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-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h14
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp1
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp1
3 files changed, 0 insertions, 16 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h b/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
index 83cf0f2c3e4..7627720148d 100644
--- a/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
+++ b/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
@@ -42,20 +42,6 @@ namespace std
#include <utility>
#define WIN32_LEAN_AND_MEAN
-#define INITGUID
-#include <guiddef.h>
-
-// just replicate GUIDs in every object file to avoid the hassle of having to pull in a library for them
-#ifdef __GNUC__
-#define ATTRIBUTE_UNUSED __attribute__((unused))
-#else
-#define ATTRIBUTE_UNUSED
-#endif
-#undef DEFINE_GUID
-#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
- static const GUID name ATTRIBUTE_UNUSED = \
- { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
-
#include <objbase.h>
#include <specstrings.h>
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp
index ddba68518af..0fcef0d7b69 100755
--- a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp
@@ -24,7 +24,6 @@
*
**************************************************************************/
-#define INITGUID
#include "d3d10app.h"
#include <X11/Xlib.h>
#include <GL/glx.h>
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp
index 7e1edeb6355..7055da941b7 100755
--- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp
@@ -1,4 +1,3 @@
-#define INITGUID
#include "d3d11app.h"
#include <X11/Xlib.h>
#include <GL/glx.h>