diff options
-rw-r--r-- | src/mesa/state_tracker/st_atom_shader.c | 29 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 1 |
2 files changed, 2 insertions, 28 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index d27882def7b..fee15a980f3 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -50,24 +50,6 @@ /** - * Return pointer to a pass-through fragment shader. - * This shader is used when a texture is missing/incomplete. - */ -static void * -get_passthrough_fs(struct st_context *st) -{ - if (!st->passthrough_fs) { - st->passthrough_fs = - util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR, - TGSI_INTERPOLATE_PERSPECTIVE, - TRUE); - } - - return st->passthrough_fs; -} - - -/** * Update fragment program state/atom. This involves translating the * Mesa fragment program into a gallium fragment program and binding it. */ @@ -96,15 +78,8 @@ update_fp( struct st_context *st ) st_reference_fragprog(st, &st->fp, stfp); - if (st->missing_textures) { - /* use a pass-through frag shader that uses no textures */ - void *fs = get_passthrough_fs(st); - cso_set_fragment_shader_handle(st->cso_context, fs); - } - else { - cso_set_fragment_shader_handle(st->cso_context, - st->fp_variant->driver_shader); - } + cso_set_fragment_shader_handle(st->cso_context, + st->fp_variant->driver_shader); } diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 48c9b6f0bb9..81d5480431a 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -140,7 +140,6 @@ struct st_context struct st_state_flags dirty; - GLboolean missing_textures; GLboolean vertdata_edgeflags; GLboolean edgeflag_culls_prims; |