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-rw-r--r--src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c b/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
index c02deb406c7..261bb0c9100 100644
--- a/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
+++ b/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
@@ -74,10 +74,8 @@ check_register_write(uint32_t waddr, bool is_b)
case QPU_W_TLB_COLOR_MS:
case QPU_W_TLB_COLOR_ALL:
case QPU_W_TLB_Z:
- /* XXX: We need to track which buffers get written by the
- * shader, to make sure that we have those buffers set up by
- * the config packets. But we need to pass them for now to
- * get things up and running.
+ /* These only interact with the tile buffer, not main memory,
+ * so they're safe.
*/
return true;