diff options
-rw-r--r-- | src/mesa/main/texenvprogram.c | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c new file mode 100644 index 00000000000..448c577b795 --- /dev/null +++ b/src/mesa/main/texenvprogram.c @@ -0,0 +1,772 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <strings.h> + +#include "glheader.h" +#include "macros.h" +#include "enums.h" +#include "texenvprogram.h" + +#include "shader/program.h" +#include "shader/nvfragprog.h" +#include "shader/arbfragparse.h" + + +#define DISASSEM 1 + +/* Use uregs to represent registers internally, translate to Mesa's + * expected formats on emit. + * + * NOTE: These are passed by value extensively in this file rather + * than as usual by pointer reference. If this disturbs you, try + * remembering they are just 32bits in size. + * + * GCC is smart enough to deal with these dword-sized structures in + * much the same way as if I had defined them as dwords and was using + * macros to access and set the fields. This is much nicer and easier + * to evolve. + */ +struct ureg { + GLuint file:4; + GLuint idx:8; + GLuint negatebase:1; + GLuint abs:1; + GLuint negateabs:1; + GLuint swz:12; + GLuint pad:5; +}; + +const static struct ureg undef = { + ~0, + ~0, + 0, + 0, + 0, + 0, + 0 +}; + +#define X 0 +#define Y 1 +#define Z 2 +#define W 3 + +#define MAX_CONSTANT 32 + +/* State used to build the fragment program: + */ +struct texenv_fragment_program { + struct fragment_program *prog; + GLcontext *ctx; + + GLfloat constant[MAX_CONSTANT][4]; + GLuint constant_flags[MAX_CONSTANT]; + GLuint nr_constants; + + GLuint temp_flag; /* Tracks temporary regs which are in + * use. + */ + + + struct { + GLuint reg; /* Hardware constant idx */ + const GLfloat *values; /* Pointer to tracked values */ + } param[MAX_CONSTANT]; + GLuint nr_params; + + + GLboolean error; + + struct ureg src_texture; /* Reg containing sampled texture color, + * else undef. + */ + + struct ureg src_previous; /* Reg containing color from previous + * stage. May need to be decl'd. + */ + + GLuint last_tex_stage; /* Number of last enabled texture unit */ +}; + + + +static struct ureg make_ureg(GLuint file, GLuint idx) +{ + struct ureg reg; + reg.file = file; + reg.idx = idx; + reg.negatebase = 0; + reg.abs = 0; + reg.negateabs = 0; + reg.swz = SWIZZLE_NOOP; + reg.pad = 0; + return reg; +} + +static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) +{ + reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), + GET_SWZ(reg.swz, y), + GET_SWZ(reg.swz, z), + GET_SWZ(reg.swz, w)); + + return reg; +} + +static struct ureg swizzle1( struct ureg reg, int x ) +{ + return swizzle(reg, x, x, x, x); +} + +static GLboolean is_undef( struct ureg reg ) +{ + return reg.file == 0xf; +} + +static struct ureg get_temp( struct texenv_fragment_program *p ) +{ + int bit = ffs( ~p->temp_flag ); + if (!bit) { + fprintf(stderr, "%s: out of temporaries\n", __FILE__); + exit(1); + } + + p->temp_flag |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, (bit-1)); +} + + +static void release_temps( struct texenv_fragment_program *p ) +{ + p->temp_flag = ~0x7; +} + + +static struct ureg emit_decl( struct texenv_fragment_program *p, + GLuint type, GLuint nr ) +{ + struct ureg reg = make_ureg(type, nr); + + if (type == PROGRAM_INPUT) { + p->prog->InputsRead |= 1<<nr; + } + else { + /* Other ??? + */ + } + + return reg; +} + +static void emit_arg( struct fp_src_register *reg, + struct ureg ureg ) +{ + reg->File = ureg.file; + reg->Index = ureg.idx; + reg->Swizzle = ureg.swz; + reg->NegateBase = ureg.negatebase; + reg->Abs = ureg.abs; + reg->NegateAbs = ureg.negateabs; +} + +static void emit_dst( struct fp_dst_register *dst, + struct ureg ureg, GLuint mask ) +{ + dst->File = ureg.file; + dst->Index = ureg.idx; + dst->WriteMask = mask; + dst->CondMask = 0; + dst->CondSwizzle = 0; +} + +static struct fp_instruction * +emit_op(struct texenv_fragment_program *p, + GLuint op, + struct ureg dest, + GLuint mask, + GLuint saturate, + struct ureg src0, + struct ureg src1, + struct ureg src2 ) +{ + GLuint nr = p->prog->Base.NumInstructions++; + struct fp_instruction *inst = &p->prog->Instructions[nr]; + + memset(inst, 0, sizeof(*inst)); + inst->Opcode = op; + + if (!is_undef(src0)) emit_arg( &inst->SrcReg[0], src0 ); + if (!is_undef(src1)) emit_arg( &inst->SrcReg[1], src1 ); + if (!is_undef(src2)) emit_arg( &inst->SrcReg[2], src2 ); + + inst->Saturate = saturate; + + emit_dst( &inst->DstReg, dest, mask ); + + return inst; +} + + +static struct ureg emit_arith( struct texenv_fragment_program *p, + GLuint op, + struct ureg dest, + GLuint mask, + GLuint saturate, + struct ureg src0, + struct ureg src1, + struct ureg src2 ) +{ + emit_op(p, op, dest, mask, saturate, src0, src1, src2); + + p->prog->NumAluInstructions++; + return dest; +} + +static struct ureg emit_texld( struct texenv_fragment_program *p, + GLuint op, + struct ureg dest, + GLuint destmask, + GLuint tex_unit, + GLuint tex_idx, + struct ureg coord ) +{ + struct fp_instruction *inst = emit_op( p, op, + dest, destmask, + 0, /* don't saturate? */ + coord, /* arg 0? */ + undef, + undef); + + inst->TexSrcIdx = tex_idx; + inst->TexSrcUnit = tex_unit; + + p->prog->NumTexInstructions++; + + if (coord.file != PROGRAM_INPUT && + (coord.idx < VERT_ATTRIB_TEX0 || + coord.idx > VERT_ATTRIB_TEX7)) { + p->prog->NumTexIndirections++; + } + + return dest; +} + + +static struct ureg emit_const1f( struct texenv_fragment_program *p, GLfloat c0 ) +{ + GLint reg, idx; + + for (reg = 0; reg < MAX_CONSTANT; reg++) { + for (idx = 0; idx < 4; idx++) { + if (!(p->constant_flags[reg] & (1<<idx)) || + p->constant[reg][idx] == c0) { + p->constant[reg][idx] = c0; + p->constant_flags[reg] |= 1<<idx; + if (reg+1 > p->nr_constants) p->nr_constants = reg+1; + return swizzle1(make_ureg(PROGRAM_LOCAL_PARAM, reg),idx); + } + } + } + + fprintf(stderr, "%s: out of constants\n", __FUNCTION__); + p->error = 1; + return undef; +} + +static struct ureg emit_const2f( struct texenv_fragment_program *p, + GLfloat c0, GLfloat c1 ) +{ + GLint reg, idx; + + for (reg = 0; reg < MAX_CONSTANT; reg++) { + if (p->constant_flags[reg] == 0xf) + continue; + for (idx = 0; idx < 3; idx++) { + if (!(p->constant_flags[reg] & (3<<idx))) { + p->constant[reg][idx] = c0; + p->constant[reg][idx+1] = c1; + p->constant_flags[reg] |= 3<<idx; + if (reg+1 > p->nr_constants) p->nr_constants = reg+1; + return swizzle(make_ureg(PROGRAM_LOCAL_PARAM, reg),idx,idx+1,idx,idx+1); + } + } + } + + fprintf(stderr, "%s: out of constants\n", __FUNCTION__); + p->error = 1; + return undef; +} + + + +static struct ureg emit_const4f( struct texenv_fragment_program *p, + GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3 ) +{ + GLint reg; + + for (reg = 0; reg < MAX_CONSTANT; reg++) { + if (p->constant_flags[reg] == 0xf && + p->constant[reg][0] == c0 && + p->constant[reg][1] == c1 && + p->constant[reg][2] == c2 && + p->constant[reg][3] == c3) { + return make_ureg(PROGRAM_LOCAL_PARAM, reg); + } + else if (p->constant_flags[reg] == 0) { + p->constant[reg][0] = c0; + p->constant[reg][1] = c1; + p->constant[reg][2] = c2; + p->constant[reg][3] = c3; + p->constant_flags[reg] = 0xf; + if (reg+1 > p->nr_constants) p->nr_constants = reg+1; + return make_ureg(PROGRAM_LOCAL_PARAM, reg); + } + } + + fprintf(stderr, "%s: out of constants\n", __FUNCTION__); + p->error = 1; + return undef; +} + + +static struct ureg emit_const4fv( struct texenv_fragment_program *p, const GLfloat *c ) +{ + return emit_const4f( p, c[0], c[1], c[2], c[3] ); +} + + + + + + +static void program_error( struct texenv_fragment_program *p, const char *msg ) +{ + fprintf(stderr, "%s\n", msg); + p->error = 1; +} + + +static GLuint translate_tex_src_bit( struct texenv_fragment_program *p, + GLuint bit ) +{ + switch (bit) { + case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX; + case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX; + case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX; + case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX; + case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX; + default: program_error(p, "TexSrcBit"); return 0; + } +} + + +static struct ureg get_source( struct texenv_fragment_program *p, + GLenum src, GLuint unit ) +{ + switch (src) { + case GL_TEXTURE: + if (is_undef(p->src_texture)) { + + GLuint dim = translate_tex_src_bit( p, p->ctx->Texture.Unit[unit]._ReallyEnabled); + struct ureg texcoord = emit_decl(p, + PROGRAM_INPUT, + VERT_ATTRIB_TEX0+unit); + struct ureg tmp = get_temp( p ); + + /* TODO: Use D0_MASK_XY where possible. + */ + p->src_texture = emit_texld( p, FP_OPCODE_TXP, + tmp, WRITEMASK_XYZW, + unit, dim, texcoord ); + } + + return p->src_texture; + + /* Crossbar: */ + case GL_TEXTURE0: + case GL_TEXTURE1: + case GL_TEXTURE2: + case GL_TEXTURE3: + case GL_TEXTURE4: + case GL_TEXTURE5: + case GL_TEXTURE6: + case GL_TEXTURE7: { + return undef; + } + + case GL_CONSTANT: + return emit_const4fv( p, p->ctx->Texture.Unit[unit].EnvColor ); + case GL_PRIMARY_COLOR: + return emit_decl(p, PROGRAM_INPUT, VERT_ATTRIB_COLOR0); + case GL_PREVIOUS: + default: + return emit_decl(p, + p->src_previous.file, + p->src_previous.idx); + } +} + + +static struct ureg emit_combine_source( struct texenv_fragment_program *p, + GLuint mask, + GLuint unit, + GLenum source, + GLenum operand ) +{ + struct ureg arg, src, one; + + src = get_source(p, source, unit); + + switch (operand) { + case GL_ONE_MINUS_SRC_COLOR: + /* Get unused tmp, + * Emit tmp = 1.0 - arg.xyzw + */ + arg = get_temp( p ); + one = emit_const1f(p, 1); + return emit_arith( p, FP_OPCODE_SUB, arg, mask, 0, one, src, undef); + + case GL_SRC_ALPHA: + if (mask == WRITEMASK_W) + return src; + else + return swizzle1( src, W ); + case GL_ONE_MINUS_SRC_ALPHA: + /* Get unused tmp, + * Emit tmp = 1.0 - arg.wwww + */ + arg = get_temp( p ); + one = emit_const1f(p, 1); + return emit_arith( p, FP_OPCODE_SUB, arg, mask, 0, + one, swizzle1(src, W), undef); + case GL_SRC_COLOR: + default: + return src; + } +} + + + +static int nr_args( GLenum mode ) +{ + switch (mode) { + case GL_REPLACE: return 1; + case GL_MODULATE: return 2; + case GL_ADD: return 2; + case GL_ADD_SIGNED: return 2; + case GL_INTERPOLATE: return 3; + case GL_SUBTRACT: return 2; + case GL_DOT3_RGB_EXT: return 2; + case GL_DOT3_RGBA_EXT: return 2; + case GL_DOT3_RGB: return 2; + case GL_DOT3_RGBA: return 2; + default: return 0; + } +} + + +static GLboolean args_match( struct gl_texture_unit *texUnit ) +{ + int i, nr = nr_args(texUnit->_CurrentCombine->ModeRGB); + + for (i = 0 ; i < nr ; i++) { + if (texUnit->_CurrentCombine->SourceA[i] != texUnit->_CurrentCombine->SourceRGB[i]) + return GL_FALSE; + + switch(texUnit->_CurrentCombine->OperandA[i]) { + case GL_SRC_ALPHA: + switch(texUnit->_CurrentCombine->OperandRGB[i]) { + case GL_SRC_COLOR: + case GL_SRC_ALPHA: + break; + default: + return GL_FALSE; + } + break; + case GL_ONE_MINUS_SRC_ALPHA: + switch(texUnit->_CurrentCombine->OperandRGB[i]) { + case GL_ONE_MINUS_SRC_COLOR: + case GL_ONE_MINUS_SRC_ALPHA: + break; + default: + return GL_FALSE; + } + break; + default: + return GL_FALSE; /* impossible */ + } + } + + return GL_TRUE; +} + + +static struct ureg emit_combine( struct texenv_fragment_program *p, + struct ureg dest, + GLuint mask, + GLuint saturate, + GLuint unit, + GLenum mode, + const GLenum *source, + const GLenum *operand) +{ + int nr = nr_args(mode); + struct ureg src[3]; + struct ureg tmp; + int i; + + for (i = 0; i < nr; i++) + src[i] = emit_combine_source( p, mask, unit, source[i], operand[i] ); + + switch (mode) { + case GL_REPLACE: + if (mask == WRITEMASK_XYZW && !saturate) + return src[0]; + else + return emit_arith( p, FP_OPCODE_MOV, dest, mask, saturate, src[0], undef, undef ); + case GL_MODULATE: + return emit_arith( p, FP_OPCODE_MUL, dest, mask, saturate, + src[0], src[1], undef ); + case GL_ADD: + return emit_arith( p, FP_OPCODE_ADD, dest, mask, saturate, + src[0], src[1], undef ); + case GL_ADD_SIGNED: + /* tmp = arg0 + arg1 + * result = tmp + -.5 + */ + tmp = emit_const1f(p, .5); + tmp = swizzle1(tmp,X); + emit_arith( p, FP_OPCODE_ADD, dest, mask, 0, src[0], src[1], undef ); + emit_arith( p, FP_OPCODE_SUB, dest, mask, saturate, dest, tmp, undef ); + return dest; + case GL_INTERPOLATE: + /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered: + */ + return emit_arith( p, FP_OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] ); + + case GL_SUBTRACT: + return emit_arith( p, FP_OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef ); + + case GL_DOT3_RGBA: + case GL_DOT3_RGBA_EXT: + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGB: { + struct ureg tmp0 = get_temp( p ); + struct ureg tmp1 = get_temp( p ); + struct ureg neg1 = emit_const1f(p, -1); + struct ureg two = emit_const1f(p, 2); + + /* tmp0 = 2*src0 - 1 + * tmp1 = 2*src1 - 1 + * + * dst = tmp0 dot3 tmp1 + */ + emit_arith( p, FP_OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, + two, src[0], neg1); + + if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) + tmp1 = tmp0; + else + emit_arith( p, FP_OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, + two, src[1], neg1); + emit_arith( p, FP_OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef); + return dest; + } + + default: + return src[0]; + } +} + +static struct ureg get_dest( struct texenv_fragment_program *p, int unit ) +{ + if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) + return get_temp( p ); + else if (unit != p->last_tex_stage) + return get_temp( p ); + else + return make_ureg(PROGRAM_OUTPUT, VERT_ATTRIB_COLOR0); +} + + + +static struct ureg emit_texenv( struct texenv_fragment_program *p, int unit ) +{ + struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit]; + GLuint saturate = (unit < p->last_tex_stage); + GLuint rgb_shift, alpha_shift; + struct ureg out, shift; + struct ureg dest = get_dest(p, unit); + + if (!texUnit->_ReallyEnabled) { + return get_source(p, GL_PREVIOUS, 0); + } + + switch (texUnit->_CurrentCombine->ModeRGB) { + case GL_DOT3_RGB_EXT: + alpha_shift = texUnit->_CurrentCombine->ScaleShiftA; + rgb_shift = 0; + break; + + case GL_DOT3_RGBA_EXT: + alpha_shift = 0; + rgb_shift = 0; + break; + + default: + rgb_shift = texUnit->_CurrentCombine->ScaleShiftRGB; + alpha_shift = texUnit->_CurrentCombine->ScaleShiftA; + break; + } + + + /* Emit the RGB and A combine ops + */ + if (texUnit->_CurrentCombine->ModeRGB == texUnit->_CurrentCombine->ModeA && + args_match( texUnit )) { + out = emit_combine( p, dest, WRITEMASK_XYZW, saturate, + unit, + texUnit->_CurrentCombine->ModeRGB, + texUnit->_CurrentCombine->SourceRGB, + texUnit->_CurrentCombine->OperandRGB ); + } + else if (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT || + texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) { + + out = emit_combine( p, dest, WRITEMASK_XYZW, saturate, + unit, + texUnit->_CurrentCombine->ModeRGB, + texUnit->_CurrentCombine->SourceRGB, + texUnit->_CurrentCombine->OperandRGB ); + } + else { + /* Need to do something to stop from re-emitting identical + * argument calculations here: + */ + out = emit_combine( p, dest, WRITEMASK_XYZ, saturate, + unit, + texUnit->_CurrentCombine->ModeRGB, + texUnit->_CurrentCombine->SourceRGB, + texUnit->_CurrentCombine->OperandRGB ); + out = emit_combine( p, dest, WRITEMASK_W, saturate, + unit, + texUnit->_CurrentCombine->ModeA, + texUnit->_CurrentCombine->SourceA, + texUnit->_CurrentCombine->OperandA ); + } + + /* Deal with the final shift: + */ + if (alpha_shift || rgb_shift) { + if (rgb_shift == alpha_shift) { + shift = emit_const1f(p, 1<<rgb_shift); + shift = swizzle1(shift,X); + } + else { + shift = emit_const2f(p, 1<<rgb_shift, 1<<alpha_shift); + shift = swizzle(shift,X,X,X,Y); + } + return emit_arith( p, FP_OPCODE_MUL, dest, WRITEMASK_XYZW, + saturate, out, shift, undef ); + } + else + return out; +} + +void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) +{ + struct texenv_fragment_program p; + GLuint unit; + struct ureg cf, out; + + p.ctx = ctx; + p.prog = &ctx->_TexEnvProgram; + + if (p.prog->Instructions == NULL) { + p.prog->Instructions = MALLOC(sizeof(struct fp_instruction) * 100); + } + + p.prog->Base.NumInstructions = 0; + p.prog->NumTexIndirections = 1; /* correct? */ + p.prog->NumTexInstructions = 0; + p.prog->NumAluInstructions = 0; + + memset( p.constant_flags, 0, sizeof(p.constant_flags) ); + + p.src_texture = undef; + p.src_previous = make_ureg(PROGRAM_INPUT, VERT_ATTRIB_COLOR0); + p.last_tex_stage = 0; + + if (ctx->Texture._EnabledUnits) { + for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) + if (ctx->Texture.Unit[unit]._ReallyEnabled) { + p.last_tex_stage = unit; + } + + for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) + if (ctx->Texture.Unit[unit]._ReallyEnabled) { + p.src_previous = emit_texenv( &p, unit ); + p.src_texture = undef; + p.temp_flag = 0xffff000; + p.temp_flag |= 1 << p.src_previous.idx; + } + } + + cf = get_source( &p, GL_PREVIOUS, 0 ); + out = make_ureg( PROGRAM_OUTPUT, VERT_ATTRIB_COLOR0 ); + + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { + /* Emit specular add. + */ + struct ureg s = emit_decl(&p, PROGRAM_INPUT, VERT_ATTRIB_COLOR1); + emit_arith( &p, FP_OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); + } + else if (memcmp(&cf, &out, sizeof(cf)) != 0) { + /* Will wind up in here if no texture enabled or a couple of + * other scenarios (GL_REPLACE for instance). + */ + emit_arith( &p, FP_OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); + } + + if (p.prog->NumTexIndirections > ctx->Const.MaxFragmentProgramTexIndirections) + program_error(&p, "Exceeded max nr indirect texture lookups"); + + if (p.prog->NumTexInstructions > ctx->Const.MaxFragmentProgramTexInstructions) + program_error(&p, "Exceeded max TEX instructions"); + + if (p.prog->NumAluInstructions > ctx->Const.MaxFragmentProgramAluInstructions) + program_error(&p, "Exceeded max ALU instructions"); + +#if DISASSEM + _mesa_debug_fp_inst(p.prog->NumTexInstructions + p.prog->NumAluInstructions, + p.prog->Instructions); + _mesa_printf("\n"); +#endif +} + + |