diff options
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 46 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 18 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_format.c | 52 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_format.h | 6 |
4 files changed, 75 insertions, 47 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index b67068df373..474cbd5897d 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -36,6 +36,7 @@ #include "st_context.h" #include "st_cb_texture.h" +#include "st_format.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -117,49 +118,6 @@ gl_filter_to_img_filter(GLenum filter) } -static void -xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut) -{ - switch (baseFormat) { - case GL_RED: - colorOut[0] = colorIn[0]; - colorOut[1] = 0.0F; - colorOut[2] = 0.0F; - colorOut[3] = 1.0F; - break; - case GL_RG: - colorOut[0] = colorIn[0]; - colorOut[1] = colorIn[1]; - colorOut[2] = 0.0F; - colorOut[3] = 1.0F; - break; - case GL_RGB: - colorOut[0] = colorIn[0]; - colorOut[1] = colorIn[1]; - colorOut[2] = colorIn[2]; - colorOut[3] = 1.0F; - break; - case GL_ALPHA: - colorOut[0] = colorOut[1] = colorOut[2] = 0.0; - colorOut[3] = colorIn[3]; - break; - case GL_LUMINANCE: - colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; - colorOut[3] = 1.0; - break; - case GL_LUMINANCE_ALPHA: - colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; - colorOut[3] = colorIn[3]; - break; - case GL_INTENSITY: - colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0]; - break; - default: - COPY_4V(colorOut, colorIn); - } -} - - static void update_samplers(struct st_context *st) { @@ -223,7 +181,7 @@ update_samplers(struct st_context *st) assert(sampler->min_lod <= sampler->max_lod); } - xlate_border_color(texobj->BorderColor.f, + st_translate_color(texobj->BorderColor.f, teximg ? teximg->_BaseFormat : GL_RGBA, sampler->border_color); diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index d2e0cd73c76..d81e554b294 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -42,6 +42,7 @@ #include "st_cb_accum.h" #include "st_cb_clear.h" #include "st_cb_fbo.h" +#include "st_format.h" #include "st_program.h" #include "pipe/p_context.h" @@ -204,6 +205,7 @@ clear_with_quad(struct gl_context *ctx, const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; + float clearColor[4]; /* printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, @@ -298,9 +300,12 @@ clear_with_quad(struct gl_context *ctx, cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); - /* draw quad matching scissor rect (XXX verify coord round-off) */ - draw_quad(st, x0, y0, x1, y1, - (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor); + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + + /* draw quad matching scissor rect */ + draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); /* Restore pipe state */ cso_restore_blend(st->cso_context); @@ -541,12 +546,19 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) * required from the visual. Hence fix this up to avoid potential * read-modify-write in the driver. */ + float clearColor[4]; + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && (depthRb == stencilRb) && (ctx->DrawBuffer->Visual.depthBits == 0 || ctx->DrawBuffer->Visual.stencilBits == 0)) clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor, ctx->Depth.Clear, ctx->Stencil.Clear); } diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 3f9c322d9a1..577ee6189bd 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -1095,3 +1095,55 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2) return GL_FALSE; } + + + +/** + * This is used for translating texture border color and the clear + * color. For example, the clear color is interpreted according to + * the renderbuffer's base format. For example, if clearing a + * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] = + * alpha. Similarly for texture border colors. + */ +void +st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, + GLfloat colorOut[4]) +{ + switch (baseFormat) { + case GL_RED: + colorOut[0] = colorIn[0]; + colorOut[1] = 0.0F; + colorOut[2] = 0.0F; + colorOut[3] = 1.0F; + break; + case GL_RG: + colorOut[0] = colorIn[0]; + colorOut[1] = colorIn[1]; + colorOut[2] = 0.0F; + colorOut[3] = 1.0F; + break; + case GL_RGB: + colorOut[0] = colorIn[0]; + colorOut[1] = colorIn[1]; + colorOut[2] = colorIn[2]; + colorOut[3] = 1.0F; + break; + case GL_ALPHA: + colorOut[0] = colorOut[1] = colorOut[2] = 0.0; + colorOut[3] = colorIn[3]; + break; + case GL_LUMINANCE: + colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; + colorOut[3] = 1.0; + break; + case GL_LUMINANCE_ALPHA: + colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; + colorOut[3] = colorIn[3]; + break; + case GL_INTENSITY: + colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0]; + break; + default: + COPY_4V(colorOut, colorIn); + } +} diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index fe195c1069b..0fb570f6ee4 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -77,4 +77,10 @@ st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); extern GLboolean st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2); + +extern void +st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, + GLfloat colorOut[4]); + + #endif /* ST_FORMAT_H */ |