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-rw-r--r--src/glsl/ir_constant_expression.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index b3fe6cf9675..83f084d883d 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -39,6 +39,25 @@
#include "ir_visitor.h"
#include "glsl_types.h"
+/* Using C99 rounding functions for roundToEven() implementation is
+ * difficult, because round(), rint, and nearbyint() are affected by
+ * fesetenv(), which the application may have done for its own
+ * purposes. Mesa's IROUND macro is close to what we want, but it
+ * rounds away from 0 on n + 0.5.
+ */
+static int
+round_to_even(float val)
+{
+ int rounded = IROUND(val);
+
+ if (val - floor(val) == 0.5) {
+ if (rounded % 2 != 0)
+ rounded += val > 0 ? -1 : 1;
+ }
+
+ return rounded;
+}
+
static float
dot(ir_constant *op0, ir_constant *op1)
{
@@ -196,6 +215,13 @@ ir_expression::constant_expression_value()
}
break;
+ case ir_unop_round_even:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = round_to_even(op[0]->value.f[c]);
+ }
+ break;
+
case ir_unop_ceil:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
@@ -1324,6 +1350,9 @@ ir_call::constant_expression_value()
* op[1]->value.f[c];
}
}
+ } else if (strcmp(callee, "round") == 0 ||
+ strcmp(callee, "roundEven") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_round_even, op[0]);
} else if (strcmp(callee, "sign") == 0) {
expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL);
} else if (strcmp(callee, "sin") == 0) {