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-rw-r--r--src/amd/common/ac_nir_to_llvm.c17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 1ecdeca063c..b58bae90c5d 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -149,6 +149,9 @@ struct nir_to_llvm_context {
unsigned tes_primitive_mode;
uint64_t tess_outputs_written;
uint64_t tess_patch_outputs_written;
+
+ uint32_t tcs_patch_outputs_read;
+ uint64_t tcs_outputs_read;
};
static inline struct nir_to_llvm_context *
@@ -2789,7 +2792,15 @@ store_tcs_output(struct nir_to_llvm_context *ctx,
const unsigned comp = instr->variables[0]->var->data.location_frac;
const bool per_vertex = nir_is_per_vertex_io(instr->variables[0]->var, ctx->stage);
const bool is_compact = instr->variables[0]->var->data.compact;
+ bool store_lds = true;
+ if (instr->variables[0]->var->data.patch) {
+ if (!(ctx->tcs_patch_outputs_read & (1U << instr->variables[0]->var->data.location)))
+ store_lds = false;
+ } else {
+ if (!(ctx->tcs_outputs_read & (1ULL << instr->variables[0]->var->data.location)))
+ store_lds = false;
+ }
get_deref_offset(ctx->nir, instr->variables[0],
false, NULL, per_vertex ? &vertex_index : NULL,
&const_index, &indir_index);
@@ -2826,7 +2837,8 @@ store_tcs_output(struct nir_to_llvm_context *ctx,
continue;
LLVMValueRef value = llvm_extract_elem(&ctx->ac, src, chan - comp);
- ac_lds_store(&ctx->ac, dw_addr, value);
+ if (store_lds || is_tess_factor)
+ ac_lds_store(&ctx->ac, dw_addr, value);
if (!is_tess_factor && writemask != 0xF)
ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, value, 1,
@@ -6550,6 +6562,9 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex");
ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
+ } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
+ ctx.tcs_outputs_read = shaders[i]->info.outputs_read;
+ ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {