diff options
-rw-r--r-- | src/SConscript | 2 | ||||
-rw-r--r-- | src/glsl/apps/SConscript | 3 | ||||
-rw-r--r-- | src/mesa/SConscript | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/SConscript | 44 |
4 files changed, 50 insertions, 3 deletions
diff --git a/src/SConscript b/src/SConscript index 0fe0798b395..f7fac33790b 100644 --- a/src/SConscript +++ b/src/SConscript @@ -1,9 +1,9 @@ Import('*') -SConscript('gallium/SConscript') SConscript('glsl/pp/SConscript') SConscript('glsl/cl/SConscript') SConscript('glsl/apps/SConscript') +SConscript('gallium/SConscript') if 'mesa' in env['statetrackers']: SConscript('mesa/SConscript') diff --git a/src/glsl/apps/SConscript b/src/glsl/apps/SConscript index 4a89e3f1dfe..4c81b3be956 100644 --- a/src/glsl/apps/SConscript +++ b/src/glsl/apps/SConscript @@ -29,7 +29,8 @@ env.Program( source = ['process.c'], ) -env.Program( +glsl_compile = env.Program( target = 'compile', source = ['compile.c'], ) +Export('glsl_compile') diff --git a/src/mesa/SConscript b/src/mesa/SConscript index dde9bb08a99..d5a9031f402 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -335,7 +335,9 @@ if env['platform'] != 'winddk': # Add the dir containing the generated header (somewhere inside the # build dir) to the include path env.Append(CPPPATH = [matypes[0].dir]) - + + SConscript('shader/slang/library/SConscript') + # # Libraries # diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript new file mode 100644 index 00000000000..8b3fd03b6bc --- /dev/null +++ b/src/mesa/shader/slang/library/SConscript @@ -0,0 +1,44 @@ +####################################################################### +# SConscript for GLSL builtin library + +Import('*') + +env = env.Clone() + +bld_frag = Builder( + action = glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', + suffix = '.gc', + src_suffix = '_gc.h') + +bld_vert = Builder( + action = glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', + suffix = '.gc', + src_suffix = '_gc.h') + +env['BUILDERS']['bld_frag'] = bld_frag +env['BUILDERS']['bld_vert'] = bld_vert + +# Generate GLSL builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_core_gc.h', + '#src/mesa/shader/slang/library/slang_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_common_builtin.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') +env.bld_vert( + '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') + +# Generate GLSL 1.20 builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_120_core_gc.h', + '#src/mesa/shader/slang/library/slang_120_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') |