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-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c41
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h4
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c19
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c22
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c4
-rw-r--r--src/mesa/main/mipmap.c84
-rw-r--r--src/mesa/main/mtypes.h2
10 files changed, 117 insertions, 67 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index 5d34642a5dc..f407f7ec475 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -202,7 +202,7 @@ const struct dri_extension card_extensions[] = {
{"GL_NV_blend_square", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_NV_vertex_program1_1", NULL},
-/* { "GL_SGIS_generate_mipmap", NULL }, */
+ { "GL_SGIS_generate_mipmap", NULL },
{NULL, NULL}
};
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 6610771b6e2..76375850331 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -351,7 +351,7 @@ intel_miptree_image_data(struct intel_context *intel,
GLuint i;
GLuint height = 0;
- DBG("%s\n", __FUNCTION__);
+ DBG("%s: %d/%d\n", __FUNCTION__, face, level);
for (i = 0; i < depth; i++) {
height = dst->level[level].height;
if(dst->compressed)
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index e02972ec637..f016b6b4dc4 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -1,5 +1,6 @@
#include "swrast/swrast.h"
#include "texobj.h"
+#include "mipmap.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
@@ -156,6 +157,46 @@ timed_memcpy(void *dest, const void *src, size_t n)
}
#endif /* DO_DEBUG */
+/**
+ * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap
+ * level).
+ *
+ * The texture object's miptree must be mapped.
+ *
+ * It would be really nice if this was just called by Mesa whenever mipmaps
+ * needed to be regenerated, rather than us having to remember to do so in
+ * each texture image modification path.
+ *
+ * This function should also include an accelerated path.
+ */
+void
+intel_generate_mipmap(GLcontext *ctx, GLenum target,
+ const struct gl_texture_unit *texUnit,
+ struct gl_texture_object *texObj)
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ int face, i;
+
+ _mesa_generate_mipmap(ctx, target, texUnit, texObj);
+
+ /* Update the level information in our private data in the new images, since
+ * it didn't get set as part of a normal TexImage path.
+ */
+ for (face = 0; face < nr_faces; face++) {
+ for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
+ struct intel_texture_image *intelImage;
+
+ intelImage = intel_texture_image(texObj->Image[face][i]);
+ if (intelImage == NULL)
+ break;
+
+ intelImage->level = i;
+ intelImage->face = face;
+ }
+ }
+}
+
void
intelInitTextureFuncs(struct dd_function_table *functions)
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index b77d7a1d8af..2973e0ceb9f 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -148,4 +148,8 @@ void intel_tex_unmap_images(struct intel_context *intel,
int intel_compressed_num_bytes(GLuint mesaFormat);
+void intel_generate_mipmap(GLcontext *ctx, GLenum target,
+ const struct gl_texture_unit *texUnit,
+ struct gl_texture_object *texObj);
+
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index f1a455a04cd..521ce06640f 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -29,6 +29,7 @@
#include "enums.h"
#include "image.h"
#include "teximage.h"
+#include "mipmap.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
@@ -85,12 +86,14 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat)
static GLboolean
do_copy_texsubimage(struct intel_context *intel,
+ GLenum target,
struct intel_texture_image *intelImage,
GLenum internalFormat,
GLint dstx, GLint dsty,
GLint x, GLint y, GLsizei width, GLsizei height)
{
GLcontext *ctx = &intel->ctx;
+ struct gl_texture_object *texObj = intelImage->base.TexObject;
const struct intel_region *src =
get_teximage_source(intel, internalFormat);
@@ -156,16 +159,12 @@ do_copy_texsubimage(struct intel_context *intel,
UNLOCK_HARDWARE(intel);
-#if 0
- /* GL_SGIS_generate_mipmap -- this can be accelerated now.
- * XXX Add a ctx->Driver.GenerateMipmaps() function?
- */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ /* GL_SGIS_generate_mipmap */
+ if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) {
intel_generate_mipmap(ctx, target,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
-#endif
return GL_TRUE;
}
@@ -197,7 +196,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
GL_RGBA, CHAN_TYPE, NULL,
&ctx->DefaultPacking, texObj, texImage);
- if (!do_copy_texsubimage(intel_context(ctx),
+ if (!do_copy_texsubimage(intel_context(ctx), target,
intel_texture_image(texImage),
internalFormat, 0, 0, x, y, width, 1))
goto fail;
@@ -234,7 +233,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
&ctx->DefaultPacking, texObj, texImage);
- if (!do_copy_texsubimage(intel_context(ctx),
+ if (!do_copy_texsubimage(intel_context(ctx), target,
intel_texture_image(texImage),
internalFormat, 0, 0, x, y, width, height))
goto fail;
@@ -264,7 +263,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
/* Need to check texture is compatible with source format.
*/
- if (!do_copy_texsubimage(intel_context(ctx),
+ if (!do_copy_texsubimage(intel_context(ctx), target,
intel_texture_image(texImage),
internalFormat, xoffset, 0, x, y, width, 1)) {
_swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width);
@@ -290,7 +289,7 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
/* Need to check texture is compatible with source format.
*/
- if (!do_copy_texsubimage(intel_context(ctx),
+ if (!do_copy_texsubimage(intel_context(ctx), target,
intel_texture_image(texImage),
internalFormat,
xoffset, yoffset, x, y, width, height)) {
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index c2af74095c9..4f5f75d0492 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -466,6 +466,7 @@ intelTexImage(GLcontext * ctx,
intelImage->level,
&dstRowStride,
intelImage->base.ImageOffsets);
+ texImage->RowStride = dstRowStride / intelImage->mt->cpp;
}
else {
/* Allocate regular memory and store the image there temporarily. */
@@ -483,8 +484,8 @@ intelTexImage(GLcontext * ctx,
texImage->Data = malloc(sizeInBytes);
}
- DBG("Upload image %dx%dx%d row_len %x "
- "pitch %x\n",
+ DBG("Upload image %dx%dx%d row_len %d "
+ "pitch %d\n",
width, height, depth, width * texelBytes, dstRowStride);
/* Copy data. Would like to know when it's ok for us to eg. use
@@ -504,6 +505,13 @@ intelTexImage(GLcontext * ctx,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ intel_generate_mipmap(ctx, target,
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
+
_mesa_unmap_teximage_pbo(ctx, unpack);
if (intelImage->mt) {
@@ -512,16 +520,6 @@ intelTexImage(GLcontext * ctx,
}
UNLOCK_HARDWARE(intel);
-
-#if 0
- /* GL_SGIS_generate_mipmap -- this can be accelerated now.
- */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- intel_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
- }
-#endif
}
void
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index 5410df203f4..bd27b86bf32 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -90,14 +90,12 @@ intelTexSubimage(GLcontext * ctx,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
}
-#if 0
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- _mesa_generate_mipmap(ctx, target,
+ intel_generate_mipmap(ctx, target,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
-#endif
_mesa_unmap_teximage_pbo(ctx, packing);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index 8df66ad4450..d260a721d9a 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -75,6 +75,10 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj)
intelObj->lastLevel = lastLevel;
}
+/**
+ * Copies the image's contents at its level into the object's miptree,
+ * and updates the image to point at the object's miptree.
+ */
static void
copy_image_data_to_tree(struct intel_context *intel,
struct intel_texture_object *intelObj,
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index a9260c847b0..44357fbd6a3 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -531,20 +531,19 @@ make_1d_mipmap(const struct gl_texture_format *format, GLint border,
}
-/**
- * XXX need to use the tex image's row stride!
- */
static void
make_2d_mipmap(const struct gl_texture_format *format, GLint border,
- GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
- GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLint dstRowStride)
{
const GLint bpt = format->TexelBytes;
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowStride = bpt * srcWidth;
- const GLint dstRowStride = bpt * dstWidth;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
const GLubyte *srcA, *srcB;
GLubyte *dst;
GLint row;
@@ -552,7 +551,7 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
/* Compute src and dst pointers, skipping any border */
srcA = srcPtr + border * ((srcWidth + 1) * bpt);
if (srcHeight > 1)
- srcB = srcA + srcRowStride;
+ srcB = srcA + srcRowBytes;
else
srcB = srcA;
dst = dstPtr + border * ((dstWidth + 1) * bpt);
@@ -560,9 +559,9 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
for (row = 0; row < dstHeightNB; row++) {
do_row(format, srcWidthNB, srcA, srcB,
dstWidthNB, dst);
- srcA += 2 * srcRowStride;
- srcB += 2 * srcRowStride;
- dst += dstRowStride;
+ srcA += 2 * srcRowBytes;
+ srcB += 2 * srcRowBytes;
+ dst += dstRowBytes;
}
/* This is ugly but probably won't be used much */
@@ -620,9 +619,9 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
static void
make_3d_mipmap(const struct gl_texture_format *format, GLint border,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcPtr,
+ const GLubyte *srcPtr, GLint srcRowStride,
GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr)
+ GLubyte *dstPtr, GLint dstRowStride)
{
const GLint bpt = format->TexelBytes;
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
@@ -717,13 +716,13 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
/* Luckily we can leverage the make_2d_mipmap() function here! */
if (border > 0) {
/* do front border image */
- make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr,
- dstWidth, dstHeight, dstPtr);
+ make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr, srcRowStride,
+ dstWidth, dstHeight, dstPtr, dstRowStride);
/* do back border image */
make_2d_mipmap(format, 1, srcWidth, srcHeight,
- srcPtr + bytesPerSrcImage * (srcDepth - 1),
+ srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride,
dstWidth, dstHeight,
- dstPtr + bytesPerDstImage * (dstDepth - 1));
+ dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride);
/* do four remaining border edges that span the image slices */
if (srcDepth == dstDepth) {
/* just copy border pixels from src to dst */
@@ -798,15 +797,16 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
static void
make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border,
- GLint srcWidth, const GLubyte *srcPtr,
- GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
+ GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLuint dstRowStride )
{
const GLint bpt = format->TexelBytes;
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowStride = bpt * srcWidth;
- const GLint dstRowStride = bpt * dstWidth;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
const GLubyte *src;
GLubyte *dst;
GLint row;
@@ -818,8 +818,8 @@ make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border,
for (row = 0; row < dstHeightNB; row++) {
do_row(format, srcWidthNB, src, src,
dstWidthNB, dst);
- src += srcRowStride;
- dst += dstRowStride;
+ src += srcRowBytes;
+ dst += dstRowBytes;
}
if (border) {
@@ -840,17 +840,18 @@ make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border,
*/
static void
make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
- GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr)
+ GLubyte *dstPtr, GLint dstRowStride)
{
const GLint bpt = format->TexelBytes;
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
const GLint dstDepthNB = dstDepth - 2 * border;
- const GLint srcRowStride = bpt * srcWidth;
- const GLint dstRowStride = bpt * dstWidth;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
const GLubyte *srcA, *srcB;
GLubyte *dst;
GLint layer;
@@ -859,7 +860,7 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
/* Compute src and dst pointers, skipping any border */
srcA = srcPtr + border * ((srcWidth + 1) * bpt);
if (srcHeight > 1)
- srcB = srcA + srcRowStride;
+ srcB = srcA + srcRowBytes;
else
srcB = srcA;
dst = dstPtr + border * ((dstWidth + 1) * bpt);
@@ -868,9 +869,9 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
for (row = 0; row < dstHeightNB; row++) {
do_row(format, srcWidthNB, srcA, srcB,
dstWidthNB, dst);
- srcA += 2 * srcRowStride;
- srcB += 2 * srcRowStride;
- dst += dstRowStride;
+ srcA += 2 * srcRowBytes;
+ srcB += 2 * srcRowBytes;
+ dst += dstRowBytes;
}
/* This is ugly but probably won't be used much */
@@ -1132,23 +1133,28 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
make_2d_mipmap(convertFormat, border,
- srcWidth, srcHeight, srcData,
- dstWidth, dstHeight, dstData);
+ srcWidth, srcHeight, srcData, srcImage->RowStride,
+ dstWidth, dstHeight, dstData, dstImage->RowStride);
break;
case GL_TEXTURE_3D:
make_3d_mipmap(convertFormat, border,
- srcWidth, srcHeight, srcDepth, srcData,
- dstWidth, dstHeight, dstDepth, dstData);
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcImage->RowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstImage->RowStride);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
make_1d_stack_mipmap(convertFormat, border,
- srcWidth, srcData,
- dstWidth, dstHeight, dstData);
+ srcWidth, srcData, srcImage->RowStride,
+ dstWidth, dstHeight,
+ dstData, dstImage->RowStride);
break;
case GL_TEXTURE_2D_ARRAY_EXT:
make_2d_stack_mipmap(convertFormat, border,
- srcWidth, srcHeight, srcData,
- dstWidth, dstHeight, dstDepth, dstData);
+ srcWidth, srcHeight,
+ srcData, srcImage->RowStride,
+ dstWidth, dstHeight,
+ dstDepth, dstData, dstImage->RowStride);
break;
case GL_TEXTURE_RECTANGLE_NV:
/* no mipmaps, do nothing */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 94b70943889..0da487ea044 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1365,7 +1365,7 @@ struct gl_texture_image
GLboolean IsCompressed; /**< GL_ARB_texture_compression */
GLuint CompressedSize; /**< GL_ARB_texture_compression */
- GLuint RowStride; /**< == Width unless IsClientData and padded */
+ GLuint RowStride; /**< Padded width in units of texels */
GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
each 2D slice in 'Data', in texels */
GLvoid *Data; /**< Image data, accessed via FetchTexel() */