diff options
-rw-r--r-- | progs/demos/fslight.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_gen_fragment.c | 13 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_screen.c | 14 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_exec.c | 29 |
4 files changed, 44 insertions, 14 deletions
diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c index e79b5cc1970..c7931f4697e 100644 --- a/progs/demos/fslight.c +++ b/progs/demos/fslight.c @@ -45,7 +45,7 @@ static GLint uTexture; static GLuint SphereList, RectList, CurList; static GLint win = 0; -static GLboolean anim = GL_TRUE; +static GLboolean anim = 0*GL_TRUE; static GLboolean wire = GL_FALSE; static GLboolean pixelLight = GL_TRUE; diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c index 2c8c9e0d2c6..99407b8acee 100644 --- a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c +++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c @@ -900,6 +900,14 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) int fbRGBA_reg; /**< framebuffer's RGBA colors for quad */ int fbZS_reg; /**< framebuffer's combined z/stencil values for quad */ + spe_init_func(f, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE); + + if (cell->debug_flags & CELL_DEBUG_ASM) { + spe_print_code(f, true); + spe_indent(f, 8); + spe_comment(f, -4, "Begin per-fragment ops"); + } + spe_allocate_register(f, x_reg); spe_allocate_register(f, y_reg); spe_allocate_register(f, color_tile_reg); @@ -1114,5 +1122,8 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f) spe_release_register(f, fbRGBA_reg); spe_release_register(f, fbZS_reg); spe_release_register(f, quad_offset_reg); -} + if (cell->debug_flags & CELL_DEBUG_ASM) { + spe_comment(f, -4, "End per-fragment ops"); + } +} diff --git a/src/gallium/drivers/cell/ppu/cell_screen.c b/src/gallium/drivers/cell/ppu/cell_screen.c index 139b3719b62..47ba6fa2909 100644 --- a/src/gallium/drivers/cell/ppu/cell_screen.c +++ b/src/gallium/drivers/cell/ppu/cell_screen.c @@ -58,9 +58,9 @@ cell_get_param(struct pipe_screen *screen, int param) case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: return CELL_MAX_SAMPLERS; case PIPE_CAP_NPOT_TEXTURES: - return 0; + return 1; case PIPE_CAP_TWO_SIDED_STENCIL: - return 0; + return 1; case PIPE_CAP_GLSL: return 1; case PIPE_CAP_S3TC: @@ -68,13 +68,13 @@ cell_get_param(struct pipe_screen *screen, int param) case PIPE_CAP_ANISOTROPIC_FILTER: return 0; case PIPE_CAP_POINT_SPRITE: - return 0; + return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return 1; case PIPE_CAP_OCCLUSION_QUERY: - return 0; + return 1; case PIPE_CAP_TEXTURE_SHADOW_MAP: - return 0; + return 10; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return 12; /* max 2Kx2K */ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: @@ -82,7 +82,7 @@ cell_get_param(struct pipe_screen *screen, int param) case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 12; /* max 2Kx2K */ default: - return 0; + return 10; } } @@ -108,7 +108,7 @@ cell_get_paramf(struct pipe_screen *screen, int param) return 16.0; /* arbitrary */ default: - return 0; + return 10; } } diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c index 701ee4c72f2..ffc0c5e578e 100644 --- a/src/gallium/drivers/softpipe/sp_fs_exec.c +++ b/src/gallium/drivers/softpipe/sp_fs_exec.c @@ -39,11 +39,20 @@ #include "tgsi/tgsi_exec.h" #include "tgsi/tgsi_parse.h" -struct sp_exec_fragment_shader { +struct sp_exec_fragment_shader +{ struct sp_fragment_shader base; + struct tgsi_token *machine_tokens; }; +/** cast wrapper */ +static INLINE struct sp_exec_fragment_shader * +sp_exec_fragment_shader(struct sp_fragment_shader *base) +{ + return (struct sp_exec_fragment_shader *) base; +} + /** * Compute quad X,Y,Z,W for the four fragments in a quad. @@ -86,10 +95,20 @@ exec_prepare( const struct sp_fragment_shader *base, struct tgsi_exec_machine *machine, struct tgsi_sampler *samplers ) { - tgsi_exec_machine_bind_shader( machine, - base->shader.tokens, - PIPE_MAX_SAMPLERS, - samplers ); + struct sp_exec_fragment_shader *spefs = + sp_exec_fragment_shader(base); + + /* + * Bind tokens/shader to the interpreter's machine state. + * Avoid redundant binding. + */ + if (spefs->machine_tokens != base->shader.tokens) { + tgsi_exec_machine_bind_shader( machine, + base->shader.tokens, + PIPE_MAX_SAMPLERS, + samplers ); + spefs->machine_tokens = base->shader.tokens; + } } |