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-rw-r--r--src/compiler/glsl/glsl_lexer.ll304
-rw-r--r--src/compiler/glsl/glsl_parser.yy160
2 files changed, 182 insertions, 282 deletions
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index bdd8df16f91..5dad6eeb042 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -87,6 +87,34 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *,
} while (0)
/**
+ * Like KEYWORD_WITH_ALT, but used for built-in GLSL types
+ */
+#define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ alt_expr, gtype) \
+ do { \
+ if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
+ || (alt_expr)) { \
+ yylval->type = gtype; \
+ return BASIC_TYPE_TOK; \
+ } else if (yyextra->is_version(reserved_glsl, \
+ reserved_glsl_es)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ return classify_identifier(yyextra, yytext, yyleng, yylval); \
+ } \
+ } while (0)
+
+#define TYPE(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ gtype) \
+ TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ false, gtype)
+
+/**
* A macro for handling keywords that have been present in GLSL since
* its origin, but were changed into reserved words in GLSL 3.00 ES.
*/
@@ -101,6 +129,21 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *,
} \
} while (0)
+/**
+ * Like DEPRECATED_ES_KEYWORD, but for types
+ */
+#define DEPRECATED_ES_TYPE(gtype) \
+ do { \
+ if (yyextra->is_version(0, 300)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ yylval->type = gtype; \
+ return BASIC_TYPE_TOK; \
+ } \
+ } while (0)
+
static int
literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
YYSTYPE *lval, YYLTYPE *lloc, int base)
@@ -285,10 +328,10 @@ HASH ^{SPC}#{SPC}
attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
const return CONST_TOK;
-bool return BOOL_TOK;
-float return FLOAT_TOK;
-int return INT_TOK;
-uint KEYWORD(130, 300, 130, 300, UINT_TOK);
+bool { yylval->type = glsl_type::bool_type; return BASIC_TYPE_TOK; }
+float { yylval->type = glsl_type::float_type; return BASIC_TYPE_TOK; }
+int { yylval->type = glsl_type::int_type; return BASIC_TYPE_TOK; }
+uint TYPE(130, 300, 130, 300, glsl_type::uint_type);
break return BREAK;
continue return CONTINUE;
@@ -300,30 +343,30 @@ if return IF;
discard return DISCARD;
return return RETURN;
-bvec2 return BVEC2;
-bvec3 return BVEC3;
-bvec4 return BVEC4;
-ivec2 return IVEC2;
-ivec3 return IVEC3;
-ivec4 return IVEC4;
-uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
-uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
-uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
-vec2 return VEC2;
-vec3 return VEC3;
-vec4 return VEC4;
-mat2 return MAT2X2;
-mat3 return MAT3X3;
-mat4 return MAT4X4;
-mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
-mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
-mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
-mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
-mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
-mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
-mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
-mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
-mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
+bvec2 { yylval->type = glsl_type::bvec2_type; return BASIC_TYPE_TOK; }
+bvec3 { yylval->type = glsl_type::bvec3_type; return BASIC_TYPE_TOK; }
+bvec4 { yylval->type = glsl_type::bvec4_type; return BASIC_TYPE_TOK; }
+ivec2 { yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; }
+ivec3 { yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; }
+ivec4 { yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; }
+uvec2 TYPE(130, 300, 130, 300, glsl_type::uvec2_type);
+uvec3 TYPE(130, 300, 130, 300, glsl_type::uvec3_type);
+uvec4 TYPE(130, 300, 130, 300, glsl_type::uvec4_type);
+vec2 { yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; }
+vec3 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
+vec4 { yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; }
+mat2 { yylval->type = glsl_type::mat2_type; return BASIC_TYPE_TOK; }
+mat3 { yylval->type = glsl_type::mat3_type; return BASIC_TYPE_TOK; }
+mat4 { yylval->type = glsl_type::mat4_type; return BASIC_TYPE_TOK; }
+mat2x2 TYPE(120, 300, 120, 300, glsl_type::mat2_type);
+mat2x3 TYPE(120, 300, 120, 300, glsl_type::mat2x3_type);
+mat2x4 TYPE(120, 300, 120, 300, glsl_type::mat2x4_type);
+mat3x2 TYPE(120, 300, 120, 300, glsl_type::mat3x2_type);
+mat3x3 TYPE(120, 300, 120, 300, glsl_type::mat3_type);
+mat3x4 TYPE(120, 300, 120, 300, glsl_type::mat3x4_type);
+mat4x2 TYPE(120, 300, 120, 300, glsl_type::mat4x2_type);
+mat4x3 TYPE(120, 300, 120, 300, glsl_type::mat4x3_type);
+mat4x4 TYPE(120, 300, 120, 300, glsl_type::mat4_type);
in return IN_TOK;
out return OUT_TOK;
@@ -338,50 +381,51 @@ smooth KEYWORD(130, 300, 130, 300, SMOOTH);
noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
-sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
-sampler2D return SAMPLER2D;
-sampler3D return SAMPLER3D;
-samplerCube return SAMPLERCUBE;
-sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
-sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
-sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
-sampler2DShadow return SAMPLER2DSHADOW;
-samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
-sampler1DArrayShadow KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
-sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
-isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
-isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
-isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
-isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
-isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
-isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
-usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
-usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
-usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
-usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
-usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
-usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
+sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);
+sampler2D { yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; }
+sampler3D { yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; }
+samplerCube { yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; }
+sampler1DArray TYPE(130, 300, 130, 0, glsl_type::sampler1DArray_type);
+sampler2DArray TYPE(130, 300, 130, 300, glsl_type::sampler2DArray_type);
+sampler1DShadow DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type);
+sampler2DShadow { yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; }
+samplerCubeShadow TYPE(130, 300, 130, 300, glsl_type::samplerCubeShadow_type);
+sampler1DArrayShadow TYPE(130, 300, 130, 0, glsl_type::sampler1DArrayShadow_type);
+sampler2DArrayShadow TYPE(130, 300, 130, 300, glsl_type::sampler2DArrayShadow_type);
+isampler1D TYPE(130, 300, 130, 0, glsl_type::isampler1D_type);
+isampler2D TYPE(130, 300, 130, 300, glsl_type::isampler2D_type);
+isampler3D TYPE(130, 300, 130, 300, glsl_type::isampler3D_type);
+isamplerCube TYPE(130, 300, 130, 300, glsl_type::isamplerCube_type);
+isampler1DArray TYPE(130, 300, 130, 0, glsl_type::isampler1DArray_type);
+isampler2DArray TYPE(130, 300, 130, 300, glsl_type::isampler2DArray_type);
+usampler1D TYPE(130, 300, 130, 0, glsl_type::usampler1D_type);
+usampler2D TYPE(130, 300, 130, 300, glsl_type::usampler2D_type);
+usampler3D TYPE(130, 300, 130, 300, glsl_type::usampler3D_type);
+usamplerCube TYPE(130, 300, 130, 300, glsl_type::usamplerCube_type);
+usampler1DArray TYPE(130, 300, 130, 0, glsl_type::usampler1DArray_type);
+usampler2DArray TYPE(130, 300, 130, 300, glsl_type::usampler2DArray_type);
/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
/* these are reserved but not defined in GLSL 3.00 */
/* [iu]sampler2DMS are defined in GLSL ES 3.10 */
-sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
-isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
-usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
-sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, SAMPLER2DMSARRAY);
-isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, ISAMPLER2DMSARRAY);
-usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
+sampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::sampler2DMS_type);
+isampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::isampler2DMS_type);
+usampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::usampler2DMS_type);
+sampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::sampler2DMSArray_type);
+isampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::isampler2DMSArray_type);
+usampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::usampler2DMSArray_type);
/* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
-samplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
-isamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
-usamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
-samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
+samplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArray_type);
+isamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::isamplerCubeArray_type);
+usamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::usamplerCubeArray_type);
+samplerCubeArrayShadow TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArrayShadow_type);
samplerExternalOES {
- if (yyextra->OES_EGL_image_external_enable)
- return SAMPLEREXTERNALOES;
- else
+ if (yyextra->OES_EGL_image_external_enable) {
+ yylval->type = glsl_type::samplerExternalOES_type;
+ return BASIC_TYPE_TOK;
+ } else
return IDENTIFIER;
}
@@ -389,39 +433,39 @@ samplerExternalOES {
precise KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->EXT_gpu_shader5_enable || yyextra->OES_gpu_shader5_enable, PRECISE);
/* keywords available with ARB_shader_image_load_store */
-image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
-image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
-image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
-image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
-imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
-imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IMAGEBUFFER);
-image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
-image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
-imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IMAGECUBEARRAY);
-image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
-image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
-iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
-iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
-iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
-iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
-iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
-iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IIMAGEBUFFER);
-iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
-iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
-iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IIMAGECUBEARRAY);
-iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
-iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
-uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
-uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
-uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
-uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
-uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
-uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, UIMAGEBUFFER);
-uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
-uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
-uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, UIMAGECUBEARRAY);
-uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
-uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
+image1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image1D_type);
+image2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2D_type);
+image3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image3D_type);
+image2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DRect_type);
+imageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::imageCube_type);
+imageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::imageBuffer_type);
+image1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image1DArray_type);
+image2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DArray_type);
+imageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::imageCubeArray_type);
+image2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DMS_type);
+image2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DMSArray_type);
+iimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage1D_type);
+iimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2D_type);
+iimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage3D_type);
+iimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DRect_type);
+iimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimageCube_type);
+iimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::iimageBuffer_type);
+iimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage1DArray_type);
+iimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DArray_type);
+iimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::iimageCubeArray_type);
+iimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DMS_type);
+iimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DMSArray_type);
+uimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage1D_type);
+uimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2D_type);
+uimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage3D_type);
+uimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DRect_type);
+uimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimageCube_type);
+uimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::uimageBuffer_type);
+uimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage1DArray_type);
+uimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DArray_type);
+uimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::uimageCubeArray_type);
+uimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DMS_type);
+uimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DMSArray_type);
image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
@@ -433,7 +477,7 @@ restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_lo
readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
-atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
+atomic_uint TYPE_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, glsl_type::atomic_uint_type);
shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
@@ -548,7 +592,7 @@ external KEYWORD(110, 100, 0, 0, EXTERNAL);
interface KEYWORD(110, 100, 0, 0, INTERFACE);
long KEYWORD(110, 100, 0, 0, LONG_TOK);
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
-double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
+double TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
half KEYWORD(110, 100, 0, 0, HALF);
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
@@ -557,27 +601,27 @@ output KEYWORD(110, 100, 0, 0, OUTPUT);
hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
-dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
-dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
-dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
-dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
-dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
-dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
-dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
-dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
-dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
-dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
-dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
-dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
-dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
-dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
-dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
+dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
+dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
+dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
+dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
+dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
+dmat4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
+dmat2x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
+dmat2x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x3_type);
+dmat2x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x4_type);
+dmat3x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x2_type);
+dmat3x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
+dmat3x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x4_type);
+dmat4x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x2_type);
+dmat4x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x3_type);
+dmat4x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
-sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
+sampler2DRect DEPRECATED_ES_TYPE(glsl_type::sampler2DRect_type);
sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
-sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
+sampler2DRectShadow DEPRECATED_ES_TYPE(glsl_type::sampler2DRectShadow_type);
sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
cast KEYWORD(110, 100, 0, 0, CAST);
namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
@@ -595,15 +639,15 @@ common KEYWORD(130, 300, 0, 0, COMMON);
partition KEYWORD(130, 300, 0, 0, PARTITION);
active KEYWORD(130, 300, 0, 0, ACTIVE);
superp KEYWORD(130, 100, 0, 0, SUPERP);
-samplerBuffer KEYWORD_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, SAMPLERBUFFER);
+samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::samplerBuffer_type);
filter KEYWORD(130, 300, 0, 0, FILTER);
row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
/* Additional reserved words in GLSL 1.40 */
-isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
-usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
-isamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, ISAMPLERBUFFER);
-usamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, USAMPLERBUFFER);
+isampler2DRect TYPE(140, 300, 140, 0, glsl_type::isampler2DRect_type);
+usampler2DRect TYPE(140, 300, 140, 0, glsl_type::usampler2DRect_type);
+isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::isamplerBuffer_type);
+usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::usamplerBuffer_type);
/* Additional reserved words in GLSL ES 3.00 */
resource KEYWORD(420, 300, 0, 0, RESOURCE);
@@ -611,15 +655,15 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
/* Additional words for ARB_gpu_shader_int64 */
-int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64_TOK);
-i64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2);
-i64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3);
-i64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4);
-
-uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64_TOK);
-u64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2);
-u64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3);
-u64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4);
+int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::int64_t_type);
+i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec2_type);
+i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec3_type);
+i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec4_type);
+
+uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::uint64_t_type);
+u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec2_type);
+u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec3_type);
+u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec4_type);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 58bbf6f8381..0a5342571c6 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -132,41 +132,17 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
ast_node *then_statement;
ast_node *else_statement;
} selection_rest_statement;
+
+ const glsl_type *type;
}
-%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
+%token ATTRIBUTE CONST_TOK
+%token <type> BASIC_TYPE_TOK
%token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
-%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
-%token INT64_TOK UINT64_TOK I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
%token NOPERSPECTIVE FLAT SMOOTH
-%token MAT2X2 MAT2X3 MAT2X4
-%token MAT3X2 MAT3X3 MAT3X4
-%token MAT4X2 MAT4X3 MAT4X4
-%token DMAT2X2 DMAT2X3 DMAT2X4
-%token DMAT3X2 DMAT3X3 DMAT3X4
-%token DMAT4X2 DMAT4X3 DMAT4X4
-%token SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW
-%token SAMPLERCUBESHADOW SAMPLER1DARRAY SAMPLER2DARRAY SAMPLER1DARRAYSHADOW
-%token SAMPLER2DARRAYSHADOW SAMPLERCUBEARRAY SAMPLERCUBEARRAYSHADOW
-%token ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE
-%token ISAMPLER1DARRAY ISAMPLER2DARRAY ISAMPLERCUBEARRAY
-%token USAMPLER1D USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER1DARRAY
-%token USAMPLER2DARRAY USAMPLERCUBEARRAY
-%token SAMPLER2DRECT ISAMPLER2DRECT USAMPLER2DRECT SAMPLER2DRECTSHADOW
-%token SAMPLERBUFFER ISAMPLERBUFFER USAMPLERBUFFER
-%token SAMPLER2DMS ISAMPLER2DMS USAMPLER2DMS
-%token SAMPLER2DMSARRAY ISAMPLER2DMSARRAY USAMPLER2DMSARRAY
-%token SAMPLEREXTERNALOES
-%token IMAGE1D IMAGE2D IMAGE3D IMAGE2DRECT IMAGECUBE IMAGEBUFFER
-%token IMAGE1DARRAY IMAGE2DARRAY IMAGECUBEARRAY IMAGE2DMS IMAGE2DMSARRAY
-%token IIMAGE1D IIMAGE2D IIMAGE3D IIMAGE2DRECT IIMAGECUBE IIMAGEBUFFER
-%token IIMAGE1DARRAY IIMAGE2DARRAY IIMAGECUBEARRAY IIMAGE2DMS IIMAGE2DMSARRAY
-%token UIMAGE1D UIMAGE2D UIMAGE3D UIMAGE2DRECT UIMAGECUBE UIMAGEBUFFER
-%token UIMAGE1DARRAY UIMAGE2DARRAY UIMAGECUBEARRAY UIMAGE2DMS UIMAGE2DMSARRAY
%token IMAGE1DSHADOW IMAGE2DSHADOW IMAGE1DARRAYSHADOW IMAGE2DARRAYSHADOW
%token COHERENT VOLATILE RESTRICT READONLY WRITEONLY
-%token ATOMIC_UINT
%token SHARED
%token STRUCT VOID_TOK WHILE
%token <identifier> IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER
@@ -225,7 +201,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
%type <type_specifier> type_specifier
%type <type_specifier> type_specifier_nonarray
%type <array_specifier> array_specifier
-%type <identifier> basic_type_specifier_nonarray
+%type <type> basic_type_specifier_nonarray
%type <fully_specified_type> fully_specified_type
%type <function> function_prototype
%type <function> function_header
@@ -2213,7 +2189,7 @@ type_specifier_nonarray:
basic_type_specifier_nonarray
{
void *ctx = state->linalloc;
- $$ = new(ctx) ast_type_specifier($1);
+ $$ = new(ctx) ast_type_specifier($1->name);
$$->set_location(@1);
}
| struct_specifier
@@ -2231,128 +2207,8 @@ type_specifier_nonarray:
;
basic_type_specifier_nonarray:
- VOID_TOK { $$ = "void"; }
- | FLOAT_TOK { $$ = "float"; }
- | DOUBLE_TOK { $$ = "double"; }
- | INT_TOK { $$ = "int"; }
- | UINT_TOK { $$ = "uint"; }
- | BOOL_TOK { $$ = "bool"; }
- | VEC2 { $$ = "vec2"; }
- | VEC3 { $$ = "vec3"; }
- | VEC4 { $$ = "vec4"; }
- | BVEC2 { $$ = "bvec2"; }
- | BVEC3 { $$ = "bvec3"; }
- | BVEC4 { $$ = "bvec4"; }
- | IVEC2 { $$ = "ivec2"; }
- | IVEC3 { $$ = "ivec3"; }
- | IVEC4 { $$ = "ivec4"; }
- | UVEC2 { $$ = "uvec2"; }
- | UVEC3 { $$ = "uvec3"; }
- | UVEC4 { $$ = "uvec4"; }
- | DVEC2 { $$ = "dvec2"; }
- | DVEC3 { $$ = "dvec3"; }
- | DVEC4 { $$ = "dvec4"; }
- | MAT2X2 { $$ = "mat2"; }
- | MAT2X3 { $$ = "mat2x3"; }
- | MAT2X4 { $$ = "mat2x4"; }
- | MAT3X2 { $$ = "mat3x2"; }
- | MAT3X3 { $$ = "mat3"; }
- | MAT3X4 { $$ = "mat3x4"; }
- | MAT4X2 { $$ = "mat4x2"; }
- | MAT4X3 { $$ = "mat4x3"; }
- | MAT4X4 { $$ = "mat4"; }
- | DMAT2X2 { $$ = "dmat2"; }
- | DMAT2X3 { $$ = "dmat2x3"; }
- | DMAT2X4 { $$ = "dmat2x4"; }
- | DMAT3X2 { $$ = "dmat3x2"; }
- | DMAT3X3 { $$ = "dmat3"; }
- | DMAT3X4 { $$ = "dmat3x4"; }
- | DMAT4X2 { $$ = "dmat4x2"; }
- | DMAT4X3 { $$ = "dmat4x3"; }
- | DMAT4X4 { $$ = "dmat4"; }
- | SAMPLER1D { $$ = "sampler1D"; }
- | SAMPLER2D { $$ = "sampler2D"; }
- | SAMPLER2DRECT { $$ = "sampler2DRect"; }
- | SAMPLER3D { $$ = "sampler3D"; }
- | SAMPLERCUBE { $$ = "samplerCube"; }
- | SAMPLEREXTERNALOES { $$ = "samplerExternalOES"; }
- | SAMPLER1DSHADOW { $$ = "sampler1DShadow"; }
- | SAMPLER2DSHADOW { $$ = "sampler2DShadow"; }
- | SAMPLER2DRECTSHADOW { $$ = "sampler2DRectShadow"; }
- | SAMPLERCUBESHADOW { $$ = "samplerCubeShadow"; }
- | SAMPLER1DARRAY { $$ = "sampler1DArray"; }
- | SAMPLER2DARRAY { $$ = "sampler2DArray"; }
- | SAMPLER1DARRAYSHADOW { $$ = "sampler1DArrayShadow"; }
- | SAMPLER2DARRAYSHADOW { $$ = "sampler2DArrayShadow"; }
- | SAMPLERBUFFER { $$ = "samplerBuffer"; }
- | SAMPLERCUBEARRAY { $$ = "samplerCubeArray"; }
- | SAMPLERCUBEARRAYSHADOW { $$ = "samplerCubeArrayShadow"; }
- | ISAMPLER1D { $$ = "isampler1D"; }
- | ISAMPLER2D { $$ = "isampler2D"; }
- | ISAMPLER2DRECT { $$ = "isampler2DRect"; }
- | ISAMPLER3D { $$ = "isampler3D"; }
- | ISAMPLERCUBE { $$ = "isamplerCube"; }
- | ISAMPLER1DARRAY { $$ = "isampler1DArray"; }
- | ISAMPLER2DARRAY { $$ = "isampler2DArray"; }
- | ISAMPLERBUFFER { $$ = "isamplerBuffer"; }
- | ISAMPLERCUBEARRAY { $$ = "isamplerCubeArray"; }
- | USAMPLER1D { $$ = "usampler1D"; }
- | USAMPLER2D { $$ = "usampler2D"; }
- | USAMPLER2DRECT { $$ = "usampler2DRect"; }
- | USAMPLER3D { $$ = "usampler3D"; }
- | USAMPLERCUBE { $$ = "usamplerCube"; }
- | USAMPLER1DARRAY { $$ = "usampler1DArray"; }
- | USAMPLER2DARRAY { $$ = "usampler2DArray"; }
- | USAMPLERBUFFER { $$ = "usamplerBuffer"; }
- | USAMPLERCUBEARRAY { $$ = "usamplerCubeArray"; }
- | SAMPLER2DMS { $$ = "sampler2DMS"; }
- | ISAMPLER2DMS { $$ = "isampler2DMS"; }
- | USAMPLER2DMS { $$ = "usampler2DMS"; }
- | SAMPLER2DMSARRAY { $$ = "sampler2DMSArray"; }
- | ISAMPLER2DMSARRAY { $$ = "isampler2DMSArray"; }
- | USAMPLER2DMSARRAY { $$ = "usampler2DMSArray"; }
- | IMAGE1D { $$ = "image1D"; }
- | IMAGE2D { $$ = "image2D"; }
- | IMAGE3D { $$ = "image3D"; }
- | IMAGE2DRECT { $$ = "image2DRect"; }
- | IMAGECUBE { $$ = "imageCube"; }
- | IMAGEBUFFER { $$ = "imageBuffer"; }
- | IMAGE1DARRAY { $$ = "image1DArray"; }
- | IMAGE2DARRAY { $$ = "image2DArray"; }
- | IMAGECUBEARRAY { $$ = "imageCubeArray"; }
- | IMAGE2DMS { $$ = "image2DMS"; }
- | IMAGE2DMSARRAY { $$ = "image2DMSArray"; }
- | IIMAGE1D { $$ = "iimage1D"; }
- | IIMAGE2D { $$ = "iimage2D"; }
- | IIMAGE3D { $$ = "iimage3D"; }
- | IIMAGE2DRECT { $$ = "iimage2DRect"; }
- | IIMAGECUBE { $$ = "iimageCube"; }
- | IIMAGEBUFFER { $$ = "iimageBuffer"; }
- | IIMAGE1DARRAY { $$ = "iimage1DArray"; }
- | IIMAGE2DARRAY { $$ = "iimage2DArray"; }
- | IIMAGECUBEARRAY { $$ = "iimageCubeArray"; }
- | IIMAGE2DMS { $$ = "iimage2DMS"; }
- | IIMAGE2DMSARRAY { $$ = "iimage2DMSArray"; }
- | UIMAGE1D { $$ = "uimage1D"; }
- | UIMAGE2D { $$ = "uimage2D"; }
- | UIMAGE3D { $$ = "uimage3D"; }
- | UIMAGE2DRECT { $$ = "uimage2DRect"; }
- | UIMAGECUBE { $$ = "uimageCube"; }
- | UIMAGEBUFFER { $$ = "uimageBuffer"; }
- | UIMAGE1DARRAY { $$ = "uimage1DArray"; }
- | UIMAGE2DARRAY { $$ = "uimage2DArray"; }
- | UIMAGECUBEARRAY { $$ = "uimageCubeArray"; }
- | UIMAGE2DMS { $$ = "uimage2DMS"; }
- | UIMAGE2DMSARRAY { $$ = "uimage2DMSArray"; }
- | ATOMIC_UINT { $$ = "atomic_uint"; }
- | INT64_TOK { $$ = "int64_t"; }
- | I64VEC2 { $$ = "i64vec2"; }
- | I64VEC3 { $$ = "i64vec3"; }
- | I64VEC4 { $$ = "i64vec4"; }
- | UINT64_TOK { $$ = "uint64_t"; }
- | U64VEC2 { $$ = "u64vec2"; }
- | U64VEC3 { $$ = "u64vec3"; }
- | U64VEC4 { $$ = "u64vec4"; }
+ VOID_TOK { $$ = glsl_type::void_type; }
+ | BASIC_TYPE_TOK { $$ = $1; };
;
precision_qualifier: