diff options
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 7 | ||||
-rw-r--r-- | src/compiler/glsl_types.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl_types.h | 4 |
3 files changed, 11 insertions, 4 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index b4c6de2a6a1..ecfe684a0f4 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -6918,7 +6918,12 @@ ast_struct_specifier::hir(exec_list *instructions, glsl_type::get_record_instance(fields, decl_count, this->name); if (!state->symbols->add_type(name, t)) { - _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name); + const glsl_type *match = state->symbols->get_type(name); + /* allow struct matching for desktop GL - older UE4 does this */ + if (state->is_version(130, 0) && match->record_compare(t, false)) + _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name); + else + _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name); } else { const glsl_type **s = reralloc(state, state->user_structures, const glsl_type *, diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index c058283c48d..11f1e85ec1c 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -856,7 +856,7 @@ glsl_type::get_array_instance(const glsl_type *base, unsigned array_size) bool -glsl_type::record_compare(const glsl_type *b) const +glsl_type::record_compare(const glsl_type *b, bool match_locations) const { if (this->length != b->length) return false; @@ -887,7 +887,7 @@ glsl_type::record_compare(const glsl_type *b) const if (this->fields.structure[i].matrix_layout != b->fields.structure[i].matrix_layout) return false; - if (this->fields.structure[i].location + if (match_locations && this->fields.structure[i].location != b->fields.structure[i].location) return false; if (this->fields.structure[i].offset diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index a47b0ffe5a2..7f9e3184ca9 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -740,8 +740,10 @@ struct glsl_type { * Compare a record type against another record type. * * This is useful for matching record types declared across shader stages. + * The option to not match locations is to deal with places where the + * same struct is defined in a block which has a location set on it. */ - bool record_compare(const glsl_type *b) const; + bool record_compare(const glsl_type *b, bool match_locations = true) const; private: |