint src ); + + void (*RenderInterp)( GLcontext *ctx, GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ); + + SWvertex *verts; GLenum render_prim; diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h index 23b22d95ab7..6197f5bdb56 100644 --- a/src/mesa/swrast_setup/ss_vbtmp.h +++ b/src/mesa/swrast_setup/ss_vbtmp.h @@ -49,7 +49,10 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) const GLfloat tz = m[14]; GLuint maxtex = 0; -/* fprintf(stderr, "%s\n", __FUNCTION__); */ + if (!newinputs) { + fprintf(stderr, "no new inputs\n"); + return; + } /* TODO: Get import_client_data to pad vectors out to 4 cleanly. */ diff --git a/src/mesa/swrast_setup/swrast_setup.h b/src/mesa/swrast_setup/swrast_setup.h index f3607c75e9f..f3f8941a40f 100644 --- a/src/mesa/swrast_setup/swrast_setup.h +++ b/src/mesa/swrast_setup/swrast_setup.h @@ -69,4 +69,22 @@ _swsetup_RenderStart( GLcontext *ctx ); extern void _swsetup_RenderFinish( GLcontext *ctx ); +extern void +_swsetup_RenderProjectInterpVerts( GLcontext *ctx ); + +extern void +_swsetup_RenderInterp( GLcontext *ctx, GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ); +extern void +_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src ); + +extern void +_swsetup_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n ); + +extern void +_swsetup_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ); + + + #endif diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index d3414be29ba..c15dd130876 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -1,4 +1,4 @@ -/* $Id: t_context.h,v 1.12 2001/01/24 00:04:59 brianp Exp $ */ +/* $Id: t_context.h,v 1.13 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -234,12 +234,6 @@ struct vertex_arrays typedef struct gl_material GLmaterial; -typedef void (*interp_func)( GLcontext *ctx, - GLfloat t, GLuint dst, GLuint in, GLuint out, - GLboolean force_boundary ); - -typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src ); - /* Contains the current state of a running pipeline. */ typedef struct vertex_buffer @@ -299,8 +293,6 @@ typedef struct vertex_buffer */ GLuint LastClipped; - interp_func interpfunc; - copy_pv_func copypvfunc; /* Private data from _tnl_render_stage that has no business being * in this struct. */ diff --git a/src/mesa/tnl/t_imm_dlist.c b/src/mesa/tnl/t_imm_dlist.c index b77344a7ac6..3e1a9e266f6 100644 --- a/src/mesa/tnl/t_imm_dlist.c +++ b/src/mesa/tnl/t_imm_dlist.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_dlist.c,v 1.5 2001/01/08 21:56:00 keithw Exp $ */ +/* $Id: t_imm_dlist.c,v 1.6 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -156,6 +156,9 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM ) +#if 0 +/* Drivers to turn this on? + */ static void calc_normal_lengths( GLfloat *dest, CONST GLfloat (*data)[3], GLuint *flags, @@ -177,7 +180,7 @@ static void calc_normal_lengths( GLfloat *dest, flags[0] = tmpflag; } - +#endif static void diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c index b2d4f155472..942b8ba21eb 100644 --- a/src/mesa/tnl/t_pipeline.c +++ b/src/mesa/tnl/t_pipeline.c @@ -1,4 +1,4 @@ -/* $Id: t_pipeline.c,v 1.10 2001/01/17 02:49:39 keithw Exp $ */ +/* $Id: t_pipeline.c,v 1.11 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -77,40 +77,50 @@ void _tnl_destroy_pipeline( GLcontext *ctx ) tnl->pipeline.nr_stages = 0; } - - +/* TODO: merge validate with run. + */ void _tnl_validate_pipeline( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct gl_pipeline *pipe = &tnl->pipeline; - struct gl_pipeline_stage *stage = pipe->stages; + struct gl_pipeline_stage *s = pipe->stages; GLuint newstate = pipe->build_state_changes; GLuint generated = 0; GLuint i; + GLuint changed_inputs = 0; pipe->inputs = 0; pipe->build_state_changes = 0; - for (i = 0 ; i < pipe->nr_stages ; i++) { - if (stage[i].check_state & newstate) { - stage[i].check(ctx, &stage[i]); + for (i = pipe->nr_stages+1 ; --i ; s++) { + + s->changed_inputs |= s->inputs & changed_inputs; + + if (s->check_state & newstate) { + if (s->active) { + GLuint old_outputs = s->outputs; + s->check(ctx, s); + if (!s->active) + changed_inputs |= old_outputs; + } + else + s->check(ctx, s); } - if (stage[i].active) { - pipe->inputs |= stage[i].inputs & ~generated; - generated |= stage[i].outputs; + if (s->active) { + pipe->inputs |= s->inputs & ~generated; + generated |= s->outputs; } } } - void _tnl_run_pipeline( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct gl_pipeline *pipe = &tnl->pipeline; - struct gl_pipeline_stage *stage = pipe->stages; + struct gl_pipeline_stage *s = pipe->stages; GLuint changed_state = pipe->run_state_changes; GLuint changed_inputs = pipe->run_input_changes; GLboolean running = GL_TRUE; @@ -129,21 +139,21 @@ void _tnl_run_pipeline( GLcontext *ctx ) * Even inactive stages have their state and inputs examined to try * to keep cached data alive over state-changes. */ - for (i = 0 ; i < pipe->nr_stages ; i++) { - - stage[i].changed_inputs |= stage[i].inputs & changed_inputs; + for (i = pipe->nr_stages+1 ; --i ; s++) { + s->changed_inputs |= s->inputs & changed_inputs; - if (stage[i].run_state & changed_state) { - stage[i].changed_inputs = stage[i].inputs; + if (s->run_state & changed_state) { +/* changed_inputs |= s->check(ctx, s); */ + s->changed_inputs = s->inputs; } - if (stage[i].active) { - if (stage[i].changed_inputs) - changed_inputs |= stage[i].outputs; - + if (s->active) { if (running) { - running = stage[i].run( ctx, &stage[i] ); - stage[i].changed_inputs = 0; + if (s->changed_inputs) + changed_inputs |= s->outputs; + +/* fprintf(stderr, "run %s\n", s->name); */ + running = s->run( ctx, s ); } } } diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h index 35fe391b847..59dc0b2fec1 100644 --- a/src/mesa/tnl/t_vb_cliptmp.h +++ b/src/mesa/tnl/t_vb_cliptmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_cliptmp.h,v 1.7 2001/01/17 02:49:39 keithw Exp $ */ +/* $Id: t_vb_cliptmp.h,v 1.8 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -37,7 +37,7 @@ do { \ GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \ GLuint outcount = 0; \ GLuint i; \ - \ + \ inlist[n] = inlist[0]; /* prevent rotation of vertices */ \ for (i = 1; i <= n; i++) { \ GLuint idx = inlist[i]; \ @@ -58,13 +58,13 @@ do { \ * know dp != dpPrev from DIFFERENT_SIGNS, above. \ */ \ GLfloat t = dp / (dp - dpPrev); \ - LINTERP_SZ( t, coord, newvert, idx, idxPrev, SIZE ); \ + LINTERP_4F( t, coord, newvert, idx, idxPrev, SIZE ); \ interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \ - } else { \ + } else { \ /* Coming back in. \ */ \ GLfloat t = dpPrev / (dpPrev - dp); \ - LINTERP_SZ( t, coord, newvert, idxPrev, idx, SIZE ); \ + LINTERP_4F( t, coord, newvert, idxPrev, idx, SIZE ); \ interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \ } \ } \ @@ -98,13 +98,13 @@ do { \ if (NEGATIVE(dpJ)) { \ GLfloat t = dpI / (dpI - dpJ); \ VB->ClipMask[jj] |= PLANE; \ - LINTERP_SZ( t, coord, newvert, ii, jj, SIZE ); \ + LINTERP_4F( t, coord, newvert, ii, jj, SIZE ); \ interp( ctx, t, newvert, ii, jj, GL_FALSE ); \ jj = newvert; \ } else { \ GLfloat t = dpJ / (dpJ - dpI); \ VB->ClipMask[ii] |= PLANE; \ - LINTERP_SZ( t, coord, newvert, jj, ii, SIZE ); \ + LINTERP_4F( t, coord, newvert, jj, ii, SIZE ); \ interp( ctx, t, newvert, jj, ii, GL_FALSE ); \ ii = newvert; \ } \ @@ -115,50 +115,15 @@ do { \ } while (0) -static void TAG(build_proj_verts)( GLcontext *ctx ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* Project if necessary. - */ - if (VB->ProjectedClipPtr) { - GLfloat (*coord)[4] = VB->ClipPtr->data; - GLfloat (*proj)[4] = VB->ProjectedClipPtr->data; - GLuint last = VB->LastClipped; - GLuint i; - - for (i = VB->FirstClipped; i < last; i++) { - if (VB->ClipMask[i] == 0) { - if (SIZE == 4 && W(i) != 0.0F) { - GLfloat wInv = 1.0F / W(i); - proj[i][0] = X(i) * wInv; - proj[i][1] = Y(i) * wInv; - proj[i][2] = Z(i) * wInv; - proj[i][3] = wInv; - } else { - proj[i][0] = X(i); - proj[i][1] = Y(i); - proj[i][2] = Z(i); - proj[i][3] = W(i); - } - } - } - } - - ctx->Driver.BuildProjectedVertices(ctx, - VB->FirstClipped, - VB->LastClipped, - ~0); -} /* Clip a line against the viewport and user clip planes. */ -static void TAG(clip_line)( GLcontext *ctx, - GLuint i, GLuint j, - GLubyte mask ) +static __inline void TAG(clip_line)( GLcontext *ctx, + GLuint i, GLuint j, + GLubyte mask ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - interp_func interp = (interp_func) VB->interpfunc; + interp_func interp = ctx->Driver.RenderInterp; GLfloat (*coord)[4] = VB->ClipPtr->data; GLuint ii = i, jj = j, p; @@ -186,31 +151,29 @@ static void TAG(clip_line)( GLcontext *ctx, } if ((ctx->_TriangleCaps & DD_FLATSHADE) && j != jj) - VB->copypvfunc( ctx, jj, j ); - - TAG(build_proj_verts)( ctx ); - - /* Render the new line. - */ - ctx->Driver.LineFunc( ctx, ii, jj ); + ctx->Driver.RenderCopyPV( ctx, jj, j ); + ctx->Driver.RenderClippedLine( ctx, ii, jj ); } -/* Clip a triangle or quad against the viewport and user clip planes. +/* Clip a triangle against the viewport and user clip planes. */ -static void TAG(clip_polygon)( GLcontext *ctx, - GLuint n, GLuint vlist[], - GLubyte mask ) +static __inline void TAG(clip_tri)( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLubyte mask ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - interp_func interp = (interp_func) VB->interpfunc; + interp_func interp = ctx->Driver.RenderInterp; GLfloat (*coord)[4] = VB->ClipPtr->data; - GLuint pv = vlist[0]; - GLuint vlist2[MAX_CLIPPED_VERTICES]; - GLuint *inlist = vlist, *outlist = vlist2; + GLuint pv = v0; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; GLuint p; GLubyte *clipmask = VB->ClipMask; + GLuint n = 3; + + ASSIGN_3V(inlist, v0, v1, v2 ); VB->LastClipped = VB->FirstClipped; @@ -238,25 +201,64 @@ static void TAG(clip_polygon)( GLcontext *ctx, if (ctx->_TriangleCaps & DD_FLATSHADE) { if (pv != inlist[0]) { ASSERT( inlist[0] >= VB->FirstClipped ); - VB->copypvfunc( ctx, inlist[0], pv ); + ctx->Driver.RenderCopyPV( ctx, inlist[0], pv ); } } - TAG(build_proj_verts)( ctx ); - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = inlist; - ctx->Driver.RenderTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; - } + ctx->Driver.RenderClippedPolygon( ctx, inlist, n ); } +/* Clip a quad against the viewport and user clip planes. + */ +static __inline void TAG(clip_quad)( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, GLuint v3, + GLubyte mask ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + interp_func interp = ctx->Driver.RenderInterp; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint pv = v0; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; + GLuint p; + GLubyte *clipmask = VB->ClipMask; + GLuint n = 4; + + ASSIGN_4V(inlist, v0, v1, v2, v3 ); + VB->LastClipped = VB->FirstClipped; + if (mask & 0x3f) { + POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); + POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); + POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); + POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); + POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); + POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); + } + + if (mask & CLIP_USER_BIT) { + for (p=0;p<MAX_CLIP_PLANES;p++) { + if (ctx->Transform.ClipEnabled[p]) { + GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + POLY_CLIP( CLIP_USER_BIT, a, b, c, d ); + } + } + } + + if (ctx->_TriangleCaps & DD_FLATSHADE) { + if (pv != inlist[0]) { + ASSERT( inlist[0] >= VB->FirstClipped ); + ctx->Driver.RenderCopyPV( ctx, inlist[0], pv ); + } + } + + ctx->Driver.RenderClippedPolygon( ctx, inlist, n ); +} #undef W #undef Z diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index 68bb3aa6432..d364b4f4609 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_render.c,v 1.11 2001/01/23 23:39:37 brianp Exp $ */ +/* $Id: t_vb_render.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -51,7 +51,6 @@ #include "glheader.h" #include "context.h" -#include "colormac.h" #include "macros.h" #include "mem.h" #include "mtypes.h" @@ -75,296 +74,6 @@ typedef void (*clip_poly_func)( GLcontext *ctx, -struct render_stage_data { - - /* Clipping functions for current state. - */ - interp_func interp; /* Clip interpolation function */ - copy_pv_func copypv; /* Flatshade fixup function */ - GLuint _ClipInputs; /* Inputs referenced by interpfunc */ -}; - -#define RENDER_STAGE_DATA(stage) ((struct render_stage_data *)stage->private) - - -/**********************************************************************/ -/* Interpolate between pairs of vertices */ -/**********************************************************************/ - - -#define LINTERP_SZ( t, vec, to, a, b, sz ) \ -do { \ - switch (sz) { \ - case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \ - case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \ - case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \ - case 1: vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \ - } \ -} while(0) - - -#if 1 - -#define LINTERP_RGBA(nr, t, out, a, b) { \ - int i; \ - for (i = 0; i < nr; i++) { \ - GLfloat fa = CHAN_TO_FLOAT(a[i]); \ - GLfloat fb = CHAN_TO_FLOAT(b[i]); \ - GLfloat fo = LINTERP(t, fa, fb); \ - CLAMPED_FLOAT_TO_CHAN(out[i], fo); \ - } \ -} - -#else - -#define LINTERP_RGBA(nr, t, out, a, b) { \ - int n; \ - const GLuint ti = FloatToInt(t*256.0F); \ - const GLubyte *Ib = (const GLubyte *)&a[0]; \ - const GLubyte *Jb = (const GLubyte *)&b[0]; \ - GLubyte *Ob = (GLubyte *)&out[0]; \ - \ - for (n = 0 ; n < nr ; n++) \ - Ob[n] = (GLubyte) (Ib[n] + ((ti * (Jb[n] - Ib[n]))/256)); \ -} - -#endif - - - - -#define INTERP_RGBA 0x1 -#define INTERP_TEX 0x2 -#define INTERP_INDEX 0x4 -#define INTERP_SPEC 0x8 -#define INTERP_FOG 0x10 -#define INTERP_EDGE 0x20 -#define MAX_INTERP 0x40 - -static interp_func interp_tab[MAX_INTERP]; -static copy_pv_func copy_tab[MAX_INTERP]; - - -#define IND (0) -#define NAME interp_none -#include "t_vb_interptmp.h" - -#define IND (INTERP_FOG) -#define NAME interp_FOG -#include "t_vb_interptmp.h" - -#define IND (INTERP_TEX) -#define NAME interp_TEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_FOG|INTERP_TEX) -#define NAME interp_FOG_TEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_EDGE) -#define NAME interp_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_FOG|INTERP_EDGE) -#define NAME interp_FOG_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_TEX|INTERP_EDGE) -#define NAME interp_TEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_FOG|INTERP_TEX|INTERP_EDGE) -#define NAME interp_FOG_TEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA) -#define NAME interp_RGBA -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC) -#define NAME interp_RGBA_SPEC -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_FOG) -#define NAME interp_RGBA_FOG -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG) -#define NAME interp_RGBA_SPEC_FOG -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_TEX) -#define NAME interp_RGBA_TEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX) -#define NAME interp_RGBA_SPEC_TEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX) -#define NAME interp_RGBA_FOG_TEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX) -#define NAME interp_RGBA_SPEC_FOG_TEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_INDEX) -#define NAME interp_INDEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_FOG|INTERP_INDEX) -#define NAME interp_FOG_INDEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_TEX|INTERP_INDEX) -#define NAME interp_TEX_INDEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX) -#define NAME interp_FOG_TEX_INDEX -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_EDGE) -#define NAME interp_RGBA_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_EDGE) -#define NAME interp_RGBA_SPEC_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_FOG|INTERP_EDGE) -#define NAME interp_RGBA_FOG_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE) -#define NAME interp_RGBA_SPEC_FOG_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_TEX|INTERP_EDGE) -#define NAME interp_RGBA_TEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE) -#define NAME interp_RGBA_SPEC_TEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE) -#define NAME interp_RGBA_FOG_TEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE) -#define NAME interp_RGBA_SPEC_FOG_TEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_INDEX|INTERP_EDGE) -#define NAME interp_INDEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_FOG|INTERP_INDEX|INTERP_EDGE) -#define NAME interp_FOG_INDEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_TEX|INTERP_INDEX|INTERP_EDGE) -#define NAME interp_TEX_INDEX_EDGE -#include "t_vb_interptmp.h" - -#define IND (INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE) -#define NAME interp_FOG_TEX_INDEX_EDGE -#include "t_vb_interptmp.h" - - -#define IND (INTERP_RGBA) -#define NAME copy_RGBA -#include "t_vb_flattmp.h" - -#define IND (INTERP_RGBA|INTERP_SPEC) -#define NAME copy_RGBA_SPEC -#include "t_vb_flattmp.h" - -#define IND (INTERP_INDEX) -#define NAME copy_INDEX -#include "t_vb_flattmp.h" - - - - -static void interp_invalid( GLcontext *ctx, - GLfloat t, - GLuint dst, GLuint in, GLuint out, - GLboolean boundary ) -{ - (void)(ctx && t && in && out && boundary); - fprintf(stderr, "Invalid interpolation function in t_vbrender.c\n"); -} - -static void copy_invalid( GLcontext *ctx, GLuint dst, GLuint src ) -{ - (void)(ctx && dst && src); - fprintf(stderr, "Invalid copy function in t_vbrender.c\n"); -} - - -static void interp_init( void ) -{ - GLuint i; - - /* Use the maximal function as the default. I don't believe any of - * the non-implemented combinations are reachable, but this gives - * some safety from crashes. - */ - for (i = 0 ; i < Elements(interp_tab) ; i++) { - interp_tab[i] = interp_invalid; - copy_tab[i] = copy_invalid; - } - - interp_tab[0] = interp_none; - interp_tab[INTERP_FOG] = interp_FOG; - interp_tab[INTERP_TEX] = interp_TEX; - interp_tab[INTERP_FOG|INTERP_TEX] = interp_FOG_TEX; - interp_tab[INTERP_EDGE] = interp_EDGE; - interp_tab[INTERP_FOG|INTERP_EDGE] = interp_FOG_EDGE; - interp_tab[INTERP_TEX|INTERP_EDGE] = interp_TEX_EDGE; - interp_tab[INTERP_FOG|INTERP_TEX|INTERP_EDGE] = interp_FOG_TEX_EDGE; - - interp_tab[INTERP_RGBA] = interp_RGBA; - interp_tab[INTERP_RGBA|INTERP_SPEC] = interp_RGBA_SPEC; - interp_tab[INTERP_RGBA|INTERP_FOG] = interp_RGBA_FOG; - interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG] = interp_RGBA_SPEC_FOG; - interp_tab[INTERP_RGBA|INTERP_TEX] = interp_RGBA_TEX; - interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX] = interp_RGBA_SPEC_TEX; - interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX] = interp_RGBA_FOG_TEX; - interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX] = - interp_RGBA_SPEC_FOG_TEX; - interp_tab[INTERP_INDEX] = interp_INDEX; - interp_tab[INTERP_FOG|INTERP_INDEX] = interp_FOG_INDEX; - interp_tab[INTERP_TEX|INTERP_INDEX] = interp_TEX_INDEX; - interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX] = interp_FOG_TEX_INDEX; - interp_tab[INTERP_RGBA|INTERP_EDGE] = interp_RGBA_EDGE; - interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_EDGE] = interp_RGBA_SPEC_EDGE; - interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_EDGE] = interp_RGBA_FOG_EDGE; - interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_EDGE] = - interp_RGBA_SPEC_FOG_EDGE; - interp_tab[INTERP_RGBA|INTERP_TEX|INTERP_EDGE] = interp_RGBA_TEX_EDGE; - interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_TEX|INTERP_EDGE] = - interp_RGBA_SPEC_TEX_EDGE; - interp_tab[INTERP_RGBA|INTERP_FOG|INTERP_TEX|INTERP_EDGE] = - interp_RGBA_FOG_TEX_EDGE; - interp_tab[INTERP_RGBA|INTERP_SPEC|INTERP_FOG|INTERP_TEX|INTERP_EDGE] = - interp_RGBA_SPEC_FOG_TEX_EDGE; - interp_tab[INTERP_INDEX|INTERP_EDGE] = interp_INDEX_EDGE; - interp_tab[INTERP_FOG|INTERP_INDEX|INTERP_EDGE] = interp_FOG_INDEX_EDGE; - interp_tab[INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = interp_TEX_INDEX_EDGE; - interp_tab[INTERP_FOG|INTERP_TEX|INTERP_INDEX|INTERP_EDGE] = - interp_FOG_TEX_INDEX_EDGE; - - - copy_tab[INTERP_RGBA] = copy_RGBA; - copy_tab[INTERP_RGBA|INTERP_SPEC] = copy_RGBA_SPEC; - copy_tab[INTERP_INDEX] = copy_INDEX; - -} - /**********************************************************************/ /* Clip single primitives */ @@ -382,6 +91,28 @@ static void interp_init( void ) */ #endif +#define LINTERP_SZ( t, vec, to, a, b, sz ) \ +do { \ + switch (sz) { \ + case 2: vec[to][2] = 0.0; \ + case 3: vec[to][3] = 1.0; \ + } \ + switch (sz) { \ + case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \ + case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \ + case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \ + vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \ + } \ +} while(0) + +#define LINTERP_4F( t, vec, to, a, b, sz ) \ +do { \ + vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \ + vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \ + vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \ + vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \ +} while (0) + #define W(i) coord[i][3] #define Z(i) coord[i][2] #define Y(i) coord[i][1] @@ -390,37 +121,6 @@ static void interp_init( void ) #define TAG(x) x##_4 #include "t_vb_cliptmp.h" -#define W(i) 1.0 -#define Z(i) coord[i][2] -#define Y(i) coord[i][1] -#define X(i) coord[i][0] -#define SIZE 3 -#define TAG(x) x##_3 -#include "t_vb_cliptmp.h" - -#define W(i) 1.0 -#define Z(i) 0.0 -#define Y(i) coord[i][1] -#define X(i) coord[i][0] -#define SIZE 2 -#define TAG(x) x##_2 -#include "t_vb_cliptmp.h" - -static clip_poly_func clip_poly_tab[5] = { - 0, - 0, - clip_polygon_2, - clip_polygon_3, - clip_polygon_4 -}; - -static clip_line_func clip_line_tab[5] = { - 0, - 0, - clip_line_2, - clip_line_3, - clip_line_4 -}; /**********************************************************************/ @@ -444,7 +144,7 @@ do { \ if (!ormask) \ LineFunc( ctx, v1, v2 ); \ else if (!(c1 & c2 & 0x3f)) \ - clip_line_tab[sz]( ctx, v1, v2, ormask ); \ + clip_line_4( ctx, v1, v2, ormask ); \ } while (0) #define RENDER_TRI( v1, v2, v3 ) \ @@ -453,11 +153,8 @@ do { \ GLubyte ormask = c1|c2|c3; \ if (!ormask) \ TriangleFunc( ctx, v1, v2, v3 ); \ - else if (!(c1 & c2 & c3 & 0x3f)) { \ - GLuint vlist[MAX_CLIPPED_VERTICES]; \ - ASSIGN_3V(vlist, v3, v1, v2 ); \ - clip_poly_tab[sz]( ctx, 3, vlist, ormask ); \ - } \ + else if (!(c1 & c2 & c3 & 0x3f)) \ + clip_tri_4( ctx, v1, v2, v3, ormask ); \ } while (0) #define RENDER_QUAD( v1, v2, v3, v4 ) \ @@ -467,11 +164,8 @@ do { \ GLubyte ormask = c1|c2|c3|c4; \ if (!ormask) \ QuadFunc( ctx, v1, v2, v3, v4 ); \ - else if (!(c1 & c2 & c3 & c4 & 0x3f)) { \ - GLuint vlist[MAX_CLIPPED_VERTICES]; \ - ASSIGN_4V(vlist, v4, v1, v2, v3 ); \ - clip_poly_tab[sz]( ctx, 4, vlist, ormask ); \ - } \ + else if (!(c1 & c2 & c3 & c4 & 0x3f)) \ + clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \ } while (0) @@ -483,12 +177,13 @@ do { \ const line_func LineFunc = ctx->Driver.LineFunc; \ const triangle_func TriangleFunc = ctx->Driver.TriangleFunc; \ const quad_func QuadFunc = ctx->Driver.QuadFunc; \ + const GLboolean stipple = ctx->Line.StippleFlag; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; (void) mask; (void) sz; + (void) elt; (void) mask; (void) sz; (void) stipple; #define TAG(x) clip_##x##_verts #define INIT(x) ctx->Driver.RenderPrimitive( ctx, x ) -#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx ) +#define RESET_STIPPLE if (stipple) ctx->Driver.ResetLineStipple( ctx ) #define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE; #define PRESERVE_VB_DEFS #include "t_vb_rendertmp.h" @@ -503,6 +198,40 @@ do { \ #define TAG(x) clip_##x##_elts #include "t_vb_rendertmp.h" +/* TODO: do this for all primitives, verts and elts: + */ +static void clip_elt_triangles( GLcontext *ctx, + GLuint start, + GLuint count, + GLuint flags ) +{ + GLuint j; + GLuint last = count-2; + render_func render_tris = ctx->Driver.RenderTabElts[GL_TRIANGLES]; + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + const GLuint * const elt = VB->Elts; + GLubyte *mask = VB->ClipMask; + (void) flags; + + ctx->Driver.RenderPrimitive( ctx, GL_TRIANGLES ); + + for (j=start; j < last; j+=3 ) { + GLubyte c1 = mask[elt[j]]; + GLubyte c2 = mask[elt[j+1]]; + GLubyte c3 = mask[elt[j+2]]; + GLubyte ormask = c1|c2|c3; + if (ormask) { + if (start < j) + render_tris( ctx, start, j, 0 ); + if (!(c1&c2&c3&0x3f)) + clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask ); + start = j+3; + } + } + + if (start < j) + render_tris( ctx, start, j, 0 ); +} /**********************************************************************/ /* Render whole begin/end objects */ @@ -570,29 +299,21 @@ static GLboolean run_render( GLcontext *ctx, render_func *tab; GLint pass = 0; - VB->interpfunc = RENDER_STAGE_DATA(stage)->interp; - VB->copypvfunc = RENDER_STAGE_DATA(stage)->copypv; - /* Allow the drivers to lock before projected verts are built so * that window coordinates are guarenteed not to change before * rendering. */ ctx->Driver.RenderStart( ctx ); - + ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs ); + if (VB->ClipOrMask) { tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts; - - if (new_inputs & VB->importable_data) - VB->import_data( ctx, - new_inputs & VB->importable_data, - VEC_NOT_WRITEABLE|VEC_BAD_STRIDE); + clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles; } else { tab = VB->Elts ? ctx->Driver.RenderTabElts : ctx->Driver.RenderTabVerts; } - ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs ); - do { GLuint i, length, flags = 0; @@ -623,30 +344,21 @@ static GLboolean run_render( GLcontext *ctx, /* Quite a bit of work involved in finding out the inputs for the - * render stage. This function also identifies which vertex - * interpolation function to use, as these are essentially the same - * question. + * render stage. */ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) { - struct render_stage_data *store = RENDER_STAGE_DATA(stage); - GLuint interp = 0; - GLuint copy = 0; GLuint inputs = VERT_CLIP; GLuint i; if (ctx->Visual.rgbMode) { - interp |= INTERP_RGBA; inputs |= VERT_RGBA; if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) { - interp |= INTERP_SPEC; inputs |= VERT_SPEC_RGB; } if (ctx->Texture._ReallyEnabled) { - interp |= INTERP_TEX; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled) inputs |= VERT_TEX(i); @@ -655,7 +367,6 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) } else { - interp |= INTERP_INDEX; inputs |= VERT_INDEX; } @@ -665,63 +376,25 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) /* How do drivers turn this off? */ if (ctx->Fog.Enabled) { - interp |= INTERP_FOG; inputs |= VERT_FOG_COORD; } if (ctx->_TriangleCaps & DD_TRI_UNFILLED) { inputs |= VERT_EDGE; - interp |= INTERP_EDGE; } if (ctx->RenderMode==GL_FEEDBACK) { - interp |= INTERP_TEX; inputs |= VERT_TEX_ANY; } - if (ctx->_TriangleCaps & DD_FLATSHADE) { - copy = interp & (INTERP_RGBA|INTERP_SPEC|INTERP_INDEX); - interp &= ~copy; - } - - store->copypv = copy_tab[copy]; - store->interp = interp_tab[interp]; stage->inputs = inputs; } -/* Called the first time stage->check() is invoked. - */ -static void alloc_render_data( GLcontext *ctx, - struct gl_pipeline_stage *stage ) -{ - struct render_stage_data *store; - static GLboolean first_time = 1; - - if (first_time) { - interp_init(); - first_time = 0; - } - - stage->private = MALLOC(sizeof(*store)); - if (!stage->private) - return; - - /* Now do the check. - */ - stage->check = check_render; - stage->check( ctx, stage ); -} - static void dtr( struct gl_pipeline_stage *stage ) { - struct render_stage_data *store = RENDER_STAGE_DATA(stage); - if (store) { - FREE( store ); - stage->private = 0; - } } @@ -742,6 +415,6 @@ const struct gl_pipeline_stage _tnl_render_stage = 0, 0, /* inputs (set in check_render), outputs */ 0, 0, /* changed_inputs, private */ dtr, /* destructor */ - alloc_render_data, /* check - initially set to alloc data */ + check_render, /* check */ run_render /* run */ }; diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index e975665e8a4..70c53de7de2 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_texgen.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */ +/* $Id: t_vb_texgen.c,v 1.2 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -372,6 +372,7 @@ static void texgen( GLcontext *ctx, GLuint count = VB->Count; GLfloat (*f)[3] = store->tmp_f; GLfloat *m = store->tmp_m; + GLuint holes = 0; if (texUnit->_GenFlags & TEXGEN_NEED_M) { @@ -380,25 +381,33 @@ static void texgen( GLcontext *ctx, build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye ); } - if (in != out) { + if (!in) { + ASSERT(0); + in = out; + in->count = VB->Count; + + out->size = store->TexgenSize[unit]; + out->flags |= texUnit->TexGenEnabled; + out->count = VB->Count; + holes = store->TexgenHoles[unit]; + } + else { GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled); if (copy) gl_copy_tab[0][copy](out, in, 0); - } - if (store->TexgenHoles[unit]) - { - GLuint holes = (~all_bits[in->size] & store->TexgenHoles[unit]); - if (holes) { - if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2); - if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1); - if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0); - } + out->size = MAX2(in->size, store->TexgenSize[unit]); + out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled; + out->count = in->count; + + holes = ~all_bits[in->size] & store->TexgenHoles[unit]; } - out->size = MAX2(in->size, store->TexgenSize[unit]); - out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled; - out->count = in->count; + if (holes) { + if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2); + if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1); + if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0); + } if (texUnit->TexGenEnabled & S_BIT) { GLuint i; @@ -414,7 +423,7 @@ static void texgen( GLcontext *ctx, texUnit->EyePlaneS, 0); break; case GL_SPHERE_MAP: - for (indata=in->start,i=0 ; i<count ; i++, STRIDE_F(indata,in->stride)) + for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride)) texcoord[i][0] = indata[0] * m[i] + 0.5F; break; case GL_REFLECTION_MAP_NV: @@ -604,8 +613,8 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage ) /* Need the original input in case it contains a Q coord: * (sigh) */ - if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) & - ~ctx->Texture.Unit[i].TexGenEnabled) +/* if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) & */ +/* ~ctx->Texture.Unit[i].TexGenEnabled) */ inputs |= VERT_TEX(i); /* Something for Feedback? */ diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c index 0c163ee4f31..fc351033950 100644 --- a/src/mesa/tnl/t_vb_vertex.c +++ b/src/mesa/tnl/t_vb_vertex.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_vertex.c,v 1.2 2001/01/13 05:48:26 keithw Exp $ */ +/* $Id: t_vb_vertex.c,v 1.3 2001/01/29 20:47:39 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -160,13 +160,26 @@ static GLboolean run_vertex_stage( GLcontext *ctx, { /* Combined modelviewproject transform: */ - if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY) + if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY) VB->ClipPtr = VB->ObjPtr; else VB->ClipPtr = TransformRaw( &store->clip, &ctx->_ModelProjectMatrix, VB->ObjPtr ); } + /* Drivers expect this to be clean to element 4... + */ + if (VB->ClipPtr->size < 4) { + if (VB->ClipPtr->flags & VEC_NOT_WRITEABLE) { + ASSERT(VB->ClipPtr == VB->ObjPtr); + VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE ); + VB->ClipPtr = VB->ObjPtr; + } + if (VB->ClipPtr->size == 2) + gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); + gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); + } + /* Cliptest and perspective divide. Clip functions must clear * the clipmask. */ @@ -181,20 +194,6 @@ static GLboolean run_vertex_stage( GLcontext *ctx, &store->ormask, &store->andmask ); - /* Drivers expect this to be size 4... - */ - if (VB->ProjectedClipPtr->size < 4) { - ASSERT(VB->ProjectedClipPtr == VB->ClipPtr); - if (VB->ProjectedClipPtr->flags & VEC_NOT_WRITEABLE) { - ASSERT(VB->ProjectedClipPtr == VB->ObjPtr); - VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE ); - VB->ProjectedClipPtr = VB->ClipPtr = VB->ObjPtr; - } - if (VB->ClipPtr->size == 2) - gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); - gl_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); - VB->ClipPtr->size = 4; - } } else { VB->ProjectedClipPtr = 0; gl_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, |