diff options
-rw-r--r-- | src/compiler/glsl/ir_set_program_inouts.cpp | 4 | ||||
-rw-r--r-- | src/compiler/shader_info.c | 1 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
3 files changed, 2 insertions, 4 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp index 91fa0fcb049..d8c4d709217 100644 --- a/src/compiler/glsl/ir_set_program_inouts.cpp +++ b/src/compiler/glsl/ir_set_program_inouts.cpp @@ -128,7 +128,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, } else { assert(var->data.mode == ir_var_shader_out); if (is_patch_generic) { - prog->PatchOutputsWritten |= bitfield; + prog->info.patch_outputs_written |= bitfield; } else if (!var->data.read_only) { prog->info.outputs_written |= bitfield; if (var->data.index > 0) @@ -431,7 +431,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog, prog->SecondaryOutputsWritten = 0; prog->info.outputs_read = 0; prog->info.patch_inputs_read = 0; - prog->PatchOutputsWritten = 0; + prog->info.patch_outputs_written = 0; prog->SystemValuesRead = 0; if (shader_stage == MESA_SHADER_FRAGMENT) { prog->info.fs.uses_sample_qualifier = false; diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c index d33a271dae4..fcda73a1d91 100644 --- a/src/compiler/shader_info.c +++ b/src/compiler/shader_info.c @@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog, { shader_info *info = &sh->Program->info; - info->patch_outputs_written = sh->Program->PatchOutputsWritten; info->system_values_read = sh->Program->SystemValuesRead; info->uses_texture_gather = sh->Program->UsesGather; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0469da5f174..67910de6126 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1923,7 +1923,6 @@ struct gl_program struct shader_info info; GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */ - GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */ GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ |