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-rw-r--r--src/mesa/shader/slang/slang_codegen.c66
1 files changed, 22 insertions, 44 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index aff108daced..3d68bb2b631 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -253,20 +253,15 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec)
/**
* Allocate storage info for an IR node (n->Store).
- * We may do any of the following:
- * 1. Compute Store->File/Index for program inputs/outputs/uniforms/etc.
- * 2. Allocate storage for user-declared variables.
- * 3. Allocate intermediate/unnamed storage for complex expressions.
- * 4. other?
+ * If n is an IR_VAR_DECL, allocate a temporary for the variable.
+ * Otherwise, if n is an IR_VAR, check if it's a uniform or constant
+ * that needs to have storage allocated.
*/
static void
slang_allocate_storage(slang_assemble_ctx *A, slang_ir_node *n)
{
- struct gl_program *prog = A->program;
assert(A->vartable);
assert(n);
- assert(n->Opcode == IR_VAR_DECL || n->Opcode == IR_VAR);
- assert(prog);
if (!n->Store) {
/* allocate storage info for this node */
@@ -291,48 +286,32 @@ slang_allocate_storage(slang_assemble_ctx *A, slang_ir_node *n)
assert(n->Store->Size > 0);
return;
}
-
-#if 00
- if (n->Store->File == PROGRAM_UNDEFINED) {
- printf("*** Var %s size %d\n", (char*) n->Var->a_name, n->Store->Size);
- assert(n->Store->File != PROGRAM_UNDEFINED);
- }
-#endif
-
- /**
- ** XXX this all has to be redone
- **/
- if (n->Store->Index < 0) {
- /* determine storage location for this var */
-
+ else {
+ assert(n->Opcode == IR_VAR);
assert(n->Var);
assert(n->Store->Size > 0);
- if (n->Store->File == PROGRAM_STATE_VAR) {
- GLint i = slang_lookup_statevar((char *) n->Var->a_name, 0,
- prog->Parameters);
- assert(i >= 0);
- if (i >= 0) {
- assert(n->Store->File == PROGRAM_STATE_VAR /*||
- n->Store->File == PROGRAM_UNIFORM*/);
- n->Store->File = PROGRAM_STATE_VAR;
+ if (n->Store->Index < 0) {
+ const char *varName = (char *) n->Var->a_name;
+ struct gl_program *prog = A->program;
+ assert(prog);
+
+ /* determine storage location for this var.
+ * This is probably a pre-defined uniform or constant.
+ * We don't allocate storage for these until they're actually
+ * used to avoid wasting registers.
+ */
+ if (n->Store->File == PROGRAM_STATE_VAR) {
+ GLint i = slang_lookup_statevar(varName, 0, prog->Parameters);
+ assert(i >= 0);
n->Store->Index = i;
- return;
}
- }
- else if (n->Store->File == PROGRAM_CONSTANT) {
- GLint i = slang_lookup_constant((char *) n->Var->a_name, 0,
- prog->Parameters);
- assert(i >= 0);
- if (i >= 0) {
- n->Store->File = PROGRAM_CONSTANT;
+ else if (n->Store->File == PROGRAM_CONSTANT) {
+ GLint i = slang_lookup_constant(varName, 0, prog->Parameters);
+ assert(i >= 0);
n->Store->Index = i;
- return;
}
}
- else {
- /* what's this??? */
- }
}
}
@@ -2199,7 +2178,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
}
else if (var->type.qualifier == slang_qual_const && !prog) {
/* pre-defined global constant, like gl_MaxLights */
- GLint size = -1;
+ const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
if (dbg) printf("CONST ");
}
@@ -2283,7 +2262,6 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
/* should have been allocated earlier: */
assert(A->program->Parameters );
assert(A->program->Varying);
-
assert(A->vartable);
/* fold constant expressions, etc. */