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-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index e290ca92f60..914f275cc67 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -130,7 +130,7 @@ struct brw_sf_unit_key {
unsigned scissor:1;
unsigned line_smooth:1;
unsigned point_sprite:1;
- unsigned point_attenuated:1;
+ unsigned use_vs_point_size:1;
unsigned render_to_fbo:1;
float line_width;
float point_size;
@@ -164,7 +164,8 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
key->point_sprite = ctx->Point.PointSprite;
key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
- key->point_attenuated = ctx->Point._Attenuated;
+ key->use_vs_point_size = (ctx->VertexProgram.PointSizeEnabled ||
+ ctx->Point._Attenuated);
/* _NEW_LIGHT */
key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
@@ -296,7 +297,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
/* _NEW_POINT */
sf.sf7.sprite_point = key->point_sprite;
sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
- sf.sf7.use_point_size_state = !key->point_attenuated;
+ sf.sf7.use_point_size_state = !key->use_vs_point_size;
sf.sf7.aa_line_distance_mode = 0;
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: